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Returning 35 results for 'planes aims and his call'.
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planes arms and his call
Classes
Player’s Handbook
Call on the Power of the Heavens
Your pact draws on the Upper Planes, the realms of everlasting bliss. You might enter an agreement with an empyrean, a couatl, a sphinx, a unicorn, or another
heavenly entity. Or you might call on numerous such beings as you pursue goals aligned with theirs. Your pact allows you to experience a hint of the holy light that illuminates the multiverse.
Classes
Player’s Handbook
Make a Deal with the Lower Planes
Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus
; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by the extent to which you strive against those aims.
Species
Player’s Handbook
Tieflings are either born in the Lower Planes or have fiendish ancestors who originated there. A tiefling (pronounced TEE-fling) is linked by blood to a devil, a demon, or some other Fiend. This
connection to the Lower Planes is the tiefling’s fiendish legacy, which comes with the promise of power yet has no effect on the tiefling’s moral outlook.
A tiefling chooses whether to
Species
Player’s Handbook
to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence
example, they call themselves sun or moon elves in the Forgotten Realms setting, Silvanesti and Qualinesti in the Dragonlance setting, and Aereni in the Eberron setting
Wood Elves
Wood elves carry the
Classes
Player’s Handbook
explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their
mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.
Most Wizards share a scholarly approach to magic. They examine the theoretical
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in
life.
Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged
Monsters
Curse of Strahd
nameless holy figure, whom others call the Abbot, was drawn to the abbey after Saint Markovia died by Strahd's hand. He sought to restore the abbey after it fell to corruption, but was himself
hundred years ago, the deva was sent from the Upper Planes to honor the legacy of Saint Markovia. He reopened the abbey and began tending to the physically and mentally ill. In so doing, he hoped to bring
Monsters
The Book of Many Things
Devotion’s Call (1/Day). The medusa can cast the Resurrection spell, requiring no material components and using Wisdom as the spellcasting ability.
Legendary Resistance (4/Day). If the medusa
champions, and train them to fight in a war.
5
Tend a sacred beacon fed by the Outer Planes, sending embers of that beacon to the corners of the world to maintain a divine shroud.
6
Watch the
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurer’s chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
translated as “flying rock,” and battles between aarakocra and gargoyles have raged across the Elemental Planes of Earth and Air, occasionally spilling into a world on the Material Plane. Aarakocra
The Fiend
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all
monsters
":"1d8+3", "rollType":"damage", "rollAction":"Staff", "rollDamageType":"Necrotic"} Necrotic damage.
Call the Rot (Requires Hunting Horn; Recharge 5–6;{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Call the Rot"}). Constitution Saving Throw: DC 13, each creature in a 30- foot Cone. Failure: 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Call the Rot
monsters
Call of Cthulhu
These gigantic octopoid beings resemble tiny versions of Cthulhu itself, yet their smaller stature still towers well over mortal creatures. Not all the inhabitants of R’lyeh were
agents in the world. They venture forth from the ocean depths when called by a cult of Cthulhu, protecting the cult from its enemies and lending the Mythos lore needed to enact the cult’s aims
Berbalang
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in life.
Speakers of the Dead
. Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to
backgrounds
Upper Planes, and paragons of order or benevolence. Many can be overbearing and uncompromising.
Fiend (Demon). Creatures of utter evil and destruction that want to see all worlds and planes burn.
Fiend
, surrogate family. Consider if your character agrees with the aims of the cult, if they fled the group, or if they remain for infiltration purposes.
Suggested Story Threads. The Cultist Story Threads
monsters
Cthulhu for a glorious resurrection when the stars and the earth might once more be ready...
—H.P. Lovecraft, The Call of Cthulhu
These gigantic octopoid beings resemble tiny versions of Cthulhu
cult of Cthulhu, protecting the cult from its enemies and lending the Mythos lore needed to enact the cult’s aims. Invariably, when one of those horrors appears, the Cthulhu cult is on the rise in
magic-items
30 feet of you.
You can read and write Abyssal and Infernal.
If you can cast spells, you always have guidance, detect magic, locate object, fly, divination, contact deity, and call deity prepared
door, a parchment covered with strange runes, or anything else that holds a secret is an irresistible lure to you.
Lore: The Book of Dzyan allows you to automatically succeed all DC 25 or lower checks made to learn about creatures of the planes.
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
The ghastly Wand of Orcus rarely leaves Orcus’s side. The device, as evil as its creator, shares the demon lord’s aims to snuff out the lives of all living things and bind the Material
spells using 2 fewer charges (minimum of 0).
Call Undead. While you are holding the wand, you can use an action to conjure skeleton;skeletons and zombie;zombies, calling forth as many of them as you
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit most from a mace to the head, clerics depend on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of
temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1). Dark One’s Own Luck Starting at 6th level, you can call on your patron to alter fate in your favor. When you make
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of
hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1). Dark One’s Own Luck Starting at 6th level, you can call on your patron to alter fate in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of
temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1). Dark One’s Own Luck Starting at 6th level, you can call on your patron to alter fate in your favor. When you make
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Fiend You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of
hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1). Dark One’s Own Luck Starting at 6th level, you can call on your patron to alter fate in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus
; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus
; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by
Wizard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Planar Adventuring In real-world myths, legends, and literature, venturing onto other planes of existence isn’t simply a matter of visiting an unusual environment inhabited by strange creatures; it’s
a journey with meaning expressed through layers of symbol and metaphor. Adventuring on the planes of the D&D cosmology is an opportunity to craft similarly meaningful and profound journeys. Planar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Planar Adventuring In real-world myths, legends, and literature, venturing onto other planes of existence isn’t simply a matter of visiting an unusual environment inhabited by strange creatures; it’s
a journey with meaning expressed through layers of symbol and metaphor. Adventuring on the planes of the D&D cosmology is an opportunity to craft similarly meaningful and profound journeys. Planar
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Plants Plants in the Outlands often grow to incredible size, produce remarkable flowers or fruit, and exhibit bizarre shapes and colors. Regions influenced by other planes are typically first
recognizable by the effect those planes have on vegetation. Outlands Plants d4 Encounter 1 A young treant wants to put down roots. It asks the characters to help it travel around the Outlands so it can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Plants Plants in the Outlands often grow to incredible size, produce remarkable flowers or fruit, and exhibit bizarre shapes and colors. Regions influenced by other planes are typically first
recognizable by the effect those planes have on vegetation. Outlands Plants d4 Encounter 1 A young treant wants to put down roots. It asks the characters to help it travel around the Outlands so it can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes. History. Your Intelligence (History) check
dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes. History Your Intelligence (History) check
it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes. History Your Intelligence (History) check
it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes. History. Your Intelligence (History) check
dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
difficult to determine who’s in an area of effect and who isn’t. The easiest way to address such uncertainty is to go with your gut and make a call. If you would like more guidance, consider using the
(100-foot line) at some ogres and hobgoblins, and you could use the table to say four of the monsters are targeted (100 ÷ 30 = 3.33, rounded up to 4). This approach aims at simplicity instead of spatial precision. If you prefer more tactical nuance, consider using miniatures.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
difficult to determine who’s in an area of effect and who isn’t. The easiest way to address such uncertainty is to go with your gut and make a call. If you would like more guidance, consider using the
(100-foot line) at some ogres and hobgoblins, and you could use the table to say four of the monsters are targeted (100 ÷ 30 = 3.33, rounded up to 4). This approach aims at simplicity instead of spatial precision. If you prefer more tactical nuance, consider using miniatures.