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Returning 35 results for 'path adept and his casting'.
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Classes
Player’s Handbook
Wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any
Class Features
Cantrips
Prepared Spells
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Spellcasting, Ritual Adept, Arcane Recovery
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Monsters
The Wild Beyond the Witchlight
, ready to pick off targets from a safe distance.
These snipers are so adept with their crossbows that their targets gain no benefit from less than total cover against ranged attacks the harengons make
Material Plane. They love to travel on foot and rarely stay in one place for long.
Not all harengons are mean-spirited bullies like the ones presented here. Every harengon follows their own path through
Monsters
The Wild Beyond the Witchlight
, teleport, wishNegate Spell (2/Day). When Iggwilv sees a creature within 60 feet of her casting a spell, she tries to interrupt it. If the creature is casting a spell using a spell slot of 8th level or
lower, its spell fails and has no effect. If it is casting a 9th-level spell, it must succeed on a DC 22 Intelligence saving throw, or the spells fails and has no effect.Iggwilv can take 3 legendary
Monsters
Adventure Atlas: The Mortuary
Counterspell. Skall chatters his teeth to interrupt a creature he can see within 60 feet of himself that is casting a spell. If the spell is 4th level or lower, it fails and has no effect. If the spell
imparts a lasting oblivion to his enemies. Caretaker, custodian, and grave keeper, the factol ushers allies and foes alike from this false existence toward the path to True Death.Necrotic, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
nearest space out of the hellfire engine’s path. On a failed save, the creature falls prone and takes 28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Flesh","rollDamageType
wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it to life. Constructs and devils are immune to this effect.Hellfire engines are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
alhoon targets one creature it can see within 60 feet of it that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges are not wasted.Mind flayers that
that path is long and fraught with barriers. Alhoons are mind flayers who have used a shortcut to attain a lichlike state.
Elder brains forbid mind flayers from pursuing magic power aside from psionics
Magic Items
The Book of Many Things
Humanoid
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Jester*
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Key*
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Knight*
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Lance
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Mage
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Map
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Maze
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Mine
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Monstrosity
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Moon*
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Ooze
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Path
39
in your space and engulfs you. The gelatinous cube is hostile and remains until it is destroyed. If there isn’t enough space for the gelatinous cube to appear, this card has no effect.
Path
Classes
Tasha’s Cauldron of Everything
members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers
Item Adept
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Spell-Storing Item
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Hellfire Engine
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
engine enters must make a DC 18 Dexterity saving throw. On a successful save, the creature is pushed 5 feet to the nearest space out of the hellfire engine's path. On a failed save, the creature falls
Strength check. On a successful save, the creature is pushed to the nearest space out of the hellfire engine's path.
Hellfire Weapons. The hellfire engine uses one of the following options:
Bonemelt
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to
protecting their own lands, they protect us as well.”
Exploring Opportunities
Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
;s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow
quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake
Monsters
Mordenkainen's Fiendish Folio Volume 1
might present itself as a friendly, agreeable guide that helps travelers survive the Nine Hells. Another is a howling beast that attempts to destroy all in its path. One will show mercy and empathy
into earning trust from those it encounters, casting itself as a helpless creature pleading for aid even as it looks for the opportunity to betray and overpower. Or it might seek to dominate the weak
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
casting. This taint remains with the caster for as long as the target remains cursed. To cast a Shadowsteel curse requires three facets: The Shadowsteel Adept feat. A spell slot of a given level. A
Special Training While Shadowsteel curses aren’t restricted by alignment, casting a Shadowsteel curse is considered evil. A Shadowsteel curse is felt by any Celestial or Fiend within 1 mile of its
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Components When casting a Shadowsteel curse, the spellcaster can use special components to enhance the curse. These components are listed in the curse’s description. See “Saving Throw Modifications
,” for more information. Shadowsteel Focus Casting a Shadowsteel curse requires a Shadowsteel Focus—like a typical Spellcasting Focus but comprised of Shadowsteel. The availability of Shadowsteel should
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of casting. This is true even for a character whose spellcasting ability is Wisdom or Charisma. Being able to cast spells doesn’t by itself make you adept at deducing exactly what others are doing when they cast their spells.
Identifying a Spell Sometimes a character wants to identify a spell that someone else is casting or that was already cast. To do so, a character can use their reaction to identify a spell as it’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of casting. This is true even for a character whose spellcasting ability is Wisdom or Charisma. Being able to cast spells doesn’t by itself make you adept at deducing exactly what others are doing when they cast their spells.
