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                                                    Lizardfolk
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     skilled allies.
Alien Minds
The lizardfolkâs reptilian nature comes through not only in their appearance, but also in how they think and act. Lizardfolk experience a more limited emotional life than
                                                
                                            
                                                
                                                     notable deeds or actions. For example, Garurt translates as âaxe,â a name given to a lizardfolk warrior who defeated an orc and claimed his foeâs weapon. A lizardfolk who likes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Notable Kuo-toa in Sloobludop A number of important kuo-toa have the ability to influence the adventurersâ fate in Sloobludop. Prominent Kuo-toa  Ploopploopeen (âPloopâ) Archpriest of the
                                                
                                            
                                                
                                                     that madness comes from an utterly alien mind-set. Although amphibious air dwellers, the kuo-toa still largely behave as aquatic creatures. Thus, much of what they do on land is a bizarre approximation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     eternity. A third point of view exists, held by those who take both sides at their word and strive to make sure that neither outcome ever comes to pass. The adherents of this viewpoint refer to the
                                                
                                            
                                                
                                                     concept they espouse as the Balance, and they seek to maintain equilibrium across the cosmos above all. Mordenkainen and his compatriots are among its most notable devotees. Since a true appreciation of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Salvagers Wanted Aubreck has charged his half-orc butler Vertheg with finding a suitable band of adventurers for his urgent mission. Tall, lanky, and awkward, the butler is notable for the single
                                                
                                            
                                                
                                                     raising an alarm. Their plan is to clear out the ship, then lurk nearby to ambush anyone who comes to investigates the derelict.
 The sahuagin strike first at any sentries. Typically, 1d4 + 4 dwarves from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     so much that they will attempt to kill and dismember spellcasters they meet. Tribal shamans are not attacked because their power comes from the spirits of their dead ancestors. (See appendix C for
                                                
                                            
                                                
                                                     more information on Uthgardt shamans.) Uthgardt hunt and forage for food. With one notable exception among the tribes, they donât build houses or permanent settlements, preferring a nomadic lifestyle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
                                                
                                            
                                                
                                                     traditionally include a walled yard or garden. All the cityâs water comes from rain, so every building has a cistern or wooden barrels to catch water running off the roof. Every public square is built around a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     croak the bookâs title in Elvish. Notable tomes include the following: All Things Sticky, Slippery, and Sweet, written for children, illustrates and describes substances that would fascinate them, such
                                                
                                            
                                                
                                                     as an octopus!
 Granny Nightshade
 Any character who can rightfully claim this reward is better off not doing so, for it comes in the form of a potion that, if drunk, gives the imbiber a Strength
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     instincts are valuable, but there are plenty of primal forces in the world â including the unrestrained drive for wealth, power, and everything that comes with it. 
 THE CORPORATE BARBARIAN
                                                
                                            
                                                
                                                    -woven turban from a master tailor of Calimshan 
   3  Soft leather boots with a notable personal symbol etched into the side 
   4  A pair of suspenders made from the hide of a displacer beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     power comes the great responsibility â of not being lame. When you use your spells and class features to denigrate your enemies into an early grave, you need to have a number of tried and true
                                                
                                            
                                                
                                                    . Notable Enemies    d10 Enemy 
     1  A guard captain who was fired for failing to catch you after you flouted the law 
   2  A former master bard whose songs you stole and knowledge you plundered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     restored the old name and changed his name to Xoblob. âNo relation to the eye tyrant hanging in the window!â he says. Trinkets. The gnome sells an assortment of trinkets. As the characters search the
                                                
                                            
                                                
                                                    . The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     plane intersects it horizontally at the level of the docks and the base of the tower.  Topalahâs Tower View Player Version As the tower comes into view, read: A crooked tower perches atop a small
                                                
                                            
                                                
                                                     from one plot to another.
 âMost of my sustenance comes from these gardens,â says Topolah. âI get regular deliveries of fresh soil from dohwar merchants, and they get home-grown food and birdsâ eggs in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     journey otherwise works the same as described in the rest of the âTravelâ section.
  Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
                                                
                                            
                                                
                                                     moving on. Describe the journey as vividly as you like, but keep momentum by focusing on the most notable details that reinforce the desired mood. Visual aids can help set the scene for the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     devil, gender is insignificant. Devils canât create new life through physical means; a new devil comes into being only when a soul is corrupted or claimed in a bargain, and the gender of the mortal
                                                
