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Returning 35 results for 'part agent and his closes'.
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part agent and his class
part aren and his class
part adept and his chosen
part adept and his close
part agents and his chosen
Magic Items
Dungeon Master’s Guide
This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.
The extradimensional creature attached to the
bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when
Monsters
Acquisitions Incorporated
Charisma checks made as part of a contest with Brahma.Formally a former member of the “B” Team, Brahma Lutier is a gifted cartographer, spy, and troubadour. Tutored in at least the latter of those
retirement is said to be connected to a falling out with husband Oak Truestrike, and Brahma has been operating as a solo agent for some time now. Known for a personality that is murderous and cheery in equal
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a teeming horde — one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
Backgrounds
Guildmasters’ Guide to Ravnica
motivation behind another strike performed in a different part of the city, or simply to spread fear.
As part of your covert work for House Dimir, you maintain a false identity as a member of another guild
anyone else uncover — including my guild superiors.
2
I formed a close friendship or romance with someone in the guild I’m infiltrating.
3
The Dimir agent who recruited me was
Backgrounds
Sword Coast Adventurer's Guide
organization, but who serve as its hands, head, and heart.
As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have
proliferation of secret societies and conspiracies in those lands. If your background is as an agent for one of the main factions of the North and Sword Coast, here are some possibilities.
The Harpers
Backgrounds
Guildmasters’ Guide to Ravnica
of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10 gp (Azorius 1-zino coins)
Clades and Projects
As a Simic researcher, you are part of a
’re genuinely curious.
3
A friend in my clade thinks I don’t know they’re a Dimir agent.
4
I helped a Golgari spore druid with the fertilization and growth of their
Backgrounds
Guildmasters’ Guide to Ravnica
.
Rakdos Contacts
d8
Contact
1
I was part of a two-person act until my former partner moved to a different troupe.
2
My sibling and I ran away from home and joined the Cult
very amusing dark side.
2
A Boros captain really wants to “redeem” me.
3
I think a member of my troupe is a Dimir agent.
4
I once convinced a Golgari medusa to participate
Antimagic Field
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
.
Areas of Magic. The area of another spell or magical effect, such as fireball, can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere
magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
celestial agent of the gods as a guide. This entity is typically a deva, an angel who acts as a messenger to the mortal world.
Hidden Wanderers
While aasimar are strident foes of evil, they typically
that it knows about.
As part of fleshing out an aasimar character, consider the nature of that character’s angelic guide. The Angelic Guide tables offer names and natures that you can use to
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
characters travel back to Toril, they cross paths with an asteroid and run into a githyanki agent of Vocath looking to retrieve Miken. Part 3: Homecoming. The characters return to the Spelljammer Academy
: slip past the planet’s defenses, find the meteorite, and bring it back to Spelljammer Academy. This adventure is split into three parts: Part 1: The Spindle. While exploring the Spindle (a mountain
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
characters travel back to Toril, they cross paths with an asteroid and run into a githyanki agent of Vocath looking to retrieve Miken. Part 3: Homecoming. The characters return to the Spelljammer Academy
: slip past the planet’s defenses, find the meteorite, and bring it back to Spelljammer Academy. This adventure is split into three parts: Part 1: The Spindle. While exploring the Spindle (a mountain
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Shaft. The 10-foot-wide stone shaft descends 100 feet to area X6 and 200 feet to area X22. Ice Gate. The large stone wheel near the east wall is part of the mechanism that opens and closes the doors
. Elevator Shaft. The 10-foot-wide stone shaft descends 100 feet to area X12 and 200 feet to area X30. Ice Gate. The large stone wheel near the west wall is part of the mechanism that opens and closes the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Shaft. The 10-foot-wide stone shaft descends 100 feet to area X6 and 200 feet to area X22. Ice Gate. The large stone wheel near the east wall is part of the mechanism that opens and closes the doors
. Elevator Shaft. The 10-foot-wide stone shaft descends 100 feet to area X12 and 200 feet to area X30. Ice Gate. The large stone wheel near the west wall is part of the mechanism that opens and closes the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
ability to function as a team. Part 3: Sabotage! An agent of an unknown foe sabotages the simulation chamber where the training exercise takes place, causing the equipment there to explode. The
Overview The adventure’s story takes approximately two hours to play and is spread over three parts: Part 1: Preflight Meal. While having breakfast and preparing for their imminent training exercise
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
ability to function as a team. Part 3: Sabotage! An agent of an unknown foe sabotages the simulation chamber where the training exercise takes place, causing the equipment there to explode. The
Overview The adventure’s story takes approximately two hours to play and is spread over three parts: Part 1: Preflight Meal. While having breakfast and preparing for their imminent training exercise
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Nine Hells or Bust If either agent is successful in taking the Infernal Machine of Lum the Mad to the Nine Hells, it changes the balance of power in Avernus. Either Zariel is able to solidify her
