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Returning 35 results for 'plane agents and his choosing'.
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Magic Items
Dungeon Master’s Guide (2024)
directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31–40
A
makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature
Magic Items
Dungeon Master’s Guide (2024)
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
normal size and remains overgrown for 1 minute.
65–68
An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet
Monsters
Fizban's Treasury of Dragons
Immutable Form. The warbler is immune to any spell or effect that would alter its form.
Telepathic Bond. While the warbler is on the same plane of existence as its master, it can magically convey
throw or become charmed by the warbler for 1 minute. While charmed in this way, the creature is incapacitated and has a speed of 0.Metallic warblers resemble songbirds and serve as clandestine agents
Monsters
Keys from the Golden Vault
allow Prisoner 13 to communicate telepathically with each of these agents while they are both on the same plane of existence.
Mountain Tattoo. Prisoner 13’s AC includes her Constitution modifier
":"Antimagic Susceptibility", "rollDamageType":"bludgeoning"} bludgeoning damage on a hit.
Mindlink Tattoos. Prisoner 13 has telepathic links with dozens of agents operating throughout the land. The links
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(the hand is invisible)
3/day each: levitate (self only), nondetection (self only)
1/day each: Bigby's hand, mass suggestion, plane shift, telekinesisParry. The githyanki adds 5 to its AC against one
melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.The githyanki can take 3 legendary actions, choosing from the options below. Only one
Monsters
Eberron: Rising from the Last War
by Mordakhesh: acid, cold, fire, lightning, poison, or thunder.Mordakhesh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only
“speaker” of his imprisoned master, Rak Tulkhesh, and he seeks to free his lord by bathing the world in blood. Like a spider with multiple webs, he has agents and pawns (which he calls his “claws
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: banishment, calm emotions, create food and water, greater restoration, plane shift, protection from evil and good, revivify, wind walkThe ki-rin can take 3 legendary actions, choosing from the options
are commanded; a ki-rin from an Upper Plane might venture to the Material Plane on a mission, usually as a scout, a messenger, or a spy. A ki-rin living on the Material Plane claims a territory to watch
Backgrounds
Wayfinder's Guide to Eberron
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency
Monsters
Guildmasters’ Guide to Ravnica
Mount. If the specter isn’t mounted, it can use a bonus action to magically teleport onto its gloamwing mount, provided the specter and the gloamwing are on the same plane of existence. When it
gloamwings. They are fearsome agents of House Dimir, protecting the territory and interests of that guild — particularly the neighborhood of Nightveil, from which the specters get their name
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency
Backgrounds
Wayfinder's Guide to Eberron
agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency.
2
I
Monsters
Princes of the Apocalypse
Lair
Ogrémoch is normally found in the depths of elemental earth, choosing caverns with black crystals and jagged rock spikes to serve as his throne room. He can enter the Material Plane
disappear if Ogrémoch is reduced to 0 hit points.Ogrémoch can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
Monsters
Fizban's Treasury of Dragons
the spellcasting ability (spell save DC 26, +18;{"diceNotation":"1d20+18","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attack):
1/day each: dispel magic, forcecage, plane shift
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The cone doesn’t function while the eye is closed or while the dreadnought is blinded.
Astral Entity. The dreadnought can’t leave the Astral Plane, nor can it be banished or otherwise
transported out of that plane.
Demiplanar Donjon. Anything the dreadnought swallows is transported to a demiplane that can be entered by no other means except a wish spell or the dreadnought’s
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency
Monsters
Fizban's Treasury of Dragons
the spellcasting ability (spell save DC 26, +18;{"diceNotation":"1d20+18","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attack):
1/day each: dispel magic, forcecage, plane shift
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
Monsters
Fizban's Treasury of Dragons
the spellcasting ability (spell save DC 26, +18;{"diceNotation":"1d20+18","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attack):
1/day each: dispel magic, forcecage, plane shift
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
Monsters
Eberron: Rising from the Last War
slot): plane shiftMultiattack. The councilor makes two Radiant Touch attacks.
Radiant Touch. Melee Spell Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Radiant Touch"} to hit
slot level above 5th.The councilor can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature&rsquo
Monsters
The Book of Many Things
action)The hag can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The hag regains
action again.Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
Monsters
Guildmasters’ Guide to Ravnica
magically teleport onto the creature serving as its mount, provided the archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount along with any
is immune to the archon’s Pacifying Presence for the next 24 hours.The archon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
Monsters
Journeys through the Radiant Citadel
spellcasting ability (spell save DC 17):
At-will: control water, fog cloud
1/day: greater restorationThe riverine can take 3 legendary actions, choosing from the options below. Only one legendary action
, and worshipers act as agents between the river spirits and the people who revere them. These temples often become the home of the riverine itself, serving as its lair, though other nexuses of power
Monsters
Fizban's Treasury of Dragons
the spellcasting ability (spell save DC 26, +18;{"diceNotation":"1d20+18","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attack):
1/day each: dispel magic, forcecage, plane shift
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
Monsters
Fizban's Treasury of Dragons
the spellcasting ability (spell save DC 26, +18;{"diceNotation":"1d20+18","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attack):
1/day each: dispel magic, forcecage, plane shift
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
invulnerability, plane shift, wall of forceThe githzerai can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
unformed substance of their adopted plane with a thought.
Githzerai
Githzerai are otherworldly folk with psionic powers who share an ancestral link to githyanki. The githzerai followers of the great
Backgrounds
Wayfinder's Guide to Eberron
agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency.
2
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve
Backgrounds
Wayfinder's Guide to Eberron
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve
Monsters
Princes of the Apocalypse
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Olhydra regains spent legendary actions at the
":"4d10","rollType":"damage","rollDamageType":"acid"} acid damage at the start of its turn.Olhydra’s Lair
The Princess of Evil Water is native to the Elemental Plane of Water, where she can be found
Monsters
Fizban's Treasury of Dragons
emotions, dispel magic, invisibility, revivifyThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at one time and only at the end of
Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often lose track of whether I’m in the Feywild or on the Material Plane.
2
I have
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem
dragons often work together, with emerald dragons tracking the source of an incursion while sapphire dragons plan and execute a decisive purge—or recruit agents to do it for them.
Emerald
Monsters
The Book of Many Things
, Dispel Magic, Invisibility
1/day each: Mass Cure Wounds, RevivifyPazrodine can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at
Feywild and the Material Plane. Moonstone dragons are detailed further in Fizban’s Treasury of Dragons.
Pazrodine never stays in one place for long, and she wants to see all the wonders the Feywild
Monsters
Fizban's Treasury of Dragons
, invisibility, revivifyThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at one time and only at the end of another creature’s
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often lose track of whether I’m in the Feywild or on the Material Plane.
2
I have been known to throw