Identifying a Spell Sometimes a character wants to identify a spell that someone else is casting or that was already cast. To do so, a character can use their reaction to identify a spell as it’s
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Shadowsteel Adept General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You have learned to tap into the dangerous but powerful art of Shadowsteel casting. You gain the following
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas, crisscross the rocky badlands. As minotaurs prove adept at navigating such natural mazes, they often make camp in these crags, hidden from the sun and heat. A variety of other raiders and
No Hope and the cavern Fort Sandmouth—most stratian patrols follow their own path through the badlands. The Ashlands Buried in white ash, the Ashlands offer a vivid reminder of the last time Mount
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Iroas, crisscross the rocky badlands. As minotaurs prove adept at navigating such natural mazes, they often make camp in these crags, hidden from the sun and heat. A variety of other raiders and
No Hope and the cavern Fort Sandmouth—most stratian patrols follow their own path through the badlands. The Ashlands Buried in white ash, the Ashlands offer a vivid reminder of the last time Mount
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Find the Path Level 6 Divination (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Self
Components: V, S, M (a set of divination tools—such as cards or runes—worth 100+ GP)
Duration
the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Find the Path Level 6 Divination (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Self
Components: V, S, M (a set of divination tools—such as cards or runes—worth 100+ GP)
Duration
the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Find the Path Level 6 Divination (Bard, Cleric, Druid) Casting Time: 1 minute
Range: Self
Components: V, S, M (a set of divination tools—such as cards or runes—worth 100+ GP)
Duration
the destination, you know how far it is and in what direction it lies. Whenever you face a choice of paths along the way there, you know which path is the most direct.
classes
Basic Rules (2014)
. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or
in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find the Path 6th-level divination Casting Time: 1 minute Range: Self Components: V, S, M (a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an
traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find the Path 6th-level divination Casting Time: 1 minute Range: Self Components: V, S, M (a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an
traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find the Path 6th-level divination Casting Time: 1 minute Range: Self Components: V, S, M (a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an
traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find the Path 6th-level divination Casting Time: 1 minute Range: Self Components: V, S, M (a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes—worth 100 gp and an
traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to its undead state by any means short of divine intervention. Ordning’s Path. A creature who spends 8 hours meditating in the grotto on the nature of order and the rightful course of history can cast
one of the following spells at the end of that time (no additional casting time or spell components required): legend lore, greater restoration, or remove curse (cast at 9th level). The spellcasting
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Locate Object Level 2 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a forked twig)
Duration: Concentration, up to 10 minutes
, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. This spell can’t locate an object if any thickness of lead blocks a direct path between you and the object.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Locate Creature 4th-level divination Casting Time: 1 action Range: Self Components: V, S, M (a bit of fur from a bloodhound) Duration: Concentration, up to 1 hour Describe or name a creature that is
. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn’t locate the creature. This spell can’t locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Locate Object Level 2 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a forked twig)
Duration: Concentration, up to 10 minutes
, such as a certain kind of apparel, jewelry, furniture, tool, or weapon. This spell can’t locate an object if any thickness of lead blocks a direct path between you and the object.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
holding when they fail the saving throw. Embodiment of the Law 6th-level Order Domain feature You have become remarkably adept at channeling magical energy to compel others. If you cast a spell of the
enchantment school using a spell slot of 1st level or higher, you can change the spell’s casting time to 1 bonus action for this casting, provided the spell’s casting time is normally 1 action. You
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
aloft by ancient druidic magic. Casting Dispel Magic on a boulder causes it to fall and tumble to the ground. As an action, a character within reach of a floating boulder can try to push it, doing so
with a successful DC 15 Strength (Athletics) check. Pushing the boulder ends the magic on it and causes it to fall in whichever direction the character prefers. Any creature in the path of a falling
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Locate Creature 4th-level divination Casting Time: 1 action Range: Self Components: V, S, M (a bit of fur from a bloodhound) Duration: Concentration, up to 1 hour Describe or name a creature that is
. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn’t locate the creature. This spell can’t locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Locate Creature Level 4 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (fur from a bloodhound)
Duration: Concentration, up to 1
spell can’t locate a creature if any thickness of lead blocks a direct path between you and the creature.