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                        Returning 35 results for 'noted carved race pdf'.
                    
                
                        
                            
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                                        need called race pdf
                                    
                                
                        
                    
                
                        
                                                    Gith
                                                    
    
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                                                     Species
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind flayers that held them in
                                                
                                            
                                                
                                                     can manipulate the stuff of chaos and use it to their benefit; thus, they have carved out a stronghold for themselves on the plane of Limbo that is virtually impervious. Though the githzerai are
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     character is a member of the human race or one of the gameâs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
                                                
                                            
                                                
                                                     identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your characterâs creature type is.
Hereâs a list of the
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
Player
                                                
                                            
                                                
                                                     Astral Plane can live to be more than 750 years old.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    ât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
                                                
                                            
                                                
                                                     glide. Hadozees wrap these wings around themselves to keep warm.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race
                                                
                                            
                                                
                                                     member of the human race or one of the gameâs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
                                                
                                            
                                                
                                                     your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
                                                
                                            
                                                
                                                     choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
                                                
                                            
                                        
                                                    Dwarf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     ye in trouble if I came out anâ looked for ye!â
â R. A. Salvatore, The Crystal Shard
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of
                                                
                                            
                                                
                                                     a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarfâs trust.
Elves. âItâs not wise
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
Player characters
                                                
                                            
                                                
                                                    , determined to find a greater purpose.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the gameâs
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    , can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and
                                                
                                            
                                                
                                                     you create your D&D character, you decide whether your character is a member of the human race or one of the gameâs fantastical races. If you create a character using a race option
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     dwarves and elves, can live for centuriesâa fact noted in the description of the race in question. Height and Weight Player characters, regardless of race, typically fall into the same ranges of height
                                                
                                            
                                                
                                                    Creating Your Character  When you create your D&D character, you decide whether your character is a member of the human race or one of the gameâs fantastical races, which include the races presented
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Features of Dragonâs Pride Unless otherwise stated, the areas of Dragonâs Pride have the following features. Ceilings, Floors, and Walls The ceilings, floors, and walls are carved from smooth red
                                                
                                            
                                                
                                                     stone thatâs slightly warm to the touch. The ceilings are 15 feet high unless otherwise noted. Lighting Rooms are brightly lit by multicolored magical sconces. Tapping a sconce turns it off. Security A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Stardock All area descriptions for this location are keyed to map 16. Originally carved by dragons, the asteroid known as Stardock orbits the planet Toril â one of hundreds that form the asteroid
                                                
                                            
                                                
                                                     brightly lit by continual flame spells cast on crumbling stone wall sconces. Tunnels have 20-foot-high arched ceilings, and rooms have flat 25-foot-high ceilings, unless otherwise noted. Staircases are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     wide, and ceilings are 20 feet high unless noted otherwise. The walls are intricately carved with draconic imagery, pillars, cornices, filigrees, buttresses, leering dragon faces, and other
                                                
                                            
                                                
                                                    General Features With its caverns carved out of the glacial depths of the iceberg, every surface in Oyaviggaton is made of ice. Ceilings and Walls. Most passages in the ice caves are at least 15 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     their level unless otherwise noted. Light. Areas X2, area X3, area X4, and area X21 are brightly lit by torches imbued with continual flame spells. The rest of the tomb is dark. Members of the Onyx Scar
                                                
                                            
                                                
                                                     use oil lamps to light their surroundings. Area descriptions assume the characters have a light source or other means of seeing in the dark. Walls and Floors. The tomb is carved from limestone. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    -widening veins of luminous crystal until every surface is made of the substance. In many areas, the githyanki have torn down the crystalline walls to create larger spaces. Unless otherwise noted, the
                                                
                                            
                                                
                                                     all the hues of the rainbow. Doors are carved from single slabs of opaque white crystal similar in weight and consistency to stone.  View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Temple Features Ceilings Unless otherwise noted, chamber ceilings are 20 feet high and corridor ceilings are 10 feet high. Doors Doors are made from worked stone, with 4-inch-wide holes spaced along
                                                
                                            
                                                
                                                     their bottoms to allow Medium and smaller snakes to pass through. Doors are unlocked unless noted otherwise. Illumination Oil lamps provide dim light throughout the complex. Each lamp burns with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     destroyed otherwise. Halaster favors three kinds of gates: Arch Gate. This gate looks like an archway chiseled into a blank wall. The archway is 10 feet high and 10 feet wide unless otherwise noted. Most of
                                                
                                            
                                                
                                                     the gates in Undermountain are arch gates. Mirror Gate. This gate consists of a wall-mounted mirror, ovoid or rectangular, encased in a carved stone frame. The mirror is 10 feet tall and 5 feet wide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , yellowish glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal. As an earth genasi, you have the following traits. Creature Type. You are a Humanoid. Size. You
                                                
                                            
                                                
                                                     are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Monastery Features Francesca Baerald  Map: Monastery Upper Level View Player Version The Najkir Monastery is hewn out of solid rock, its walls carved to resemble bricks, and its floor carved to
                                                
                                            
                                                
                                                     described below unless otherwise noted. Caves Natural caves vary in height and water depth; see their descriptions (M2âM3, M32âM34, and M37âM39) for more information. In flooded caves, the murky water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     ago. From the edge of the ravine, older and weathered handholds and footholds can be seen carved into the cliff face. These are goblin-carved. Adventurers can easily climb down the knotted rope
                                                
                                            
                                                
