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Returning 28 results for 'pieces ignore'.
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places ignore
Aarakocra
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Elemental Evil Player's Companion
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
attaching pieces of the destroyed stone golem to itself. Swallowing the Runestone fragment allows the mad golem to ignore its Immutable Form trait and restores all its hit points. Characters who
has attached so many pieces of other Stonecloaks to itself that it has become a lumbering, 17-foot-tall amalgamation of stone torsos, limbs, and heads — all of which resemble parts of the Mad Mage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
deposited into the slot is forever lost, as the sinking stone crushes all to pieces. The gate opens easily from the other (east) side, and no special item is required to trigger its opening from that
door and pit have been reached, the characters will certainly expect the pit, and will be likely to bypass and ignore it. This carelessness would prevent them from examining the pit from within. On the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gorgons Bull-like Guardians with Petrifying Breath Habitat: Forest, Grassland, Hill; Treasure: Any Kai Carpenter A gorgon petrifies victims with its deadly breath, then tramples them to pieces
, creating a magical threat that can fill a structure and linger for years. When magic-users create gorgons, they often enchant them to ignore those who confront the creature with a specific command key
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
into her home. Read or paraphrase the following aloud to begin the adventure: The heat is impossible to ignore. Across the land, crops have withered, streams have turned to dust, and the locals swelter
ritual—might be preserved in the dragon’s lair. Go to Challidax’s lair, search for Elakdras’s body, and make a copy of the ritual. In return, I’ll pay you each 700 Gold Pieces. And should you find the
Magic Items
Infernal Machine Rebuild
finish a short rest, up to 100 silver pieces already in your possession become gold pieces, and up to 100 copper pieces become silver pieces.
All coins you touch become worthless tin.
27
first time is charmed by you until the end of your next turn.
50
When you touch a copper piece, it transmutes to become two copper pieces. You can duplicate a maximum of 1,000 coins this way
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, but Avarice makes it clear she is willing to ignore the rules if nobody lives to find out. When Vellynne leaves the meeting, Avarice sends her familiar out to spy on her rival and see if her demands
Vellynne Harpell is with them—she demands that they cast out her hated rival. If the characters oblige and banish Vellynne from their ranks, Avarice reciprocates by sharing 1d4 pieces of Ythryn lore
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stirges 20 1d4 pieces of broken, barnacle-encrusted statuary, each worth 50 gp; each weighing 1d4 × 5 pounds; and each depicting a weird alien creature, a long-forgotten god, or fragment thereof
characters can make a DC 13 group Dexterity (Stealth) check to slip past the stirges without disturbing them. If the group check succeeds, the stirges ignore the party. Otherwise, the stirges descend and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
can ignore the effect for 10 minutes. Creatures. Shadows swirling around a pillar coalesce into a wraith after a door other than a secret door is opened in this area. Another wraith emerges from
the undoing of Thay. He then turns on the Thayans here, whom he knows won’t stand down, and helps the characters fight. Afterward, Lahnis provides two pieces of lore and the attunements on his glyph
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
middle. 2nd-Level Characters. If the characters are 2nd level, two stirges clinging to the tunnel ceiling are disturbed if fighting breaks out in this area and join the battle. The stirges ignore the spore
amid the other pieces and breaks open, releasing a fire snake from this stony egg. Seeing the characters only as fuel, it attacks them at once. Breaking the fire crystal also reveals the reason the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pieces of wire, which it attempts to place into gaps between other wires set into the crumbling walls. Another metal door stands along the wall across from the end of the corridor.
