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Returning 26 results for 'personality roles'.
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Backgrounds
Sword Coast Adventurer's Guide
assume roles of greater responsibility and prominence. You might be one of Candlekeep’s own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the
Personality Trait
1
I use polysyllabic words that convey the impression of great erudition.
2
I’ve read every book in the world’s greatest libraries—or I like to boast that I
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
inspiration. They suggest characteristics that an orc might possess.
Orc Personality Traits
d6
Personality Trait
1
I never relinquish my weapon.
2
I welcome any chance to prove my
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
personality. See the Player’s Handbook and “Alignment” in this chapter for more information. Personality With the NPC’s alignment and ability scores as a starting point, use the guidelines in the Player’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
personality. See the Player’s Handbook and “Alignment” in this chapter for more information. Personality With the NPC’s alignment and ability scores as a starting point, use the guidelines in the Player’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
form allows it to blend into almost any group or community, but its transformation doesn’t impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they
how to behave and speak authentically. Hedonistic Swindlers. Doppelgangers work alone or in small groups, with group roles shifting from con to con. While one doppelganger takes the place of a murdered
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
form allows it to blend into almost any group or community, but its transformation doesn’t impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they
how to behave and speak authentically. Hedonistic Swindlers. Doppelgangers work alone or in small groups, with group roles shifting from con to con. While one doppelganger takes the place of a murdered
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ornament in her hair. Personality Trait. “I have made subtle insults into an art form.” Ideal. “Any brute can frighten someone. To truly make someone fearful is a high art.” Bond. “I will do anything to
Infernal, and it describes a macabre process of stretching elven flesh over a frame made from blood-soaked wood. Personality Trait. “I despise the weak, and I love to inflict physical pain and violence
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ornament in her hair. Personality Trait. “I have made subtle insults into an art form.” Ideal. “Any brute can frighten someone. To truly make someone fearful is a high art.” Bond. “I will do anything to
Infernal, and it describes a macabre process of stretching elven flesh over a frame made from blood-soaked wood. Personality Trait. “I despise the weak, and I love to inflict physical pain and violence
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creating nonplayer characters in chapter 4 of the Dungeon Master’s Guide to detail the majordomo, giving this individual a vibrant personality and backstory. The majordomo’s goals should be aligned
band of ex-soldiers or reformed criminals) can add personality to the group. Consider using the rules in chapter 4 of the Dungeon Master’s Guide, applying the results of a single set of rolls to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creating nonplayer characters in chapter 4 of the Dungeon Master’s Guide to detail the majordomo, giving this individual a vibrant personality and backstory. The majordomo’s goals should be aligned
band of ex-soldiers or reformed criminals) can add personality to the group. Consider using the rules in chapter 4 of the Dungeon Master’s Guide, applying the results of a single set of rolls to the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
patron is the head of a country or other national body, they could oversee a powerful private division, a cult of personality, or an elaborate expedition. Also, consider the scale of your patron’s
—and if the latter, what happens if your work is exposed. The Sovereign Proxy Roles table suggests ways you might serve a sovereign and the backgrounds frequently associated with each role. Sovereign
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
patron is the head of a country or other national body, they could oversee a powerful private division, a cult of personality, or an elaborate expedition. Also, consider the scale of your patron’s
—and if the latter, what happens if your work is exposed. The Sovereign Proxy Roles table suggests ways you might serve a sovereign and the backgrounds frequently associated with each role. Sovereign
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, learn a secret, or unravel a cryptic prophecy. 9 Destiny Seeker: The item is convinced that it and its wielder have key roles to play in future events. 10 Creator Seeker: The item seeks its creator and
wants to understand why it was created. Conflict A sentient item has a will of its own, shaped by its personality and alignment. If its wielder acts in a manner opposed to the item's alignment or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, learn a secret, or unravel a cryptic prophecy. 9 Destiny Seeker: The item is convinced that it and its wielder have key roles to play in future events. 10 Creator Seeker: The item seeks its creator and
wants to understand why it was created. Conflict A sentient item has a will of its own, shaped by its personality and alignment. If its wielder acts in a manner opposed to the item's alignment or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fair compensation for their injuries. Others are professional courtroom operatives, going to extreme lengths to appear wronged in pursuit of a large payout. d8 Personality Trait
1 I can’t
of order! (Chaotic)
5 Humility. I’m just a small part of a larger whole. So is everyone else. (Neutral)
6 Responsibility. We all have our roles to play. I’ll hold up my end of the bargain
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fair compensation for their injuries. Others are professional courtroom operatives, going to extreme lengths to appear wronged in pursuit of a large payout. d8 Personality Trait
1 I can’t
of order! (Chaotic)
5 Humility. I’m just a small part of a larger whole. So is everyone else. (Neutral)
6 Responsibility. We all have our roles to play. I’ll hold up my end of the bargain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Detailed NPCs For NPCs who play larger roles in your adventures, allow more time to flesh out their histories and personalities. As you’ll see, ten sentences can sum up the main elements of a
of 10 Flaw or Secret In one sentence, describe the NPC’s flaw — some element of the character’s personality or history that could potentially undermine the character — or a secret that the NPC is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Detailed NPCs For NPCs who play larger roles in your adventures, allow more time to flesh out their histories and personalities. As you’ll see, ten sentences can sum up the main elements of a
of 10 Flaw or Secret In one sentence, describe the NPC’s flaw — some element of the character’s personality or history that could potentially undermine the character — or a secret that the NPC is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
you to do so. Beast Shapes Druid Level Known Forms Max CR Fly Speed 2 4 1/4 No 4 6 1/2 No 8 8 1 Yes Rules While Shape-Shifted. While in a form, you retain your personality, memories, and ability
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
you to do so. Beast Shapes Druid Level Known Forms Max CR Fly Speed 2 4 1/4 No 4 6 1/2 No 8 8 1 Yes Rules While Shape-Shifted. While in a form, you retain your personality, memories, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
you to do so. Beast Shapes Druid Level Known Forms Max CR Fly Speed 2 4 1/4 No 4 6 1/2 No 8 8 1 Yes Rules While Shape-Shifted. While in a form, you retain your personality, memories, and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
you to do so. Beast Shapes Druid Level Known Forms Max CR Fly Speed 2 4 1/4 No 4 6 1/2 No 8 8 1 Yes Rules While Shape-Shifted. While in a form, you retain your personality, memories, and ability
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, the emissary can merge with a mortal consciousness to create a larva mage. None of the original cultist’s personality survives the transformation; what emerges is wholly alien. Star Spawn Larva Mage
emaciated frames. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, the emissary can merge with a mortal consciousness to create a larva mage. None of the original cultist’s personality survives the transformation; what emerges is wholly alien. Star Spawn Larva Mage
emaciated frames. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players to embrace the roles and enjoy the concept of momentarily placing their NPC’s secret goal as a top priority. Players might be more willing to take this on if you let them know that the scenario
. Rala’s Secret. Rala’s secret triggers during this scene, and the character inside Rala’s body is momentarily overwhelmed by the doppelganger’s personality. Stealing Gorat’s key requires a Dexterity
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players to embrace the roles and enjoy the concept of momentarily placing their NPC’s secret goal as a top priority. Players might be more willing to take this on if you let them know that the scenario
. Rala’s Secret. Rala’s secret triggers during this scene, and the character inside Rala’s body is momentarily overwhelmed by the doppelganger’s personality. Stealing Gorat’s key requires a Dexterity