                                                    , using the wall to brace themselves. Using the carved indentations is slower but only slightly harder. The descent is 50 feet to the ledge (area 1). GENERAL FEATURES
 The following facts about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                    Dungeon: General Features All corridors in the dungeon are 10 feet in height, and have been carved out of and, in some places, seemingly melted through solid rock. Unless otherwise noted, doors are 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Loomlurch Granny Nightshadeâs lair is built around a twisted workshop carved out of the interior of a gigantic oak that has fallen over. The workshop is operated by kidnapped children who are allowed
                                                
                                            
                                                
                                                     a small measure of freedom to carry out their labors, under the watchful eyes of the hagâs minions. Loomlurch has the following physical features: Ceilings. Unless otherwise noted, ceilings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Motherhorn Motherhorn is Yonâs tallest peak, into which Endelyn has carved an amphitheater of the same name. Macabre moldings, friezes, and gargoyles embellish the amphitheaterâs grim architecture
                                                
                                            
                                                
                                                    . Recurring features include the following elements: Ceilings. Unless otherwise noted, ceilings throughout Motherhorn are 15 feet high. The amphitheater is open to the sky, as are the various stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Walls. The ceilings and walls of the manor are 20 feet high and carved from alabaster stone thatâs cold to the touch. Decorations. Wintery decorations festoon many areas of the palace. Crystal
                                                
                                            
                                                
                                                     ice sculptures are, in fact, ice mephits assigned to guard an area (as noted in the areaâs description). Doors. Unless otherwise stated, the doors of the manor are open and unlocked. Lighting. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     haunted doors; see the âHaunted Zonesâ section for details. Lighting Unless otherwise noted, each room in the house is lit with bright light by oil lamps, a fireplace, or some other light source when
                                                
                                            
                                                
                                                    . The dungeon is carved from earth, clay, and rock. Dungeon tunnels are 5 feet wide by 10 feet high with timber braces at 5-foot intervals.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Temple Features The following features are common to all areas of the bathhouse, the tower, and the shrine unless otherwise noted. RELAXING AT THE RESTFUL LILY
 The Temple of the Restful Lily offers
                                                
                                            
                                                
                                                     bathhouse and the tower, wooden doors are carved with images of water lilies. Doors in the bathhouse are normally unlocked, but they can be locked by anyone who has a master key. Doors in the tower are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Player Version Ceilings and Walls. Most passages in the ice caves are at least 15 feet wide, and ceilings are 20 feet high unless noted otherwise. The walls are intricately carved with draconic imagery
                                                
                                            
                                                
                                                    General Features With its caverns carved out of the glacial depths of the iceberg, every surface in Oyaviggaton is made of ice.  Map 10.1: Arauthatorâs Iceberg âOyaviggatonâ â Arauthatorâs LairView
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     goblins, kobolds, and gnolls have taken up residence in a block of condemned tenements known as the Kennels. Aside from this, Callestan is incredibly diverse, and members of any race can be found
                                                
                                            
                                                
                                                     here. Callestan is an inner district, which means that itâs largely enclosed in one of the massive core towers of Dura Quarter. However, itâs large enough that it extends out to the walls of the tower. Many people live in or on the walls, in tenements or shops carved into the thick stone.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Background Axel Defois  A door to the Lost Caverns Iggwilv carved out a kingdom for herself through magical prowess, strength, and wit, bolstered by a horde of demons bound by magic to further her
                                                
                                            
                                                
                                                     surfaced over the last few decades, and three nations that border the mountains where it hides now race to claim Iggwilvâs hoardâor, if they canât claim it, at least ensure that their rivals donât either
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . Exceptions are noted in the text. Lava The lava around the hold and in the harbor is 10 feet deep, while the stream of lava pouring from area B22 is 2 feet deep. Any creature that enters lava for the first
                                                
                                            
                                                
                                                     time on a turn or starts its turn there takes 55 (10d10) fire damage. Outer Walls The holdâs 20-foot-thick curtain walls are faced with blocks of carved basalt and filled with a rubble core. The walls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    16. Heart of the Mountain The Melairkyn dwarves carved this 20-foot-high room out of the rock at the point they believed was the heart of their subterranean realm. The features of this room are as
                                                
                                            
                                                
                                                     that it begins to crumble if any attempt is made to handle or move it.
 Mirror. A tall oval mirror is mounted on the east wall. Carved into its stone frame are dozens of lidless eyes and the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Unless otherwise stated, room ceilings are 15 feet high and vaulted, and tunnel ceilings are 10 feet high and flat. Lighting Geometric grooves are carved into the outpostâs ceiling and walls. The
                                                
                                            
                                                
                                                     grooves allow lava to flow through and illuminate the outpostâs interior with dim blue light. The mining tunnels are dark unless otherwise noted. Tunnels Galore!
 Map 5.5 and the corresponding location
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     are 3 feet high and 2 feet wide. Lighting All areas of the tomb are unlit unless noted otherwise. Secret Doors Most secret doors within the tomb slide open on stone runners. The handles that unlock
                                                
                                            
                                                
                                                     passive Wisdom (Perception) score of 20 or higher, or with a search and a successful DC 20 Wisdom (Perception) check. Staircases Stairs in the tomb are carved out of the living rock, and each step is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     used this area as a refuge. Over time, they carved and painted the interiors with the story of their prince, the golem, the battle, and the vault containing the Nether Scroll. Within the last five
                                                
                                            
                                                
                                                     the map of Haruun. Unless otherwise noted, all tunnels are sandstone, unlit, and 12 feet high.  Map 17.1: haruun View Player Version
                                                
                                            
                                        






