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Returning 13 results for 'notable compels reason pdf'.
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Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
notable deeds or actions. For example, Garurt translates as âaxe,â a name given to a lizardfolk warrior who defeated an orc and claimed his foeâs weapon. A lizardfolk who likes to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conventional wisdom and seek their fortunes in the wider world. Opinions vary on what compels some halflings to leave home and set off over the farthest hill to explore the unknown. The simplest
inspire some youngsters to take such risks. Whatever the reason, from time to time a halfling feels the call of adventure and sets off with a walking staff, a satchel, and a few biscuits. The first
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creature of all its memories. Fiends donât fear being momentarily exposed to the Styx, but â with the notable exception of hydroloths, merrenoloths, and amnizus â even they canât retain their memories if
are destroyed forever, ready access to supplies and support from the Nine Hells tilts the tide heavily against invading demons. Also, the prospect of a permanent death compels the devils fighting on
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
deck of Dangerous Business for any reason, they immediately attract the attention of nearby guards. Dead Guard The dead guard is a male half-orc. Lying on his chest is a black business card bearing
unintelligible symbols. More notable is that the unfortunate guardâs brain has been removed from his shattered skull. The guard was killed by the mind flayer leading the Six operatives (see âPortal 4â and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
quick. For this reason, no maps of these ruined colossi are provided. You can simply narrate the charactersâ foray into each colossus. It takes 1d4 hours for the characters to search a colossusâs
ruins. Some of these items had magical properties until the Day of Mourning destroyed their magic. The storeroomâs notable treasures include the following: Art Objects. Clean tapestries, intact
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
overwhelming odds with an audacious plan attract her attention and could win her respect and patronage. The reason behind Glasyaâs rise to lordship is the subject of much whispered debate in the Nine Hells
entitled by law to inherit his parentsâ wealth but doesnât want to murder them might ask for help, and Glasyaâs agents provide it by arranging for them to die in an accident. A notable portion of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
journey otherwise works the same as described in the rest of the âTravelâ section.
Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
moving on. Describe the journey as vividly as you like, but keep momentum by focusing on the most notable details that reinforce the desired mood. Visual aids can help set the scene for the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reserved for community feasts and gatherings on various holy days and other notable events. The hall can also accommodate refugees from neighboring settlements in times of emergency. In the back of the
get into the cell for some reason, one of them leaves to fetch the sheriff while the other waits. B7. Marketplace The marketplace is a roughly circular space in the center of town where local and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the actions of those who bear themâfor example, a person with the Mark of Storm might fulfill the role of âa mighty stormâ in the Prophecy. For this reason, agents of the Chamber are interested in the
multiple worlds might thus act as agents of the Chamber, manipulating history on their own worlds to see whether that affects the unfolding of the Prophecy on Eberron. These elders reason that if dragons can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Failure is the paramour of invention, though, meaning it is a rare year when there isnât some notable disruption of the celebration. The flying chair of Marchell was one such recent oddity â a device
reason to doubt your standing in the eyes of the law, avoid Waterdeep for at least a tenday after Howldown. With no real hunting to do of their own, the children of Waterdeep spend Howldown engaging in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
investigate 5 minutes later. Each roomâs occupants are frozen in time. Individual rooms have their own color schemes and notable features, as indicated below: P40a. Red Room. A high elf noble (neutral
gift to Iggwilv from the archmage Mordenkainen and is worth 2,500 gp. Its pieces mutter under their breath when they are taken off the board. The chessboard is one reason why Nemesatra and Trizzian
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
), commander of Everlundâs army and a windbag High Sorcerer Vaeril Rhuidhen (NG male sun elf archmage), a quiet voice of moderation and reason who keeps the peace between the councilâs more fractious
who earn a living as caravan guards or beast hunters in the crags. One notable resident of Hundelstone is an inventor named Thwip Ironbottom (CG male rock gnome commoner). A spy for the Harpers, Thwip






