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Returning 35 results for 'notes connected ranger pdf'.
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Magic Items
Acquisitions Incorporated
, organic, locally sourced woven fibers
Fighter
A thick, battle-scarred iron lockbox
Paladin
A metal case with fine engraving and scrollwork
Ranger
A fur-lined bindle
Rogue
A
valuables. Its innards are connected to a secure coffer within Head Office’s vault in Waterdeep, to which the satchel periodically transfers the franchise’s wealth. As an action, you can
Monsters
Fizban's Treasury of Dragons
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A clan of dwarves has discovered a self-renewing vein of quartz near an
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to
cause of the hostility.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping
true cause of the hostility.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons appreciate the company of other dragons
Ancient Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons appreciate the company of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
physical notebook; a binder of loose notes, maps, and tracking sheets; a wiki; or a collection of files on your computer. Journal entries are best organized by date or game session. (Some DMs prefer the term
“episode” to “game session,” but the terms are interchangeable.) A sample Campaign Journal page is provided. Make copies of it, or use it as inspiration for your own journal pages. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(see “Ruined Citadel”). Rilago’s Notes Other than the citadel’s main entrance (on the lower level of map 9.1), Rilago’s notes point to three other possible means of entry: two ventilation shafts exiting
to the hills outside Oztocan (see “Ventilation Shafts”) and a fountain connected to a nearby grotto (see “Ironbed Grotto”). Map 9.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells table lists the new spells, ordering them by level. The table also notes the school of magic of a spell, whether it requires concentration, whether it bears the ritual tag, and which classes
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, you believe that your mark gives you rightful dominion over the natural world. Ranger House Agent. You’ve been trained to track and handle the wildest monstrosities. You’re still mastering your skills
your house is doing with this power — turning this gift into a business, exploiting the creatures you’re connected to.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. Water Breathing Level 3 Transmutation (Druid, Ranger, Sorcerer
ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
Water Walk Level 3 Transmutation (Cleric, Druid, Ranger, Sorcerer)
Casting Time
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
spells that the DM may add to a campaign, making them available to player characters and monster spellcasters alike. The Spells table lists the new spells, ordering them by level. The table also notes
Nathair’s Mischief Illusion Yes No Bard, Sorcerer, Wizard
2nd Rime’s Binding Ice Evocation No No Sorcerer, Wizard
3rd Ashardalon’s Stride Transmutation Yes No Artificer,* Ranger
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Spells The Spells table lists the two spells in this section and the levels of those spells. The table also notes the school of magic of a spell and which classes have access to it. (The artificer
class is presented in Tasha’s Cauldron of Everything.) Spells Level Spell School Class 2nd Air Bubble Conjuration Artificer, Druid, Ranger, Sorcerer, Wizard 5th Create Spelljamming Helm Transmutation
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
likewise made of bare stone, with iron handles and hinges. Smoky Haze. Smoke from the forge (area X24) permeates the interior of the fortress. Unless the text notes otherwise, all areas are lightly
. The three levels of the fortress are connected by two mechanical elevators that are continually moving up and down their shafts, except for a 1-minute stop each time it arrives at a floor. One
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
forelimbs of a black dragon have been mounted to the altar and enchanted with a permanent animate objects spell. When the characters enter, it won’t be apparent that the limbs are connected to the
who activated the limbs is killed, the limbs stop attacking, but both mages know the command word. The cultists all fight to the death. This room contains many notes and scrolls about dracoliches but nothing of value.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
forelimbs of a black dragon have been mounted to the altar and enchanted with a permanent animate objects spell. When the characters enter, it won’t be apparent that the limbs are connected to the
activated the limbs is killed, the limbs stop attacking, but both mages know the command word. The cultists all fight to the death. This room contains many notes and scrolls about dracoliches but nothing of value.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, and he decided to meet with the characters himself. Atiba-Pa quickly dismisses the characters’ original mission in Djaynai and asks them to recount what they saw the previous night. A sheaf of notes
connected to the Blackmist Way and the Blackthrone Arts is a noteworthy development, not seen elsewhere. The appearance of these symbols is timely, as Atiba-Pa and the People’s Stewards believe now is
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or notes). A conflict can be as big or as small as you like, and it’s nice to have at least one conflict that can be resolved quickly. Each conflict should involve the adventurers against some
example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The “Greyhawk” section in this chapter has examples of conflict arcs. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Hank Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
Points. (This is included above.) Ranger Class Features Level 1: Favored Enemy You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
, the chief orc of the region, but as time went on, the ranger began to suspect differently.