                                            
                                                
                                                     entitled by law to inherit his parentsâ wealth but doesnât want to murder them might ask for help, and Glasyaâs agents provide it by arranging for them to die in an accident. A notable portion of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     is consistent with the characterâs personality trait, flaw, or bond. The characterâs action should be notable in some way. It might drive the story forward, push the adventurers into danger, or make
                                                
                                            
                                                
                                                     a guarantee that it comes into play only when a player is faced directly by failure. Such an assurance makes risky tactics less daunting. A Reward for Victory. Some DMs prefer to play an impartial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Locations in Saltmarsh Here is a summary of the notable places in Saltmarsh, as depicted on map 1.1.  Map 1.1: Village of Saltmarsh View Player Version 1. City Gate Saltmarsh was built on the ruins
                                                
                                            
                                                
                                                     looking to carouse find this the best place for a rowdy night of drinking and brawling. The town guard comes here only if called. Kreb works with Gellan Primewater to screen prospective buyers and sellers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . The height of the celebration comes when the effigy of Kistarianth the Red is burned on the slopes of Mount Waterdeep. A dracolich version of Kistarianth is then carried up the slopes and burned as
                                                
                                            
                                                
                                                    . Failure is the paramour of invention, though, meaning it is a rare year when there isnât some notable disruption of the celebration. The flying chair of Marchell was one such recent oddity â a device
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     immortal Artus Cimber and thus carries the Cimber bloodline, not that it has ever benefited him. Artusâs immortality, it is said, comes from a magic ring â a ring that Sirac has never seen. Siracâs
                                                
                                            
                                                
                                                     reserved for community feasts and gatherings on various holy days and other notable events. The hall can also accommodate refugees from neighboring settlements in times of emergency. In the back of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     through trade, fishing, piracy, and raiding. The defense of the city comes at the expense of the Ships, paid for by the profits of those activities as well as the protection money the Ships extort
                                                
                                            
                                                
                                                    , Overwizard of the North Other notable members of the Brotherhood include Vaelish the Brown and Maccath the Crimson.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     such associations foster splitting loyalties. The Market Ward is a largely middle-class ward, apart from a small percentage of rich entrepreneurs and magnates. Its most notable residents are titans
                                                
                                            
                                                
                                                     strong connection to Sigilâs ascendant factions join the Free League, an informal association of pragmatic citizens who keep their options open when it comes to the truths of the multiverse. Members of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     traps canât be disabled, but a character who comes within 5 feet of one of the rubies and examines it can make a DC 18 Intelligence (Investigation) check. On a success, the character deduces that the
                                                
                                            
                                                
                                                     disadvantage on Wisdom (Perception) checks and initiative rolls made in relation to the characters, since she is distracted while trying to capture the lizard and cocoon it in the chamberâs central web. W10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     dwarven city sprawl in the subterranean night. From somewhere within comes an agonized wail, followed by a breathless ramble of whimpering pleas. Then the whole city seems to join the chorus with the
                                                
                                            
                                                
                                                     Way This stone colonnade spans the moat surrounding the step pyramid. Stone pillars line the way like enormous trees, engraved with the names and likenesses of notable dwarves of the past. Broken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     of this temple is its only notable fixture. Dusty windows set in iron frames overlook the courtyard.
 Akaaziâs eerie black tower leads into this temple, so the chamber is rarely used. The north
                                                
                                            
                                                
                                                     chain with a successful DC 15 Dexterity (Sleight of Hand) check. If a character fails this check by 5 or more, the mirror comes loose from the chains and falls to the floor 20 feet below. V37: Aviary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     everything it sees, the malicious dretch tries to pinch anyone who comes too close to it, and so forth. A character can make a DC 15 Wisdom (Insight) check to ascertain why the dretches are here and
                                                
                                            
                                                
                                                     investigate 5 minutes later. Each roomâs occupants are frozen in time. Individual rooms have their own color schemes and notable features, as indicated below: P40a. Red Room. A high elf noble (neutral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     surroundings. Its wings have a dappled pattern, darker near the leading edges and lighter toward the trailing edges. A green dragonâs legs are longer in relation to its body than with any other dragon
                                                
                                            
                                                
                                                     impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures. No other dragon comes close to the arrogance of the red dragon. These
                                                
                                            
                                        






