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Returning 35 results for 'npc score back'.
Magic Items
Dungeon Masterâs Guide
feet of it other than you must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Immediately after hitting or missing, the weapon flies back
on a DC 17 Constitution saving throw or die.
Might of Giants. The Strength score bestowed by your Belt of Giant Strength or Gauntlets of Ogre Power increases by 4, to a maximum of 30.
Magic Items
Dungeon Masterâs Guide
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DMâs choice becomes Hostile toward you. You donât know the identity of this NPC
one of your ability scores by 2. You canât decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Magic Items
Dungeon Masterâs Guide
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
damage unless the creature is a Fiend or an Undead.
Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
as each creatureâs Intelligence score, but canât sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic canât be perceived
Monsters
Curse of Strahd
wereraven polymorphs into a ravenâhumanoid hybrid or into a raven, or back into its humanoid form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing
afflicted with lycanthropy. The following text applies to wereraven characters specifically.
A character cursed with wereraven lycanthropy gains a Dexterity of 15 if his or her score isnât
Magic Items
Keys from the Golden Vault
book, the spirit tries to leave the book and enter your body. If you fail a DC 20 Charisma saving throw, it succeeds, and you become an NPC under the DMâs control until the intruding spirit is
, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book canât adjust your ability scores again
Monsters
Princes of the Apocalypse
an Intelligence score of 2 or lower within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw when they enter the area. If the saving throw succeeds, the creature is frightened and
mortal world to dwell near those points.
If Olhydra is destroyed or banished back to her home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Acid, Cold, PoisonLightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Princes of the Apocalypse
location. A hidden sinkhole can be spotted from a safe distance by any creature with a passive Wisdom (Perception) score of 15 or higher or spotted with a successful DC 15 Wisdom (Survival) check
creatures into the mortal world to dwell near those points.
If Ogrémoch is destroyed or banished back to his home plane, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
The Book of Many Things
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and youâre immediately pulled through it
Magic Items
Lost Laboratory of Kwalish
already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
within 30 feet of you. The NPC serves you loyally for the duration of the adventure, believing that the fates have drawn them to you. You control this character.
Moon. You are granted the ability
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book canât adjust your
the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the
Species
Strixhaven: A Curriculum of Chaos
that extend from their back and shoulders.
Like owls, owlin are graced with feathers that make no sound when they move or fly, making it easy for them to sneak up on you in the library.
Your owlin
additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
ability to cast the wish spell 1d3 times.
Rogue. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals
Eye and Hand of Vecna
Legacy
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Magic Items
Dungeon Masterâs Guide (2014)
from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DMâs control.
Properties of the Hand. Your alignment changes to
neutral evil, and you gain the following benefits:
Your Strength score becomes 20, unless it is already 20 or higher.
Any melee spell attack you make with the hand, and any melee weapon attack made
feats
Your skill with whip;whips and tetherhook;tetherhooks allows you to manipulate items at a distance.
Increase your Strength or Dexterity score by 1, to a maximum of 20.
When you hit a creature
) contested by the targetâs Strength check. If you succeed, the item is dropped on the ground midway between you and the creature.
You can use your whip or tetherhook to grab items weighing less than 1 lb within the reach of your weapon, pulling them back to your person.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
the NPCâs loyalty score accordingly. Tracking Loyalty Keep track of an NPCâs loyalty score in secret so that the players wonât know for sure whether an NPC party member is loyal or disloyal (even if
the NPC is currently under a playerâs control). An NPCâs loyalty score increases by 1d4 if other party members help the NPC achieve a goal tied to its bond. Likewise, an NPCâs loyalty score increases
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Loyalty Score in secret so that the players wonât know for sure whether an NPC party member is loyal or disloyal. An NPCâs Loyalty Score increases by 1d4 if other party members help the NPC achieve a
personal goal. Likewise, an NPCâs Loyalty Score increases by 1d4 if the NPC is treated particularly well (for example, given a magic weapon as a gift) or rescued by another party member. An NPCâs Loyalty
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has a strong incentive to do otherwise. At the end of the battle, regardless of the outcome, take back all the special NPCs. For each NPC who survives, give the characters that NPCâs corresponding
Special NPCs In this chapter, each player runs not only a player character but also an NPC who has ties to the settlement that the characters are defending. Once youâve determined where the adventure
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
character Advantage on their Initiative roll. For example, if a conversation with an NPC is cut short because the Sorcerer is convinced that NPC is a doppelganger and targets it with a Chromatic Orb
characters, just for monsters, or for both. Initiative Scores for Characters. A characterâs Initiative score is typically 10 plus all modifiers to the characterâs Initiative roll (including their Dexterity
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to you. Every NPC could be a potential ally, enemy, or foil later in the campaign. If the players take a shine to one, bring that character back â or better yet, make the NPC an integral part of the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
kill Klarg in area 8, promising to release Sildar when they bring back the bugbearâs head. Sildar groggily warns the characters that they shouldnât trust the goblin, and heâs right. If the characters
by proactively eliminating threats by any means, while bringing honor and glory to their leaders and homelands. Sildar met Gundren Rockseeker in Neverwinter and agreed to accompany him back to
Magic Items
Lost Laboratory of Kwalish
metal bosses adorn the armor in seemingly random fashion. On the back of the armorâs left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red
crystal.
