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Returning 12 results for 'path arrayed and his cresting'.
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Halfling
Legacy
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
protecting their own lands, they protect us as well.”
Exploring Opportunities
Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crab Maze Columns of stone with platforms built around them, connected by rickety-looking gangways that touch the sea or disappear beneath the frothing waves, are arrayed before you. In the distance
those threats with a minimum of commotion, they can easily move over and beyond the breakwater without alerting the yuan-ti in the village. By taking the shortest path to shore, the characters can make
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Crab Maze Columns of stone with platforms built around them, connected by rickety-looking gangways that touch the sea or disappear beneath the frothing waves, are arrayed before you. In the distance
those threats with a minimum of commotion, they can easily move over and beyond the breakwater without alerting the yuan-ti in the village. By taking the shortest path to shore, the characters can make
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
niches, each holding an ivory urn set with gold, silver, and precious gems. A dozen gray marble tables arrayed across the floor are encrusted with blood and ichor.
In the north side of the room is a
a glyph key attuned to this zone. 34. Shard Cavern This cavern has no light. The walls and ceiling of this rough cavern are a mass of rock spines, the floor covered with rock dust and shards. A path
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
niches, each holding an ivory urn set with gold, silver, and precious gems. A dozen gray marble tables arrayed across the floor are encrusted with blood and ichor.
In the north side of the room is a
a glyph key attuned to this zone. 34. Shard Cavern This cavern has no light. The walls and ceiling of this rough cavern are a mass of rock spines, the floor covered with rock dust and shards. A path
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Upper Level Locations The following locations are keyed to Map: Monastery Upper Level. M1: Cliffside Walkway This stone path extends from the top of a 100-foot-high cliff southeast of the area shown
dishes, utensils, and goblets neatly arrayed atop them. Three sideboards are lined up against the south wall, and a tall cabinet stands by the east wall. A basin near the northwest doors holds fresh water
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from their pens, attacking any creatures other than storm giants that cross their path. The storm giants keep the sharks for defense, releasing them into the sinkhole in the event of a major attack
head to toe in black kelp. Pushing aside the sarcophagus lid requires a DC 22 Strength (Athletics) check. Arrayed along the walls are ten upright stone sarcophagi, their barnacle-covered lids sculpted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
barracks and guardroom. Four plain wooden bunks are arrayed around the room, each with a small footlocker. At the back of an alcove in the northeast wall is an arrow slit.
This room served as a
his snaky hair. When the battle turns against him, Marlos flees to area B22 and makes his getaway through the hidden path in area B2. Statues. The statues are the petrified remains of earth cultists
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
barracks and guardroom. Four plain wooden bunks are arrayed around the room, each with a small footlocker. At the back of an alcove in the northeast wall is an arrow slit.
This room served as a
his snaky hair. When the battle turns against him, Marlos flees to area B22 and makes his getaway through the hidden path in area B2. Statues. The statues are the petrified remains of earth cultists
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from their pens, attacking any creatures other than storm giants that cross their path. The storm giants keep the sharks for defense, releasing them into the sinkhole in the event of a major attack
head to toe in black kelp. Pushing aside the sarcophagus lid requires a DC 22 Strength (Athletics) check. Arrayed along the walls are ten upright stone sarcophagi, their barnacle-covered lids sculpted
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Stairs The 5-foot-wide stairs that descend from area 1 are roughly carved. They aren’t dangerous to traverse, however, except that combat while on the narrow path can be risky. Three small landings lie
sculptures, smolders in the center of this chamber. Arrayed around the pit are several small rugs woven of matted hair and dead fungi.
Creatures. The room serves as a barracks and guard post for the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Stairs The 5-foot-wide stairs that descend from area 1 are roughly carved. They aren’t dangerous to traverse, however, except that combat while on the narrow path can be risky. Three small landings lie
sculptures, smolders in the center of this chamber. Arrayed around the pit are several small rugs woven of matted hair and dead fungi.
Creatures. The room serves as a barracks and guard post for the