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Returning 22 results for 'notable cultures realm pdf'.
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Goliath
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Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
of the wilder lands within and just outside their borders, and survive only through constant vigilance and the steady recruitment of new defenders. A great variety of independent nations and notable
realm of Najara. The lands of the Uthgardt, the towns of frigid Icewind Dale, the quiet Trielta Hills, the cutthroat city of Luskan, and the legendary Warlockâs Crypt, dominion of the great lich
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The Noble Knife The Noble Knife is a somewhat mysterious organization known for its high level of engagement with the cultures and societies within which its members work. Having made such
for the greater good. The organization doesnât âtake jobsâ as such. Rather, its leadership assesses the moral and political landscape of the realm and selects targets thusly. The Noble Knife is named
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
embodying a concept. Their final work was the Material Plane, where all ideas would become manifest: a realm that could know war and peace, life and death, order and chaos. But cruel Khyber sought ultimate
struggling against her bonds and yearning to destroy the world above. Another tale shared across cultures describes one more conflict that occurred in the first age of the world. Long ago, powerful
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, poetry, and literature. Fheminor Scrivenbark, a lightfoot halfling master sage. Primary expertise: history, folklore, and the cultures of Toril (past and present). Kazryn Nyantani, a human master sage
: magic items, curses, and the Weave. Vâziir-Ag, a githzerai master sage. Primary expertise: all things unnatural (including aberrations, undead, and the Far Realm). Master Readers Master Readers
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
-elemental Plane of Ice. Although few landmarks distinguish one area of the Plane of Air from any other, the following are notable features of the plane: Aaqa Here and there are hidden realms reachable only
by following a particular sequence of flowing winds. Fabled Aaqa is one such realm, a shining domain of silver spires and verdant gardens atop a fertile earth mote. The Wind Dukes of Aaqa are
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
haze. Domains share neither borders nor common geography, and you canât peer from one domain into another. The environments, cultures, and residents of one domain donât influence those of other domains
. Domains Hold Darklords. Domains exist to contain and torment a villain. Though Darklords exert control over their domains, they are each tormented by a personal terror playing out in their realm
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
carved into the likenesses of gargoyles appear in the architecture of countless cultures to frighten away trespassers. Although such sculptures are only decorative, real gargoyles can hide among them
ELEMENTAL EVIL
As Ogrémoch, the evil Prince of Elemental Earth, treads his stony realm, it leaves shards of broken rock in his wake. Imbued with slivers of sentience, these shards thrum with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
distinct cultures; they have always been blended. Although enclaves made up of a single kind of creature do exist, most communities contain a mix of creatures. In bygone days, many of these groups of
number of such leaders wield significant power. A few of the most notable warlords and factions are described below. Cairngorm. A remarkably intelligent gargoyle, Cairngorm is the lord of Grimstone Keep
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
bargain with the Archfey of that realm for power. Noteworthy Archfey patrons include the following: Titania, the Summer Queen, is perhaps the mightiest of the archfey. With a smile, she can ripen a
struck directly with the power in question, however. Often a weaker fiend serves as an intermediary, and the warlock might not know whom he or she serves. Notable fiendish patrons peculiar to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other realm where the forces clash. The leaders of each side recognize that the introduction of some unexpected factor could permanently affect the balance of power. Accordingly, demons and devils
creature of all its memories. Fiends donât fear being momentarily exposed to the Styx, but â with the notable exception of hydroloths, merrenoloths, and amnizus â even they canât retain their memories if
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
reads these tablets and succeeds on a DC 16 Intelligence (Arcana or Investigation) check realizes the reassembly creates a notable weakness: damage to the obelisk creates backlash into the fanatics
the mind flayer fanatics from completing their
ritual and transforming Phandalin into a nightmarish realm Stone arches reminiscent of tentacles reach over this vast space. Standing on a dais is a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Elves Several distinct elven cultures inhabit Ansalon, including the Qualinesti and Silvanesti high elves, the Kagonesti wood elves, and the Dargonesti and Dimernesti sea elves. Over two thousand
, war has come to Silvanesti. When the Dragon Armies besieged the realm, the leader Lorac Caladon, Speaker of the Stars, ordered his people to evacuate. Lorac then attempted to defend the kingdom with
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
score, you can use Charisma for Honor and Wisdom for Sanity. Honor Score If your campaign involves cultures where a rigid code of honor is part of daily life, consider using the Honor score as a means
Throws. You might call for a Sanity saving throw when a character runs the risk of succumbing to madness, such as in the following situations: Seeing a creature from the Far Realm or other alien realms
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
informed and inspired by the cultures, myths, legends, and fantasies of any culture: an epic fantasy campaign could draw on French romances or Chinese wuxia stories, a mythic fantasy campaign could be based
to drive the action of a campaign: Evil Cult. Wicked cultists infiltrate a peaceful realm to free an ancient evil entity trapped in a dungeon. Releasing the entity would surely spell the realmâs doom
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
journey otherwise works the same as described in the rest of the âTravelâ section.
Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
moving on. Describe the journey as vividly as you like, but keep momentum by focusing on the most notable details that reinforce the desired mood. Visual aids can help set the scene for the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Azure Sea, merchant vessels can reach almost every important trading realm in the world of Greyhawk. Shipwrecks The waters of the Azure Sea have claimed many ships, whether through natural causes or as
the result of naval combat. Some shipwrecks, such as the ones described below, are notable for the treasures they hold. Located in shallow, coastal waters, these wrecks are accessible to those who
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locations in Saltmarsh Here is a summary of the notable places in Saltmarsh, as depicted on map 1.1. Map 1.1: Village of Saltmarsh View Player Version 1. City Gate Saltmarsh was built on the ruins
cambion and demigod who rules much of the distant north. Iuzâs realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
cable-guided ferries at the crossing, and demand tolls based on the size and contents of the goods being ferried across. The Blackford Road still bears the ancient marks of the dwarven realm of
, Overwizard of the North Other notable members of the Brotherhood include Vaelish the Brown and Maccath the Crimson.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
this world and the faerie realm of the Feywild is thought to be weak on this day. Though this phenomenon provokes caution in rural areas (with folk avoiding woodlands, putting offerings of food on
. Failure is the paramour of invention, though, meaning it is a rare year when there isnât some notable disruption of the celebration. The flying chair of Marchell was one such recent oddity â a device
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Way This stone colonnade spans the moat surrounding the step pyramid. Stone pillars line the way like enormous trees, engraved with the names and likenesses of notable dwarves of the past. Broken
chamber containing a map of an ancient dwarven realm meticulously etched into the flagstone floor. At the far end of the chamber, a high throne atop a marble dais overlooks all. Peaked arcades hung
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remnant of a bygone realm. Although the region attracts many prospectors, no kingdom or civilization in recent history has been able to tame it. Hill giants, ettins, ogres, orcs, and trolls dwell here in
who earn a living as caravan guards or beast hunters in the crags. One notable resident of Hundelstone is an inventor named Thwip Ironbottom (CG male rock gnome commoner). A spy for the Harpers, Thwip