Creatures. Four
other side of the room, and attacks in the second round of combat. Unless they are attacked first, the duodrones ignore the characters to start. But if combat with the swarms goes to three rounds, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
good enough for one character to say it for the whole group. The vines ignore the undead. Any non-undead creature in the room when the vines emerge must succeed on a DC 13 Dexterity saving throw or
nearby pillar, and the harvested plant starts to rapidly regrow. The skeletons ignore intruders unless they are attacked or damaged, in which case they all attack trespassers in the room. Two shambling
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
water, or 1 gallon as part of a short rest. Brewer’s Supplies Activity DC Detect poison or impurities in a drink 10 Identify alcohol 15 Ignore effects of alcohol 20 Calligrapher’s Supplies Calligraphy
includes cosmetics, hair dye, small props, and a few pieces of clothing. Deception. In certain cases, a disguise can improve your ability to weave convincing lies. Intimidation. The right disguise can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that damage, they instead ignore that vulnerability for this attack. Development. If the characters spend more than a few moments here, a faint blue light appears at the seam of the secret door to area
party enters and sees the rest of the room, read: A bench runs down the west wall of what seems to be a laboratory. On the bench are jars of powders and liquids and several pieces of chemical apparatus
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
into believing this lie become Indifferent toward that character. Taffy. Inside each of the three candy buckets are one hundred wrapped pieces of saltwater taffy. The characters can use the taffy to
facilitate consumption. The characters can use these candied apples to appease Bubba Wugga (see area C9). The dryads fight characters who ignore their command, but they allow children and animals to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in area P7. The latter two arm themselves and come quickly to investigate. Argus and Hamish ignore any ruckus that doesn’t sound dangerous, attributing it to Juliana and Orlando and leaving the young
worried families. Disturbance. Sounds of combat or other loud, alarming noises draw the attention of Argus and Hamish in area P7, who arm themselves and come quickly to investigate. The two ignore any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
gambling to talk to any characters who aren’t also in the game. A character who gambles can strike up a conversation at the table, learning three pieces of information for each game they play, chosen
fare looks particularly unhealthy, featuring questionable meats, past-their-prime vegetables, and copious amounts of lard. Skeletons come and go to pick up food and drop off dishes. They ignore any
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
area N4. Discovering the Ghost’s Identity. Characters who search this tomb for clues find the following pieces of information: Family Crest. Engraved on the lid of the sarcophagus is a coat of arms
twisted experiments (each uses the gray ooze stat block but is an Undead instead of Ooze). The masses ignore the room’s difficult terrain and attack if approached. N10: Crypt of the Silenced Singers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, protective aprons and helmets hang from hooks on the walls, and pieces of sheet metal and weapons are stacked up in the corners of the room.
The components of the Barn Door’s rocket engines were built
, though the skitterwidgets ignore commands spoken more than 30 feet away from them. The ring cannot control the kiddywidgets in area U2, even if they become skitterwidgets. A character needs to spend
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
if the effects of Charmayne’s ritual are undone. If the characters stay out of the kitchen and leave the hounds alone, Cinnabar and Sol ignore them and continue feeding on the cook and dishwasher they
souls trapped within it. These souls then travel to the afterlife. The Castle Falls. One minute after the heart dies and the void collapses, the floating pieces of Castle Cinis (areas S14–area S17
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
belongs to a Barovian man, woman, or child who was clearly torn to pieces by dire wolves. If the party is accompanied by Barovian scouts (see above), the scouts recognize the corpse as the person they
search of another way out, without hope of salvation. The skeletons ignore the characters unless attacked. If both the rider and its mount are destroyed, this encounter can’t occur again. The destruction
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crumbling and crooked, and the heaps of uncured pelts and hides strewn across the floor form a crude, foul-smelling carpet. Gnawed bones and broken crockery are scattered about, along with a few odd pieces of
to breathe underwater. Only two are here, since one troll guards area C15 at any given time. The trolls — named Gorgebelly, Marrowsucker, and Ninetooth — ignore goings-on in the dungeon around them
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
character reaches the bottom of the sinkhole, read: The sinkhole fissure ends at a level floor of worked stone. Dust, debris, rocks, and pieces of wood that once made up the walls and ceiling of the warehouse
breath weapon against the darkmantles because the weight of the boulders makes it hard for her to breathe. When the characters engage the darkmantles, the monsters ignore the dragon to focus on the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bandits joyride on riding horses stolen from a corral
4 2d4 Flaming Fist guards, off-duty or headed elsewhere, ignore obvious crimes
5 1d4 patriars (human nobles) and 2d8 guards
6 1d4
cold-storage facility where he’s using pieces harvested from victims and livestock to construct a ram-headed flesh golem. Little Calimshan Generations ago, a fleet of Calishite refugees fleeing war in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
party. If they attempt to leave before she finishes her sermon, or if they interrupt her frequently, she orders the reavers to keep them from leaving. She attacks if the characters ignore her
logbooks and manifests taken from plundered ships. The bandits report exactly what loot they take, but location descriptions are imprecise: for example, “wagonload of flour, near B.,” or “40 silver pieces
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pieces of wood and stone litter the floor.
If the characters haven’t already dealt with Kaz Hanar (see area A10), add the following: The colonnade ends at a walkway enclosing a step pyramid to the west
; range 120 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) lightning damage.
If the characters are disguised as air cultists, the cultists stationed here ignore them unless attacked
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
experiments with oztocanite in this room. As part of his experiments, Edino has bound the souls of Xeluan’s companions (from area X22) to four fist-sized pieces of oztocanite. One of these soul
spirits.”
The stone caskets contain the earthly remains (dust and bones) of Xeluan’s four companions and their loved ones. Angry Wraiths. If the characters ignore the warning and enter the crypt, four
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Whitkeep Hostel throw tomatoes at passersby who flaunt their wealth 3 1d4 bandits joyride on riding horses stolen from a corral 4 2d4 Flaming Fist guards, off-duty or headed elsewhere, ignore obvious
spends entirely too much time in the cult’s trophy locker, a cold-storage facility where he’s using pieces harvested from victims and livestock to construct a ram-headed flesh golem. Little Calimshan






