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Returning 35 results for 'notes call read pdf'.
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Monsters
The Wild Beyond the Witchlight
against what I hold dear.â
Ideal. âTruth begets art and beauty, while deceit does nothing but tear the fabric of our souls.â
Bond. âEvildoers beware! Valorâs Call is
coming for you.â
Flaw. âMy friends would say Iâm inflexible. The truth is, I like things done a certain way.â
Combat Notes
Mercion counts on her armor to protect her as she
Monsters
The Wild Beyond the Witchlight
comfort to those who have no goodness in them.â
Ideal. âJustice needs champions. I count myself as one.â
Bond. âValorâs Call is not just an assembly of like-minded
good.â
Combat Notes
Strongheart prefers to fight with Steel, his trusty sword. His favorite use of the command spell is to compel a foe to âYield!â (which has the same effect as
Monsters
The Wild Beyond the Witchlight
demands that I strike out on my own while my comrades-in-arms waste time deliberating.â
Combat Notes
Molliver likes to get up close and personal in fights. If theyâre caught in a tight spot
, they try to use their boots of levitation to escape.
Valor's Call
The noble adventuring party known as Valorâs Call was founded by Strongheart, a resolute human paladin committed to
Monsters
The Wild Beyond the Witchlight
dead.â
Combat Notes
Elkhornâs challenge rating is based on him using Feint to improve his rather weak sword attack. Having been trained in his youth to fight ogres and trolls, he&rsquo
;s much more dangerous against creatures that are significantly bigger than he is.
Valor's Call
The noble adventuring party known as Valorâs Call was founded by Strongheart, a resolute human
Monsters
The Wild Beyond the Witchlight
when people who are clearly less intelligent want to tell me what to do.â
Combat Notes
Ringlerun can fend off melee attackers with wild swings of his staff, but he prefers to fly out of reach and
attack at range using his staffâs formidable spells (cone of cold being his favorite).
Valor's Call
The noble adventuring party known as Valorâs Call was founded by Strongheart, a
Monsters
Mythic Odysseys of Theros
is a formidable enemy under normal circumstances, but to give characters a truly mythic challenge, you can have her call on her Armor of Spiders. Her use of this trait signals a drastic turn in the
encounter, as Arasta summons her arachnid children to protect her. While she has temporary hit points from this trait, she can choose one of her mythic actions when she uses a legendary action.
Read or
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
of 22.
Temple. A deity or entity of similar power becomes bound to aid you. At any point in time between drawing the card and when you die, you can use your action to call on this entity for divine
Sage
Legacy
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Backgrounds
Basic Rules (2014)
, sometimes as a means toward other ideals.
d8
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
Iâve read every book in the
information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Unlocking an ancient mystery is worth the price of a civilization.
4
I overlook
Firbolg
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Species
Volo's Guide to Monsters
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
call home.
Orphaned firbolgs are those whose clans or homelands have been destroyed. They become crusaders for nature, seeking to avenge their loss and prevent the further destruction of the natural
Sword of Kas
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Magic Items
Dungeon Masterâs Guide (2014)
) from it: call lightning, divine word, or finger of death. Once you use the sword to cast a spell, you canât cast that spell again from it until the next dawn.
Sentience. The Sword of Kas is a
its wielder and can speak, read, and understand Common.
Personality. The swordâs purpose is to bring ruin to Vecna. Killing Vecnaâs worshipers, destroying the lichâs works, and
Backgrounds
Sword Coast Adventurer's Guide
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
Iâve read every book in the worldâs greatest librariesâor I like to boast that I
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Backgrounds
Baldurâs Gate: Descent into Avernus
convey the impression of great erudition.
2
Iâve read every book in the worldâs greatest librariesâor I like to boast that I have.
3
Iâm used to helping out those who
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Species
Mordenkainen Presents: Monsters of the Multiverse
they can temporarily enhance their animalistic features by entering a state they call shifting.
Shifters are similar to humans in height and build but are typically more lithe and flexible. Their
raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Playerâs
Wand of Orcus
Legacy
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Magic Items
Dungeon Masterâs Guide (2014)
spells using 2 fewer charges (minimum of 0).
Call Undead. While you are holding the wand, you can use an action to conjure skeleton;skeletons and zombie;zombies, calling forth as many of them as you
to a range of 120 feet.
The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
Personality. The wandâs purpose is to help satisfy Orcus
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
physical notebook; a binder of loose notes, maps, and tracking sheets; a wiki; or a collection of files on your computer. Journal entries are best organized by date or game session. (Some DMs prefer the term
âepisodeâ to âgame session,â but the terms are interchangeable.) A sample Campaign Journal page is provided. Make copies of it, or use it as inspiration for your own journal pages. Downloadable PDF
Kenku
Legacy
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Species
Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
â Gimble, Notes from a
kenku make an easy living serving as messengers, spies, and lookouts for thievesâ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Backgrounds
Guildmastersâ Guide to Ravnica
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
same laboratory ran off to join the Selesnya, and we get into a big argument every time we run into each other.
