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Returning 35 results for 'patron age and his contain'.
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patron age and his certain
patron age and his contact
Magic Items
Dungeon Master’s Guide
on the save. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn’t age and doesn’t need to
creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling on
Spells
Player’s Handbook
spell for the next 24 hours. On a failed save, the target is imprisoned. While imprisoned, the target doesn’t need to breathe, eat, or drink, and it doesn’t age. Divination spells can&rsquo
is entombed beneath the earth in a hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe.
Chaining. Chains firmly rooted in the
Monsters
The Book of Many Things
DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink
, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use planar travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents
Monsters
The Book of Many Things
must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn’t need to breathe
, eat, or drink, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use planar travel to enter or exit the orb. As a bonus action, the drone can move the orb
Monsters
The Book of Many Things
enough to contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use
Monsters
The Book of Many Things
creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While
encased, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use planar travel to enter or exit the
Monsters
The Book of Many Things
contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Nothing can pass through the orb, nor can any creature teleport or use planar
Species
Van Richten’s Guide to Ravenloft
and avoid the same.
While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even
locals seeking grand fortunes for their children.
Tepest. Many of the children in the town of Viktal are hexbloods who exhibit their supernatural natures from a young age. Each youngster is
Monsters
Quests from the Infinite Staircase
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
destroy Nafas is to take his place.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tasha’s Cauldron of Everything). In
Monsters
Spelljammer: Adventures in Space
light gray in color. Lunar dragons are alabaster white when they hatch and gradually turn darker as they age. Ancient moon dragons are the color of slate.
Lunar dragons enjoy depriving other creatures
contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the composition and features of the moon, the lair might contain natural springs
Monsters
Spelljammer: Adventures in Space
are pale white to light gray in color. Lunar dragons are alabaster white when they hatch and gradually turn darker as they age. Ancient moon dragons are the color of slate.
Lunar dragons enjoy
contain natural springs and heat vents, wild gardens, crystal formations, magical phenomena, or an ecosystem of lesser life forms that have adapted to living with the dragon.
Regional Effects
The region
Backgrounds
Tomb of Annihilation
century old.
Suggested Characteristics
Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain
has historical significance or is one of a kind.
5
I’m secretly in love with the wealthy patron who sponsors my archaeological exploits.
6
I hope to bring prestige to a library, a
Monsters
Fizban's Treasury of Dragons
-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are
Spellcasting
Age
Spell Save DC
Spells Known
Ancient Deep Dragon;Ancient
19
command, dissonant whispers, faerie fire, passwall, water breathing
Deep Dragon Adventures
The
Monsters
Fizban's Treasury of Dragons
-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are
Spellcasting
Age
Spell Save DC
Spells Known
Adult Deep Dragon;Adult
16
command, dissonant whispers, faerie fire, water breathing
Deep Dragon Adventures
The Deep Dragon
The Archfey
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and
sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Beings of this sort include the Prince of Frost; the Queen of Air and Darkness, ruler of the
Iron Flask
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
age.
You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that
discovered bottle might already contain a creature chosen by the GM or determined randomly.
d100
Contents
d100
Contents
1-50
Empty
77-78
Elemental (any)
51
Arcanaloth
79
Imprisonment
Legacy
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Spells
Basic Rules (2014)
if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.
When you cast the
spell, you choose one of the following forms of imprisonment.
Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Knowledge of Krynn The libraries in Sigil contain the following useful information about Krynn: Dragons of Krynn. Dragons have a strong presence on Krynn. Chromatic dragons swear allegiance to the
swept across Krynn centuries ago. The apocalypse destroyed nations, unleashed monsters, and cast Krynn into a dark age. War Torn. Recently, war has spread across Krynn. Infamous warlords such as the elf
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Knowledge of Krynn The libraries in Sigil contain the following useful information about Krynn: Dragons of Krynn. Dragons have a strong presence on Krynn. Chromatic dragons swear allegiance to the
swept across Krynn centuries ago. The apocalypse destroyed nations, unleashed monsters, and cast Krynn into a dark age. War Torn. Recently, war has spread across Krynn. Infamous warlords such as the elf
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and destruction he will unleash once he has fully embraced the book’s power.—N.
