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Returning 35 results for 'notes compared races pdf'.
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Sage
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
; slowly ⊠when talking ⊠to idiots, ⊠which ⊠almost ⊠everyone ⊠is ⊠compared ⊠to me.
7
I am horribly, horribly awkward in social
information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Unlocking an ancient mystery is worth the price of a civilization.
4
I overlook
Backgrounds
Sword Coast Adventurer's Guide
. . . everyone . . . is . . . compared . . . to me.
7
I am horribly, horribly awkward in social situations.
8
Iâm convinced that people are always trying to steal my secrets
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Backgrounds
Baldurâs Gate: Descent into Avernus
⊠compared ⊠to me.
7
I am horribly, horribly awkward in social situations.
8
Iâm convinced that people are always trying to steal my secrets.
d6
Ideal
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Backgrounds
Guildmastersâ Guide to Ravnica
successfully prevented a murder, and the would-be perpetrator wants me dead.
5
One of my parents was prominent in the guild, and I resent constantly being compared to that standard.
6
Iâve
Iâm friends with an Orzhov advokist; we compare notes on different forms of law magic.
8
I was ridiculed once in a Rakdos performance; the performer was impressed with my good humor about
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and thatâs why they build their mighty
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
physical notebook; a binder of loose notes, maps, and tracking sheets; a wiki; or a collection of files on your computer. Journal entries are best organized by date or game session. (Some DMs prefer the term
âepisodeâ to âgame session,â but the terms are interchangeable.) A sample Campaign Journal page is provided. Make copies of it, or use it as inspiration for your own journal pages. Downloadable PDF
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
forestâs children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
. Some races also have subraces, such as mountain dwarf or wood elf, as well as the less widespread races of dragonborn, gnomes, half-elves, half-orcs, and tieflings. Chapter 2 provides more information
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
. Some races also have subraces, such as mountain dwarf or wood elf. The Races section provides more information about these races.
The race you choose contributes to your characterâs identity in an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Racial Traits The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races. Ability Score Increase A race
that has this trait increases one or more of a characterâs ability scores. Age The age entry notes the age when a member of the race is considered an adult, as well as the raceâs expected lifespan
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
months at a stretch. The furnishings in all four chambers are lavishâsurprisingly so, compared to everything else at the castle. All other furnishings were built on site, but Rezmirâs come from the
a writing desk, several smaller tables stacked with inventories and reports, and four beautiful but uncomfortable wooden chairs. Among the papers on the desk are Rezmirâs notes describing the portal
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
months at a stretch. The furnishings in all four chambers are lavishâsurprisingly so, compared to everything else at the castle. All other furnishings were built on site, but Rezmirâs come from the
a writing desk, several smaller tables stacked with inventories and reports, and four beautiful but uncomfortable wooden chairs. Among the papers on the desk are Rezmirâs notes describing the portal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and tool proficiencies, and some races give you more proficiencies. Be sure to note all of these proficiencies, as well as your proficiency bonus, on your character sheet. Your proficiency bonus canât
. BUILDING BRUENOR, STEP 2
Bob imagines Bruenor charging into battle with an axe, one horn on his helmet broken off. He makes Bruenor a fighter and notes the fighterâs proficiencies and 1st-level class
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Deep Gnomes (Svirfneblin) Also known as svirfneblin, the deep gnomes of the Underdark are a stark contrast to their surface kin, dour and serious compared to the cheerful and generally optimistic
other races. Some find their purpose living among other subterranean races, and a few make their way to the surface. Those who study the arcane arts of illusion in particular often range far from home
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Age Giants are long-lived compared to humans, though not as much as their semidivine ancestors. Their life spans generally correspond with their place in the ordning, with hill giants living about
to live their lives at a slower pace than smaller folk. They often speak slowly and avoid rushing into decisions. Adding potential confusion to their interactions with smaller races, giants are often
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
or notes). A conflict can be as big or as small as you like, and itâs nice to have at least one conflict that can be resolved quickly. Each conflict should involve the adventurers against some
example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The âGreyhawkâ section in this chapter has examples of conflict arcs. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of terror and pain. But the warforged under his sway (and some objective observers of other races) believe that his rage is fueled by the injustice heaped upon the warforged after their creation. The
warforged because it is grounded in legitimate grievances, even if the proposed action is abhorrent. Compared to the total number of warforged created and deployed in combat during the Last War, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
learn to use must be ineffectual compared to what illithids are capable of. Arcane Magic Mind flayers consider arcane magic to be an abomination, a twisted cousin of psionic power that will be erased
power. Since they are capable of planar travel, illithids donât view the afterlife and the Outer Planes in the mythic way that most other races do. Illithids donât believe they possess souls whose
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
listen to every side of an argument before I make my own judgment.
6 I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared
the promise of information.