Avernus as part of your campaign. FINDERS KEEPERS
If the characters plan on keeping the missing Infernal Machine components for themselves, for delivery to another patron (such as Kwalish), or
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Nine Hells or Bust If either agent is successful in taking the Infernal Machine of Lum the Mad to the Nine Hells, it changes the balance of power in Avernus. Either Zariel is able to solidify her
Avernus as part of your campaign. FINDERS KEEPERS
If the characters plan on keeping the missing Infernal Machine components for themselves, for delivery to another patron (such as Kwalish), or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters who carry the Mark of Scribing. House Agent Bard. The Draconic Prophecy is one of the greatest mysteries of all. You’re an observer tasked to
keep your eyes open for any sort of manifestation of the Prophecy. You are part detective, part spy. Always keep your eyes open for leads and see where they take you. Sage Wizard. You started out as a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters who carry the Mark of Scribing. House Agent Bard. The Draconic Prophecy is one of the greatest mysteries of all. You’re an observer tasked to
keep your eyes open for any sort of manifestation of the Prophecy. You are part detective, part spy. Always keep your eyes open for leads and see where they take you. Sage Wizard. You started out as a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bag of Devouring Wondrous item, very rare This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the
orifice. The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Bag of Devouring Wondrous item, very rare This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the
placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bag of Devouring Wondrous Item, Very Rare This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice. The
extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
part of the statue is disturbed, the pit magically snaps shut like a giant mouth and then slowly opens again. Creatures in the pit when it closes are crushed between its rocky walls and must make a DC 17
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Bag of Devouring Wondrous item, very rare This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the
placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Other Espionage Agencies Every nation has some form of espionage agency, and two of the dragonmarked houses (House Phiarlan and House Thuranni) include specialized espionage forces as part of their
is renowned for its wizards, and the Royal Eyes of Aundair excel at spellcraft and divination—almost every agent of the Royal Eyes has an arcane advantage. Agents spy on other nations, pursue notorious
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Other Espionage Agencies Every nation has some form of espionage agency, and two of the dragonmarked houses (House Phiarlan and House Thuranni) include specialized espionage forces as part of their
is renowned for its wizards, and the Royal Eyes of Aundair excel at spellcraft and divination—almost every agent of the Royal Eyes has an arcane advantage. Agents spy on other nations, pursue notorious
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mysterious goals. As part of this arrangement, Strahd avoids harming Vistani who travel within his land. Closing the Borders. Strahd closes Barovia’s borders whenever something that interests him threatens to
, the Land. Strahd is bound to Barovia and it to him in a way few rulers or Darklords understand. As part of this relationship, Strahd knows when any creature enters or dies violently within Barovia
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters in your group might have different relationships with your patron, though; consider some or all of these roles for your characters: Agent. The Agent doesn’t receive direct communications
key part of a prophecy, or made what seemed like an innocent bargain with a harmless old hermit, or found an artifact with mysterious powers. The folk hero background is ideal for the Innocent
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mysterious goals. As part of this arrangement, Strahd avoids harming Vistani who travel within his land. Closing the Borders. Strahd closes Barovia’s borders whenever something that interests him threatens to
, the Land. Strahd is bound to Barovia and it to him in a way few rulers or Darklords understand. As part of this relationship, Strahd knows when any creature enters or dies violently within Barovia
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters in your group might have different relationships with your patron, though; consider some or all of these roles for your characters: Agent. The Agent doesn’t receive direct communications
key part of a prophecy, or made what seemed like an innocent bargain with a harmless old hermit, or found an artifact with mysterious powers. The folk hero background is ideal for the Innocent
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the shrewd, farseeing Nestra Ruthiol (female Tethyrian human noble). Yartar is part of the Lords’ Alliance, and Ruthiol considers that membership vital for its survival and prosperity. She knows that
). Reason to Visit. The “Dark Dealings in Yartar” side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lords’ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if they’re discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bag of Devouring Wondrous item, very rare This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the
orifice. The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
part of the statue is disturbed, the pit magically snaps shut like a giant mouth and then slowly opens again. Creatures in the pit when it closes are crushed between its rocky walls and must make a DC 17
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bag of Devouring Wondrous Item, Very Rare This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice. The
extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature