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Returning 35 results for 'passed affect and his colors'.
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Magic Items
Divine Contention
This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making
.
The wielder rolls on the chart* for the wand of wonder three times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any
Species
Sword Coast Adventurer's Guide
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Species
Fizban's Treasury of Dragons
Gem dragonborn partake of the heritage of gem dragons, who claim to be heirs of Sardior, the Ruby Dragon. The colors and mysterious powers of gem dragons—amethyst, crystal, emerald, sapphire
, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations.
Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle
races
Mordenkainen Presents: Monsters of the Multiverse
Tracing their ancestry to dao, the genies of the Elemental Plane of Earth, earth genasi inherit dao’s steadfast strength and control over earth.
An earth genasi’s skin can be the colors
, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a
races
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t
races
Mordenkainen Presents: Monsters of the Multiverse
left early duergar with psionic powers, which have been passed down to their descendants. In time, they liberated themselves from their aberrant tyrants and forged a new life for themselves in the
, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span
races
Mordenkainen Presents: Monsters of the Multiverse
exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span
Compendium
- Sources->Dungeons & Dragons->Divine Contention
hermit’s life until she finally passed on herself. Dumathoin blessed her and transformed her spirit into an eidolon (see appendix A). Sister Silvergranite remained here, even as the mine collapsed and
-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up
Compendium
- Sources->Dungeons & Dragons->Divine Contention
hermit’s life until she finally passed on herself. Dumathoin blessed her and transformed her spirit into an eidolon (see appendix A). Sister Silvergranite remained here, even as the mine collapsed and
-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making the grenade shine with a rainbow of color when held up
races
Mordenkainen Presents: Monsters of the Multiverse
physician. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Creating Your Character
At 1st
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
language, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other
doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
language, passed down through generations, that reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other
doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nature of the soul. MORDENTISH CHARACTERS
Characters from Mordent are typically earnest and practical. Humans are the domain’s primary residents. Locals have varied hair colors and a range of skin tones
you carry with you?
What’s your experience with the supernatural? Have you encountered a ghost or spirit, or heard a firsthand account of a haunting from someone close to you? How did that experience affect you?
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nature of the soul. MORDENTISH CHARACTERS
Characters from Mordent are typically earnest and practical. Humans are the domain’s primary residents. Locals have varied hair colors and a range of skin tones
you carry with you?
What’s your experience with the supernatural? Have you encountered a ghost or spirit, or heard a firsthand account of a haunting from someone close to you? How did that experience affect you?
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
’ feelings if doing so could adversely affect the yuan-ti’s plans, but they understand humanoid psychology well enough to know that they can get away with this casual disregard for life
away with it, I would gladly kill and eat a superior yuan-ti.
Yuan-ti Names
Yuan-ti names have meanings that have been passed down through the generations, although spellings and inflections
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the Witchlight Carnival can affect the overall mood at the carnival. When the characters arrive at the carnival, place a token in the starting space of the track in the lower right corner of the
of the starting space, spirits are high: colors appear more vibrant, flowers bloom around the fairgrounds, and shooting stars sweep across the clear night sky. When the token is to the left of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Fey
), the Shadowfell (shadar-kai), the Feywild (eladrin), or oceans (sea elves).
In some places, Corellon has passed from elves’ memory, but the god’s blood flows within them still, even if they know
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Fey
), the Shadowfell (shadar-kai), the Feywild (eladrin), or oceans (sea elves).
In some places, Corellon has passed from elves’ memory, but the god’s blood flows within them still, even if they know
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the Witchlight Carnival can affect the overall mood at the carnival. When the characters arrive at the carnival, place a token in the starting space of the track in the lower right corner of the
of the starting space, spirits are high: colors appear more vibrant, flowers bloom around the fairgrounds, and shooting stars sweep across the clear night sky. When the token is to the left of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
visitors, or something stranger. When determining what magical properties affect a mystical island, consider using any of the magical effects here, either as presented or as inspiration for magical
might find that time has passed differently for the outside world. Use the Feywild Time Warp table in chapter 2 of the Dungeon Master’s Guide to determine how much time has passed. Wild Magic Island
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
visitors, or something stranger. When determining what magical properties affect a mystical island, consider using any of the magical effects here, either as presented or as inspiration for magical
might find that time has passed differently for the outside world. Use the Feywild Time Warp table in chapter 2 of the Dungeon Master’s Guide to determine how much time has passed. Wild Magic Island
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
doesn’t keep their end of the bargain. The vengeance of immortal beings lasts much longer than one lifetime, and the lingering magic of these curses can affect the mortal’s descendants.