— R.A. Salvatore, Sojourn
Long have rangers walked the wilds of the Sword Coast and the Savage Frontier
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon neighbor.
3 A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business.
4 A talented young ranger is kidnapped by a
will get the dragon out of an old commitment to protect a city.
Connected Creatures Deep dragons appreciate the company of other dragons. Although they view most other species as inferior to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
gateway to one of four connected extradimensional spaces throughout the manor. See “Finding Quill” later in the adventure for more information. M2. Kitchen This kitchen is bright and clean, with two
accompanies the silver place setting is the only one that shows any sign of regular use. Banquet Painting. The banquet painting is the gateway to one of four connected extradimensional spaces throughout
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
faerie dragon has noticed raiders tracking a defenseless caravan and is eager to warn someone who can help.
2 A faerie dragon seeks revenge on the monsters that killed the dragon’s ranger
crucial warning for the centaur’s community.
8 A faerie dragon has been magically compelled to work as an invisible assassin and is desperate for someone to break the compulsion.
Connected
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Unrealities The unrealities connected to Vecna’s Grasp are manifestations of Vecna’s plans to remake the multiverse. These potent demiplanes exist outside time and space. Each unreality is dangerous
magic to dismantle the unreality. Manifested Secrets Each unreality section notes the unreality’s manifested secret. This is a secret that Vecna made foundational to his plan to reshape the part of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Other Sigil Contacts Farrow or another Sigil-based ally is glad to hear the characters resolved the strangeness plaguing them. The ally is well connected and know others who need accomplished adventurers
seeking. If they did, the arcanaloth enjoys increased business selling weapons to demons, devils, and modrons embroiled in the Blood War. Shemeshka sends the characters polite thank-you notes, each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures Crystal dragons are among the most social and hospitable of dragons. They
trying to protect her dwarf allies from the schemes of a hostile mining cartel.
Crystal Dragon Wyrmling Connections d6 Connected Creatures
1 A crystal dragon wyrmling rides a sled pulled by a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Chapter 1 introduces draconic-themed options for adventurers, including three variant dragonborn races, two dragon-oriented subclasses (the Drakewarden ranger and the Way of the Ascendant Dragon monk
(supernatural gifts explicitly connected to a dragon’s power). Chapter 3 presents tips, advice, and tables to help Dungeon Masters build encounters, adventures, and whole campaigns around dragons
Compendium
- Sources->Dungeons & Dragons->Divine Contention
an action lowers the weapons back into the cargo hold. Magic Statue. An 8-foot-tall, 4,000-pound stone statue of Drizzt Do’Urden, a famous drow ranger, stands near the front of the main deck, posed
: Three brass cylindrical canisters, one at the middle of the cabin and two at either end, stand upright, connected to each other by long pipes which converge and exit to the aft of the ship.
Each 1
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the pools.
4 Capture people and creatures for the priests to use in their experiments.
5 Cure the pools of a contamination.
6 Create a poison based on notes provided to you by one of
a shaft connected to the surface. The pools have varying shapes and depths, with a bronze statue of Pharika holding out a bowl for offerings overlooking many of them. One small but deep pool contains
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
51–54 In a gorge 55–58 In a jungle 59–62 In a mountain pass 63–66 In a swamp 67–70 Beneath or on top of a mesa 71–74 In sea caves 75–78 In several connected mesas 79–82 On a mountain peak 83–86 On a
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
connected to the “C” Team’s quarters (area 9) contains books, notes, and maps related to their exploits, as well as mundane personal effects. The shared study connected to the inn’s currently empty rooms
outside door doesn’t open for them. Bored, they have begun to make notes of everything around them. They have noticed that the mice appear very intelligent, ably eluding the inn’s resident cat, Onyx
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rest atop tables, along with several loose scraps of parchment with notes that include terms such as “rate of decay” and “accumulation of charge.” Log Entry. A thorough search of the room yields a
door is connected to the lightning grid in area 7c. Unless the creatures in area 7c have been destroyed, the door emits a soft hum when approached. A creature that touches the humming door must make a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
thick, battle-scarred iron lockbox
Paladin A metal case with fine engraving and scrollwork
Ranger A fur-lined bindle
Rogue A nondescript coin pouch
Sorcerer A battered leather
sleeve or inside your hat
LIVING LOOT SATCHEL
The living loot satchel is a kind of magical being that safeguards the franchise’s funds and valuables. Its innards are connected to a secure






