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Feats
Xanathar's Guide to Everything
Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten
your path from one place to another. You gain the following benefits:
Increase your Intelligence or Charisma score by 1, to a maximum of 20.
You learn to speak, read, and write Sylvan.
You learn
Sage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
, sometimes as a means toward other ideals.
d8
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
Iâve read every book in the
information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Unlocking an ancient mystery is worth the price of a civilization.
4
I overlook
Species
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the
Backgrounds
Sword Coast Adventurer's Guide
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
Iâve read every book in the worldâs greatest librariesâor I like to boast that I
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Backgrounds
Baldurâs Gate: Descent into Avernus
convey the impression of great erudition.
2
Iâve read every book in the worldâs greatest librariesâor I like to boast that I have.
3
Iâm used to helping out those who
back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
3
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
physical notebook; a binder of loose notes, maps, and tracking sheets; a wiki; or a collection of files on your computer. Journal entries are best organized by date or game session. (Some DMs prefer the term
âepisodeâ to âgame session,â but the terms are interchangeable.) A sample Campaign Journal page is provided. Make copies of it, or use it as inspiration for your own journal pages. Downloadable PDF
Species
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgsâ souls. Centuries later, that
to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other
Species
Mordenkainen Presents: Monsters of the Multiverse
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Playerâs Handbook offers a list of
Species
Mordenkainen Presents: Monsters of the Multiverse
hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity.
Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Playerâs Handbook offers a list of
Species
Mordenkainen Presents: Monsters of the Multiverse
Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing
those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree
Species
Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cover and contains the spells Melissara has prepared, plus arcane lock and glyph of warding. Desk The desk holds an orderly stack of notes. Half of the notes detail meticulous magical experiments and
studies regarding the nature of the Far Realm. The other notes are nonsensical ravings that hint at a fractured mind slowly coming undone. The bottom drawer is sealed with an arcane lock spell cast
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Fey Teleportation Prerequisite: Elf (high) Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can
speak, read, and write Sylvan. You learn the misty step spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Intelligence is your spellcasting ability for this spell.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
understand a written language can read a scroll and attempt to activate it unless its description notes otherwise.
. Unleashing the magic in a scroll requires the user to read the scroll. When its magic has been invoked, the scroll canât be used again. Its words fade, or it crumbles into dust. Any creature that can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow, svirfneblin are as good as their surface cousins. However, their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
harpsichord made entirely of bones, with human, dwarf, ogre, and halfling finger bones for keys. somber music emanates from it.
Carving. Carved into the north wall is a single measure of musical notes
. They are faded and difficult to read.
The bone harpsichord has been enchanted to play on its own but stops when a living creature comes within 10 feet of it. A detect magic spell reveals an aura of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow, svirfneblin are as good as their surface cousins. However, their
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Reaching the Peaks The Cartophileâs maps and notes guide the characters from their starting location into the Barrier Peaks, leading them as far as a series of caverns that Kwalishâs original
, âRandom Encounters,â for more information. If you donât want to incorporate random encounters into the journey to the Barrier Peaks, read the following: The mountains of the Barrier Peaks have grown
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
or notes). A conflict can be as big or as small as you like, and itâs nice to have at least one conflict that can be resolved quickly. Each conflict should involve the adventurers against some
example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The âGreyhawkâ section in this chapter has examples of conflict arcs. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
contemplate your place in the world there. View Character Sheet Downloadable PDF Tell the players to read over the character sheets; give their characters names; and invent the details of their
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Running the Adventures To run each of these adventures, you need the fifth edition Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Before you sit down with your players, read the text
of the adventure all the way through and familiarize yourself with the maps as well, perhaps making notes about complex areas or places where the characters are certain to go, so youâre well prepared
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, read the introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traitsâinformation that isnât repeated here. The
monster is considered a member of that class for the purpose of meeting prerequisites for magic items. My friend Mordenkainen constantly fights monsters and makes notes about them. I love notes as much as
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Handbook. Unless an armorâs description notes otherwise, the armor must be worn for its magic to function. Some suits of magic armor specify the type of armor they are, such as Chain Mail or Plate Armor
effect. Rings For its magic to function, an item in the Ring category must be worn on a finger or a similar digit unless its description notes otherwise. Rods An item in the Rod category is a scepter
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Running the Adventures To run each of these adventures, you need the fifth edition Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Before you sit down with your players, read the text
of the adventure and familiarize yourself with the maps as well, perhaps making notes about complex areas or places where the characters are certain to go, so youâre well prepared before the action
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
3.2: Derwyth's Homestead View Player Version H1: Yard Whether led by the eagles or by forging a path through the thicket, the characters likely enter the homestead via the yard. When they arrive, read
16, she has the incapacitated condition, and she canât move or speak.