While wearing this armor, you gain the following benefits:
You have a +1 bonus to AC.
Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
You have
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
hand and how to pursue it: Adviser NPCs. A helpful NPC in a social interaction can offer advice and suggestions to the characters. Such an NPC might be the patron who initially sent the characters on
the characters encounter a minion or monster connected to the adventureâs main threat. At the end of the encounter, perhaps the characters find information that gets them back on track. Plan one or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Morakâs Quest Characters who survive the perils of the Dripping Caves and return to Nightstone should advance to 4th level. Once he is safely back in the village, Morak Urâgray takes stock of the
damage, makes arrangements to deliver news of the giantsâ attack to Waterdeep, and urges the characters to undertake one of the following three quests. If Morak died in the Dripping Caves, another NPC
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
78. Chapel of Hate Any creature that passes through the mist gate in area 77 emerges from a similar arch set into the south wall of this room. The gate also allows travel back to area 77. You step
, Dragonbait, Volothamp Geddarm, or some other NPC the characters never got the chance to meet. It could also be an NPC who became separated from the party in the course of the adventure. If no suitable NPC
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
recruits. A player character cursed with wererat lycanthropy becomes an NPC under the DMâs control on nights of the full moon. Wererat Lycanthropy Any humanoid creature cursed with wererat lycanthropy
speak while in rat form. The creature gains a Dexterity of 15 if its score isnât already higher. The creature is proficient with the wereratâs bite attack. Attack and damage rolls for its bite are based
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
score increases by 2, to a maximum of 22. Consequence. The character is cursed with werewolf lycanthropy (see the Monster Manual) until the blessing ends on them. On nights when the moon is full, the
cursed character flies into a rage that lasts until dawn; while in this state, the character becomes an NPC under the DMâs control. Blessing of Lonely Genius Supernatural Gift (Blessing) Your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
go back without performing some act of contrition. Your DM decides whether your new god will accept you as a champion and what you might have to do to prove your commitment. When you change gods, you
lose all the benefits granted by your old one, including rewards for piety and any other divine blessings. You no longer have a piety score to your old god, and your piety score to your new god starts at 1.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Starting the Adventure The Rise of Tiamat begins in Waterdeep. If you played Hoard of the Dragon Queen, the characters might have already made their way back to the City of Splendors after Skyreach
, you need to get the party back to Waterdeep for the start of this adventure. Itâs easy enough to simply tell the players that their characters are back in Waterdeep. However, if you suspect that your
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Starting the Adventure The Rise of Tiamat begins in Waterdeep. If you played Hoard of the Dragon Queen, the characters might have already made their way back to the City of Splendors after Skyreach
, you need to get the party back to Waterdeep for the start of this adventure. Itâs easy enough to simply tell the players that their characters are back in Waterdeep. However, if you suspect that your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
catacombs of fiends, the adventurers should be 6th level. NPC survivors cowering in the crypts under the High Hall cathedral urge the characters to locate Grand Duke Ulder Ravengard of Baldurâs Gate
telepathic contact with the demon lord Baphomet. After seeing Ravengard safely back to the High Hall and ridding him of his malady, the characters should be 7th level and ready to leave Elturel in search of
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
NPC Information Petty Officer Winston Ryeback takes command of Miken, KrikâLit, and Pffred and puts them to work unpacking gear (see âEquipment Listâ below), taking inventory, and setting up a
means of providing hints and guidance. If the characters get over their heads in a fight, Petty Officer Ryeback can back them up at range, using his musket. He uses the giff stat block (see âCreature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fallen character back to life, but not without a cost. The restored characterâs madness level increases by 1 upon being restored to life (see âMadnessâ earlier in this chapter). If a fallen characterâs
a player character. Drow, dwarf, and deep gnome characters are all easily playable. You can even allow a player to take control of a more unusual NPC until a new character can join the group. This is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
traveling by ship. Draw a Map A shipâs captain often undertakes this activity, producing a map of the shipâs progress and helps the crew get back on course if they get lost. No ability check is required
crewâs time to grant extended breaks, provide instruction, and generally improve the quality of life on the ship. Once every 24 hours, if the crewâs quality score is 3 or lower, the first mate can