10
I compare notes and techniques with a Simic scientist over lunch sometimes.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that has this trait increases one or more of a characterâs ability scores. Age The age entry notes the age when a member of the race is considered an adult, as well as the raceâs expected lifespan
can move when traveling (chapter 8, âAdventuringâ) and fighting (chapter 9, âCombatâ). Languages Your character can speak, read, and write certain languages. Chapter 4, âPersonality and Background
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
understand a written language can read a scroll and attempt to activate it unless its description notes otherwise.
. Unleashing the magic in a scroll requires the user to read the scroll. When its magic has been invoked, the scroll canât be used again. Its words fade, or it crumbles into dust. Any creature that can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
harpsichord made entirely of bones, with human, dwarf, ogre, and halfling finger bones for keys. somber music emanates from it.
Carving. Carved into the north wall is a single measure of musical notes
. They are faded and difficult to read.
The bone harpsichord has been enchanted to play on its own but stops when a living creature comes within 10 feet of it. A detect magic spell reveals an aura of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
approaching prey or a call to their allies to join the fray. When gnolls fight among themselves, they rarely bother with threats or words before leaping at each otherâs throats. When gnoll leaders must
knowledge of Abyssal to leave messages. In most cases, though, a gnoll war band has little use for written notes or signs. Gnolls simply wander, attack, kill, and feed. Anything more sophisticated is beyond the bandâs concern.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Reaching the Peaks The Cartophileâs maps and notes guide the characters from their starting location into the Barrier Peaks, leading them as far as a series of caverns that Kwalishâs original
, âRandom Encounters,â for more information. If you donât want to incorporate random encounters into the journey to the Barrier Peaks, read the following: The mountains of the Barrier Peaks have grown
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
or notes). A conflict can be as big or as small as you like, and itâs nice to have at least one conflict that can be resolved quickly. Each conflict should involve the adventurers against some
example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The âGreyhawkâ section in this chapter has examples of conflict arcs. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
contemplate your place in the world there. View Character Sheet Downloadable PDF Tell the players to read over the character sheets; give their characters names; and invent the details of their
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Running the Adventures To run each of these adventures, you need the fifth edition Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Before you sit down with your players, read the text
of the adventure all the way through and familiarize yourself with the maps as well, perhaps making notes about complex areas or places where the characters are certain to go, so youâre well prepared
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traitsâinformation that isnât repeated here. The
monster is considered a member of that class for the purpose of meeting prerequisites for magic items. My friend Mordenkainen constantly fights monsters and makes notes about them. I love notes as much as
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Handbook. Unless an armorâs description notes otherwise, the armor must be worn for its magic to function. Some suits of magic armor specify the type of armor they are, such as Chain Mail or Plate Armor
effect. Rings For its magic to function, an item in the Ring category must be worn on a finger or a similar digit unless its description notes otherwise. Rods An item in the Rod category is a scepter
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
members Selenar Woodwise and Gwenhumara Goldmoss approach them to provide more information about Redwood Watchâs call for heroes. Read or paraphrase the following: Standing before you are two wood
A Call for Heroes When the adventure begins, the characters know the general history of Redwood Watch and its plight involving missing villagers. As soon as the characters enter the village, council
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Running the Adventures To run each of these adventures, you need the fifth edition Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Before you sit down with your players, read the text
of the adventure and familiarize yourself with the maps as well, perhaps making notes about complex areas or places where the characters are certain to go, so youâre well prepared before the action
Orc
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the âAdventure Backgroundâ section (including âRedwood Watchâ and âThe Councilâ). Step 2. Familiarize yourself with the Key
Elves forced into the dragonâs service Guard (Medium) L1 Fergus Deerborn Elf village cook Commoner (Medium) âVillage Greenâ Gwenhumara Goldmoss Elf council member Priest Acolyte (Medium) âA Call for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
an action to play a few notes on her flute and cause the giant bats to swoop down and attack her enemies until she plays the flute again to call them off. The stone flute is too large for Medium or smaller creatures to play, and only Xorta can use its magical power.
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
Arrival When the characters arrive at the tower, read the following boxed text aloud: A tall, ruined tower thrusts skyward from the summit of the crag. Its uppermost floor is blackened with soot and
players call out for the wizard, or âHouse of Thalivar Locationsâ if they choose to explore.
Map 6: Ruined Tower (Leilon) View Player Version
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
3.2: Derwyth's Homestead View Player Version H1: Yard Whether led by the eagles or by forging a path through the thicket, the characters likely enter the homestead via the yard. When they arrive, read
16, she has the incapacitated condition, and she canât move or speak.
H2: Antechamber This roomâs south door is locked. If the characters enter, read or paraphrase the following text: Old cloaks