These
bargain with an otherworldly power. Choose one of the following curses that was passed down to you. Hulking. Your ancestor was cursed with a hulking frame. You have Disadvantage on Dexterity (Stealth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walls, go to where Diamond Street and Delzorin Street cross, nigh to Mystra’s House of Wonder, and simply spin in a circle. Blue and gold are the Sea Ward’s colors in competitions, and the ward’s mascot
grand halls celebrate the city’s champions of both battle and sport. The winners of ward competitions are paraded here after their victories, often carried on shoulders or passed from hand to hand
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
colors. Ulthar and his assistants periodically move tablets, cylinders, and stelae from the Archives of the Present into these rooms. Some of the records here date back to the mythic times of the earliest
cults of Demogorgon festering under Gracklstugh, as events there directly affect the resident stone giant clan. Archives of the Future The rooms with Ustova’s prophetic writings have inscriptions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walls, go to where Diamond Street and Delzorin Street cross, nigh to Mystra’s House of Wonder, and simply spin in a circle. Blue and gold are the Sea Ward’s colors in competitions, and the ward’s mascot
grand halls celebrate the city’s champions of both battle and sport. The winners of ward competitions are paraded here after their victories, often carried on shoulders or passed from hand to hand
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
colors. Ulthar and his assistants periodically move tablets, cylinders, and stelae from the Archives of the Present into these rooms. Some of the records here date back to the mythic times of the earliest
cults of Demogorgon festering under Gracklstugh, as events there directly affect the resident stone giant clan. Archives of the Future The rooms with Ustova’s prophetic writings have inscriptions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, assume that getting lost extends the length of the current journey stage by 1d6 × 10 percent. It might also affect subsequent stages of the journey. Obstacles An obstacle is terrain or weather that
assessment of the difficulty—higher if days have elapsed since the creature passed, lower if the creature is leaving an obvious trail such as blood. You can also grant Advantage on the check if there’s more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, assume that getting lost extends the length of the current journey stage by 1d6 × 10 percent. It might also affect subsequent stages of the journey. Obstacles An obstacle is terrain or weather that
assessment of the difficulty—higher if days have elapsed since the creature passed, lower if the creature is leaving an obvious trail such as blood. You can also grant Advantage on the check if there’s more
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
stands a statue of a warrior. The stairs to the east, across the room, are partly obscured by shadow. The southern staircase is luminescent, appearing to change colors in the light.
Tucked into each nook
: “So you have passed the first test. Perhaps you are not the fools you first seemed. But it will take the best tool of your most clever person to breach these crystal walls. Your time is running out
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
stands a statue of a warrior. The stairs to the east, across the room, are partly obscured by shadow. The southern staircase is luminescent, appearing to change colors in the light.
Tucked into each nook
: “So you have passed the first test. Perhaps you are not the fools you first seemed. But it will take the best tool of your most clever person to breach these crystal walls. Your time is running out
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dwarves of the Multiverse Like any race, dwarves display a wide array of skin tones, hair colors, and other physical traits. Adding to this diversity, they have a variety of cultural identities from
painfully naive optimists who risk losing their precious works because of their overexposure to the outside world. Dwarves of the Forgotten Realms In an age long since passed into myth, the dwarves of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dwarves of the Multiverse Like any race, dwarves display a wide array of skin tones, hair colors, and other physical traits. Adding to this diversity, they have a variety of cultural identities from
painfully naive optimists who risk losing their precious works because of their overexposure to the outside world. Dwarves of the Forgotten Realms In an age long since passed into myth, the dwarves of