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Returning 35 results for 'peace accept and his crowd'.
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pact accept and his crown
plane accept and his crown
Monsters
Curse of Strahd
battled Strahd's armies to the bitter end.
Deadly Vengeance. Unwilling to accept his failure, Vladimir returned as a revenant. So great was his hatred of Strahd and his thirst for vengeance that those
memory shrouded by his hate.
Were Vladimir to let go of his hatred, his spirit would find peace and could remember the warmth of love. Were Strahd to be defeated, even temporarily, the mists surrounding
Backgrounds
Guildmasters’ Guide to Ravnica
that the gears of society turn smoothly and quietly. (Lawful)
3
Peace. The ultimate object of the law is to remove violence from society. (Good)
4
Compliance. Coercion is a fine
was traumatized by witnessing a crime as a child.
5
I’m incapable of deception.
6
I wish I had joined the Boros, but I fear they’d never accept me.
Contacts
The Azorius
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
the glassy surface of Maer Dualdon.
— R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from
nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
25. Hall of Miners During Blingdenstone’s heyday, this cavern held the old city’s smelters and marketplace for ore and uncut gems. It’s now the main square of the wererat warrens. A small crowd has
gathered here. Most of the assembled creatures are deep gnomes, but some have ratlike features — including a fat specimen standing in front of the others, smiling at you with jagged buckteeth. “Peace
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
25. Hall of Miners During Blingdenstone’s heyday, this cavern held the old city’s smelters and marketplace for ore and uncut gems. It’s now the main square of the wererat warrens. A small crowd has
gathered here. Most of the assembled creatures are deep gnomes, but some have ratlike features — including a fat specimen standing in front of the others, smiling at you with jagged buckteeth. “Peace
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Trial by Combat Xedalli asks the characters to serve as her champions. If the characters accept, read: Xeleth sneers. “Very well, sister, since you won’t face me yourself, I, too, name a champion
. Bring forth the zodar!”
The crowd gives out a collective gasp as the guards part ranks to make way for a creature clad head to toe in a suit of obsidian armor. As it floats toward you, you realize the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Trial by Combat Xedalli asks the characters to serve as her champions. If the characters accept, read: Xeleth sneers. “Very well, sister, since you won’t face me yourself, I, too, name a champion
. Bring forth the zodar!”
The crowd gives out a collective gasp as the guards part ranks to make way for a creature clad head to toe in a suit of obsidian armor. As it floats toward you, you realize the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between
warring tribes, or inspiring a crowd of townsfolk. Other Charisma Checks. The DM might call for a Charisma check when you try to accomplish tasks like the following: Find the best person to talk to for news
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring
tribes, or inspiring a crowd of townsfolk. Other Charisma Checks The DM might call for a Charisma check when you try to accomplish tasks like the following: Find the best person to talk to for news
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(see later in this chapter) as a peace envoy, renewing the offer and leading the characters to Araj if they accept it. Further exploration of the Underdark on their own might convince the adventurers to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring
tribes, or inspiring a crowd of townsfolk. Other Charisma Checks The DM might call for a Charisma check when you try to accomplish tasks like the following: Find the best person to talk to for news
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between
warring tribes, or inspiring a crowd of townsfolk. Other Charisma Checks. The DM might call for a Charisma check when you try to accomplish tasks like the following: Find the best person to talk to for news
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(see later in this chapter) as a peace envoy, renewing the offer and leading the characters to Araj if they accept it. Further exploration of the Underdark on their own might convince the adventurers to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
than cower in his lair, Argynvost emerged and battled Strahd’s armies to the bitter end. Deadly Vengeance. Unwilling to accept his failure, Vladimir returned as a revenant. So great was his hatred of
confined. Even his love for Godfrey is now just a dim memory shrouded by his hate. Were Vladimir to let go of his hatred, his spirit would find peace and could remember the warmth of love. Were Strahd to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
than cower in his lair, Argynvost emerged and battled Strahd’s armies to the bitter end. Deadly Vengeance. Unwilling to accept his failure, Vladimir returned as a revenant. So great was his hatred of
confined. Even his love for Godfrey is now just a dim memory shrouded by his hate. Were Vladimir to let go of his hatred, his spirit would find peace and could remember the warmth of love. Were Strahd to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to the Upper City, while the Flaming Fist oversees the rest. Guards assigned to Baldur’s Gate and Black Dragon Gate stay at sharp attention and seldom accept bribes. Those assigned to the smaller and
ensures that the truly destitute remain outside, consigned to the slums of the Outer City. Beggars and refugees crowd at the fringes of these slums, typically around Black Dragon Gate and Basilisk Gate
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
decades as other creatures crowd too close to the giant’s dwelling. 3 Adventurers are hired to deal with a rampaging wild beast, but they discover the beast has a collar. The beast’s owner is a giant who
searching for a new community of giants to join after fleeing a community ravaged by internal conflict. The giant agrees to leave the town in peace if the adventurers will help find a new home for the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
decades as other creatures crowd too close to the giant’s dwelling. 3 Adventurers are hired to deal with a rampaging wild beast, but they discover the beast has a collar. The beast’s owner is a giant who