H2: Antechamber This roomâs south door is locked. If the characters enter, read or paraphrase the following text: Old cloaks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, aunt to Queen Jin-Mi. Read the following description if the characters visit this statue: The monument depicts a regal dragonborn seated on an ornate throne, a vision of wisdom and grace. She cradles
the plaques and succeeds on a DC 20 Intelligence (History) check recalls that many of the queenâs accomplishments echo those of the obscure magistrate Dae Won-Ha. If asked, Ahn-Jun also notes the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
rock gnomes and forest gnomes. They share their cousinsâ obsession with privacy, and their homes below the surface of FaerĂ»n are well guarded and deeply hidden. Owing to the hostility of their Underdark
. Your darkvision has a radius of 120 feet. Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Extra Language. You can speak, read, and write Undercommon. DEEP
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Goldwarren, read or paraphrase the following description: Golden statues of royals smile down on visitors from atop the impressive, multistory entrance to the Goldwarren. While rubble spills from the open
missing miners. Both Prince Kirina and Prince Simbon plan to join the characters and wonât be dissuaded. Uzoma wonât join the expedition but coordinates the rescue and rebuilding efforts; she notes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
encounters. Each monster features an âAs a Mythic Encounterâ section that highlights its mythic trait, notes how using it changes the difficulty of the encounter and the rewards, and includes read-aloud text you can use mid-battle to signal a terrifying shift in the conflict. (SAM ROWAN)
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L10. Cupboards The doors in this chamber are closed but not locked. When the characters enter for the first time, read: Moths cluster around a lantern that hangs from the ceiling in the middle of a
. Appendix D has additional roleplaying notes for Sowpig. Unicorn Horn. If the Story Tracker indicates that the unicorn horn is here, characters can find it in Sowpigâs cupboard, buried in a box full of junk.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
mysterious faerie market described in chapter 14 is home to a nilbog fortune teller named Oddlewin who uses a Deck of Many Things to read the future of his customers. This might be the first time that
, Asteria or Euryale, detailed in chapter 22, might give a deck to characters desperate to change their destiny. Hello there! Iâve snuck some notes throughout this bookâit felt appropriate, given my experience with this wondrous deck. May my words provide you with insight and inspiration!
âAsteria
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that has this trait increases one or more of a characterâs ability scores. Age The age entry notes the age when a member of the race is considered an adult, as well as the raceâs expected lifespan
can move when traveling (chapter 8, âAdventuringâ) and fighting (chapter 9, âCombatâ). Languages Your character can speak, read, and write certain languages. Chapter 4, âPersonality and Background
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
these steps: Step 1. Focus on the story of the adventure. Read or reread the adventureâs introduction and background information. Create a bulleted list of key plot points to make sure a coherent
â tactics and stat blocks. Note any special rules that apply to the setting of the encounter. For social interaction encounters, make notes about the nonplayer characters (NPCs) in the encounterâtheir
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
concerning the history of Toril. They made the trip to Candlekeep because theyâve read all the books contained within the Font of Knowledge, a Waterdavian temple to Oghma, god of knowledge. Yalerion
sometimes read books in the Pillars of Pedagogy. As long as the characters are friendly and not confrontational, Yalerion is happy to talk with them. They are surprised to hear that Mazfrothâs Mighty