2 Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3 Unlocking an ancient mystery is worth the price of a civilization
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
talking...to idiots,...which...almost...everyone...is...compared...to me. 7 I am horribly, horribly awkward in social situations. 8 Iâm convinced that people are always trying to steal my secrets
people scream and run when they see a demon. I stop and take notes on its anatomy. 3 Unlocking an ancient mystery is worth the price of a civilization. 4 I overlook obvious solutions in favor of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
side adventures focused on the characters helping their NPC companions return to their homes in the Underdark. Gracklstugh The duergar of Gracklstugh have fewer dealings with the surface world compared
to other Underdark races, relying more on trade flowing through Mantol-Derith (see chapter 9). The paranoid duergar are reluctant to share known routes to the surface world, so the adventurers need to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ability Scores", tools in "Equipment.") Your background gives you additional skill and tool proficiencies, and some races give you more proficiencies. Be sure to note all of these proficiencies, as well
. He makes Bruenor a fighter and notes the fighterâs proficiencies and 1st-level class features on his character sheet.
As a 1st-level fighter, Bruenor has 1 Hit Dieâa d10âand starts with hit points
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Racial Traits The game traits of the monstrous races are given here. Refer to chapter 1 for their cultural and roleplaying notes. Some of these races are more or less powerful than the typical D&D
racesâa reason for the monstrous races to be used in a campaign with care. Bugbear Traits Your bugbear character has the following racial traits. Ability Score Increase. Your Strength score increases by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
largely by how they perceive outsiders and how much of a threat those outsiders might pose. Hill Dwarves. Most of the dwarves on Oerth are hill dwarves. Compared to the mountain dwarves, they have a
vault. Hill dwarves are more perceptive and empathic than their kin. They rely on their intuition and insight to guide them in relationships with other races. To offset the disadvantage of not being
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
role these races play in your setting should determine the kinds of reactions that such characters meet. Donât be afraid to push things to an extreme. An orc character might have to venture into town
architects of grand, heavily fortified edifices, which other folk dwell in for a price. The cultural notes in chapter 1 are the standard D&D depiction of these creatures, but by no means do they define them
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Urmas and Ustova compare notes often to validate their visions. The prophecies in these rooms are limited to the future of giantkind â and the trials still to come for those once-great races â because this is Ustovaâs sole interest.
paths of Yeenoghu and Baphomet as they gather and rally the races that worship them. Unlike the bits and pieces of news about the other demon lords, a significant amount of information is known about the
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
different races or cultures. The bardic colleges might be closed to everyone except elves, dragonborn might be the only creatures capable of becoming sorcerers, and all warlocks in your world might be human
associated with different races or cultures. You decide how flexible you want to be in allowing a player character to break these restrictions. Can a half-elf live among the elves and study their bardic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lead pursuerâs sight, after every participant in the chase has taken its turn. The checkâs result is compared to the passive Wisdom (Perception) scores of the pursuers. If the result of the mageâs
they help him find his cousinâanother genie who lives in Akharin Sangarâthough Baadi doesnât know where he is or what name heâs using. A character who succeeds on a DC 18 Wisdom (Insight) check notes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Quicksand. See âWilderness Hazardsâ in chapter 5 of the Dungeon Masterâs Guide.
Lizardfolk Roster Area Occupants at Start Notes 2 5 lizardfolk These guards are alerted by noise in 1. If they are
(noncombatants) latch onto the characters if theyâre not discouraged from doing so. 12 2 amphisbaenae*, 1 lizardfolk shaman The shaman tries to flee to the west. If it does so, it races to 20 looking
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attacks of ghouls and ghasts donât appear to have proficiency bonus added in. Intentional or mistake? Intentional; itâs a ghoul/ghast thing. Theyâre exceptionally bad at biting, compared to their claw
the finesse property. If a weapon does have that property, you can use Strength or Dexterity with it. The Monster Manual notes that a Mezzoloth exhales toxic fumes that can choke and kill whole
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes
(Investigation) check reveals variations in the mortar and stone that betray the pressure plate's presence. The same check made while inspecting the ceiling notes variations in the stonework that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demonstrating just how superior a giantâs strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
Assignments d6 Assignment 1 Help the giant re-create an ancient ritual that should reveal an omen or revelation from Annam. 2 Steal the research notes of some ancient sage (perhaps a dragon or a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, showing no signs of vegetation or other life, and highlighting the glimmering glass statuary that stands everywhere. Even at a distance, many of the statues appear to be humanoids of different races
races have also been trapped forever in glass. Creature. When any intruder climbs the upper towers or moves along the bridges created where towers have fallen, the vibration of their movement alerts the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
orchid and a red parrot feather, and it races up the steps with ease, literally light as a feather on the fragile stones. Characters can find parrot feathers in the jungle or lying around on this level
labyrinth symbols of Ubtao. Beyond the open doorway is a barren, dusty room, but any character with a passive Wisdom (Perception) score of 13 or higher notes the aroma of incense. Characters who enter