searching for a new community of giants to join after fleeing a community ravaged by internal conflict. The giant agrees to leave the town in peace if the adventurers will help find a new home for the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, learning, and enlightenment. Peace. We foster peace among all peoples. All who desire to live peaceably together are welcome among us. Knights of the Stewards of the Eternal Throne are mostly giants
(predominantly cloud and storm giants), but some orders have been known to accept goliaths, firbolgs, and members of other peoples into their ranks. (Goliaths and firbolgs appear as character races in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, learning, and enlightenment. Peace. We foster peace among all peoples. All who desire to live peaceably together are welcome among us. Knights of the Stewards of the Eternal Throne are mostly giants
(predominantly cloud and storm giants), but some orders have been known to accept goliaths, firbolgs, and members of other peoples into their ranks. (Goliaths and firbolgs appear as character races in
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
superstitions about the Great Wyrm. They have advocated for peace and trade instead of the old Valikan ways of war and raiding. The two sides soon came to blows over their beliefs, and thus began the
Valikan clans, and it is difficult to deny the increasing problems faced in the north. Some who don’t accept the Prismatic Circle’s violent ways still work with them, trying to understand and prevent the Coldfire Crisis from spreading.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
efforts on trying to improve the moral fabric of the polis, hoping to create the ideal society, where people live together in peace, and where war and crime disappear. Uremideans. This school emphasizes
. Nyklean philosophers teach that reason or destiny underlies all of reality, so that everything that takes place must unfold just as it does. These philosophers train themselves to accept and endure
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
efforts on trying to improve the moral fabric of the polis, hoping to create the ideal society, where people live together in peace, and where war and crime disappear. Uremideans. This school emphasizes
. Nyklean philosophers teach that reason or destiny underlies all of reality, so that everything that takes place must unfold just as it does. These philosophers train themselves to accept and endure
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following points to guide the conversation: Ancient Djaynai was a wondrous place, its streets lined with alchemical lights and its people’s hearts gilded with the peace of free living. But the past
, let us partake in the night revelry!” The Night Revelry Djeneba dances into the crowd, away from the characters. Soon after, nearby musicians approach and encourage the characters to participate in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
following points to guide the conversation: Ancient Djaynai was a wondrous place, its streets lined with alchemical lights and its people’s hearts gilded with the peace of free living. But the past
, let us partake in the night revelry!” The Night Revelry Djeneba dances into the crowd, away from the characters. Soon after, nearby musicians approach and encourage the characters to participate in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature or event.
2 A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3 I never accept that I’m out of my depth.
4 I must know the answer to every secret
.
10 Spirits are drawn to me. I do all I can to help them find peace.
11 I use my cunning mind to solve mysteries and find justice for those who’ve been wronged.
12 I lost someone I care
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature or event.
2 A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3 I never accept that I’m out of my depth.
4 I must know the answer to every secret
.
10 Spirits are drawn to me. I do all I can to help them find peace.
11 I use my cunning mind to solve mysteries and find justice for those who’ve been wronged.
12 I lost someone I care
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
captured and taken to the duergar warehouse (area 5b). The svirfneblin don’t know why the duergar broke the peace in Mantol-Derith. If a duergar is captured and interrogated, he or she reveals that
. If the characters delay his departure, he gets angry at them and claims to be an expert Underdark guide, promising to lead them wherever they wish to go. If they accept his offer, he leads them to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
captured and taken to the duergar warehouse (area 5b). The svirfneblin don’t know why the duergar broke the peace in Mantol-Derith. If a duergar is captured and interrogated, he or she reveals that
. If the characters delay his departure, he gets angry at them and claims to be an expert Underdark guide, promising to lead them wherever they wish to go. If they accept his offer, he leads them to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bombastic arguments have drawn a small crowd of spectators. Three Arguments The crux of their arguments are as follows: The Athar vigorously asserts that the gods are false powers, pointing to their
afterward, a spectator in the crowd approaches the characters as a representative of that faction and invites them to the faction’s headquarters. None of You Are Right. If the characters conclude that no
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
battlefield. Strahd envied the love and attention his mother visited upon his brother, so in Barovia he remained. Peace made Strahd restless, and he began to feel like his best years were behind him
accept and love him. Tatyana hurled herself off a castle balcony to escape Strahd’s pursuit, plunging to her death. Treacherous castle guards, seizing the opportunity to rid the world of Strahd
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
battlefield. Strahd envied the love and attention his mother visited upon his brother, so in Barovia he remained. Peace made Strahd restless, and he began to feel like his best years were behind him
accept and love him. Tatyana hurled herself off a castle balcony to escape Strahd’s pursuit, plunging to her death. Treacherous castle guards, seizing the opportunity to rid the world of Strahd