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Returning 1 results for 'past ingenuity'.
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Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) check to jump safely over it. Moving past the rune otherwise deals 5 (1d10) necrotic damage to a creature and teleports it back to the cavern entrance. The runes remain active until disabled. Planar
from happening. At your discretion, you might also limit how many times Splugoth can be returned to life in this manner.
During the fight, feel free to reward player ingenuity. Maybe a character