The following sections contain information that can help guide the characters as they form their plan. You can
provide this information straightforwardly to the players, present it through conversations with the party’s patron, or allow characters to use their skills and abilities to research and gather information. Map 13.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
young age. Each youngster is considered a gift from the town’s patron deity, who is known as Mother. Hexbloods infused with the magic of sea, green, and annis hags share a moment around the cauldron.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and destruction he will unleash once he has fully embraced the book’s power.—N.
The following sections contain information that can help guide the characters as they form their plan. You can
provide this information straightforwardly to the players, present it through conversations with the party’s patron, or allow characters to use their skills and abilities to research and gather information. Map 13.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
young age. Each youngster is considered a gift from the town’s patron deity, who is known as Mother. Hexbloods infused with the magic of sea, green, and annis hags share a moment around the cauldron.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fulfillment in a particular direction. You stand among the heroes of the present age; surely you have a role to play in the unfolding prophecy.
In order for the Draconic Prophecy to work as a patron, one or
Patron Benefits The patronage of an immortal being is a relationship built on favors, not on employment or service. Your group does favors for your patron, and you can ask favors in return. These
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fulfillment in a particular direction. You stand among the heroes of the present age; surely you have a role to play in the unfolding prophecy.
In order for the Draconic Prophecy to work as a patron, one or
Patron Benefits The patronage of an immortal being is a relationship built on favors, not on employment or service. Your group does favors for your patron, and you can ask favors in return. These
Orc
Legacy
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Species
Volo's Guide to Monsters
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Using the Golden Vault If you’re using the Golden Vault as a patron, a golden key is delivered to the characters in whatever manner you deem fit. When the characters use this key to open the music
box, the lid pops open and a soothing voice says the following: “Greetings, operatives. A magical diamond called a shard solitaire is known to contain an unstable extradimensional rift. Its owner
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Using the Golden Vault If you’re using the Golden Vault as a patron, a golden key is delivered to the characters in whatever manner you deem fit. When the characters use this key to open the music
box, the lid pops open and a soothing voice says the following: “Greetings, operatives. A magical diamond called a shard solitaire is known to contain an unstable extradimensional rift. Its owner
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Halfling Rogue You fell in with a thieves’ guild called the Gilded Gallows at an early age. The guild has prospered in recent years, and its influence is spreading across the Sword Coast. You
went cold in Neverwinter, but recently you’ve learned of a remote island cloister called Dragon’s Rest. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Halfling Rogue You fell in with a thieves’ guild called the Gilded Gallows at an early age. The guild has prospered in recent years, and its influence is spreading across the Sword Coast. You
went cold in Neverwinter, but recently you’ve learned of a remote island cloister called Dragon’s Rest. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, littered with scores of wooden coffins, is difficult terrain. Some of the coffins are intact, while others have fallen apart with age. Most are empty, but three of the coffins contain resting vampire
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, littered with scores of wooden coffins, is difficult terrain. Some of the coffins are intact, while others have fallen apart with age. Most are empty, but three of the coffins contain resting vampire
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Arch Seraphs and Arch Daemons In the absence of the gods, Arch Seraphs and Arch Daemons took up their mantle. While these beings are lesser divinities, they inherited part of their patron deity’s
warriors, he is the patron of courage and strength, as well as all who seek to wage a righteous war. Due to his uncompromising nature, Empyreus’s followers tend to become zealots in the pursuit of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Archfey Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and
sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Beings of this sort include the Prince of Frost; the Queen of Air and Darkness, ruler
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Archfey Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and
sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Beings of this sort include the Prince of Frost; the Queen of Air and Darkness, ruler