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Returning 35 results for 'planes alone'.
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Backgrounds
Planescape: Adventures in the Multiverse
the multiverse, one must act on instinct alone.
Feature: Conviction
You gain the Scion of the Outer Planes feat. In addition, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members.
Prerequisite: Planescape Campaign
You subscribe to a philosophy that seeks to understand the nature of the planes or some hidden truth of the multiverse. You draw strength from your conviction and
Monsters
Fizban's Treasury of Dragons
psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws
also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to
Backgrounds
Baldur’s Gate: Descent into Avernus
souls who manage to find isolation amid its tumult.
You lived in seclusion — either in a sheltered community such as a monastery, or entirely alone—for a formative part of your life. In your
powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the
Hermit
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
You lived in seclusion—either in a sheltered community such as a monastery, or entirely alone—for a formative part of your life. In your time apart from the clamor of society, you found
seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
, accepting that it would molder and dissolve to dust while he traveled the planes as a disembodied consciousness. If the skull that was his last physical remains was ever disturbed, its gems would claim the
assume a wraithlike form. The skull then emits a terrifying howl that can slay the weak-hearted and leave others trembling with fear. Left alone, it sinks back down and returns to the empty peace of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Zaythir is a scholar of the planes who studies the Outlands and the planes beyond. She has guarded the walking castle alone for years. The Castellan. This magical being is Zaythir’s companion and the
they can. Robson Michel The githzerai Zaythir uses the Castellan to set the walking castle’s course across the Outlands Zaythir Zaythir is a patient scholar of the planes who rarely shows extremes of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Zaythir is a scholar of the planes who studies the Outlands and the planes beyond. She has guarded the walking castle alone for years. The Castellan. This magical being is Zaythir’s companion and the
they can. Robson Michel The githzerai Zaythir uses the Castellan to set the walking castle’s course across the Outlands Zaythir Zaythir is a patient scholar of the planes who rarely shows extremes of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Humanoids Humanoids from across the planes travel the Outlands and number among the most common inhabitants of the gate-towns. Outlands Humanoids d4 Encounter 1 The characters need to find a
wandering priest who alone knows the ritual necessary to open a specific portal. 2 Several gnome mages seek help recovering their walking castle from a band of aggressive, spine-covered lizardfolk
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Humanoids Humanoids from across the planes travel the Outlands and number among the most common inhabitants of the gate-towns. Outlands Humanoids d4 Encounter 1 The characters need to find a
wandering priest who alone knows the ritual necessary to open a specific portal. 2 Several gnome mages seek help recovering their walking castle from a band of aggressive, spine-covered lizardfolk
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Traversing the Astral Sea The Astral Sea not only has gravity (see “Gravity Planes” above) but also breathable, comfortable air. But is the air real, or does this heavenly realm merely trick
most of their time on the Astral Plane. For this reason, astral travelers avoid using years as a measurement of time.
Travel by Thought Alone A creature doesn’t need a vessel to travel through the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
. Creatures and objects in Wildspace age normally and are effectively on both of those planes at once. If you were to leave your home world and continue outward until you neared the edge of your
Astral Sea with the power of your mind alone, though many astral voyagers wisely travel in well-armed ships, for this place is the home of a host of fearsome creatures. Here travelers might find the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Traversing the Astral Sea The Astral Sea not only has gravity (see “Gravity Planes” above) but also breathable, comfortable air. But is the air real, or does this heavenly realm merely trick
most of their time on the Astral Plane. For this reason, astral travelers avoid using years as a measurement of time.
Travel by Thought Alone A creature doesn’t need a vessel to travel through the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
. Creatures and objects in Wildspace age normally and are effectively on both of those planes at once. If you were to leave your home world and continue outward until you neared the edge of your
Astral Sea with the power of your mind alone, though many astral voyagers wisely travel in well-armed ships, for this place is the home of a host of fearsome creatures. Here travelers might find the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Halaster tapped into his immense power to summon beings from other planes of existence to help him build a wizard’s tower to dwarf all other wizard’s towers. But as the seasons wore on, the Seven saw
less and less of their enigmatic master. Halaster continued to use fell creatures from distant planes for tunneling and other construction beneath his tower, and the wizard kept the nature of most of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure, trapping them there. After Thalivar mysteriously disappeared, the people
of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The creatures sealed within
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Halaster tapped into his immense power to summon beings from other planes of existence to help him build a wizard’s tower to dwarf all other wizard’s towers. But as the seasons wore on, the Seven saw
less and less of their enigmatic master. Halaster continued to use fell creatures from distant planes for tunneling and other construction beneath his tower, and the wizard kept the nature of most of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure, trapping them there. After Thalivar mysteriously disappeared, the people
of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The creatures sealed within
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
placed on her to be someone other than herself.
One afternoon, as Asteria swam alone as a reprieve from her peers, a rip current swallowed her. Waves battered her against the rocks, then carried
her unconscious body far from the kingdom’s shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryale’s anxiety (she was painfully aware that even kind folk feared her
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
placed on her to be someone other than herself.
One afternoon, as Asteria swam alone as a reprieve from her peers, a rip current swallowed her. Waves battered her against the rocks, then carried
her unconscious body far from the kingdom’s shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryale’s anxiety (she was painfully aware that even kind folk feared her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Planar Philosopher Prerequisite: Planescape Campaign You subscribe to a philosophy that seeks to understand the nature of the planes or some hidden truth of the multiverse. You draw strength from
worth of coins from different worlds and planes Sigil Faction Affinities Faction Skill Athar Religion Bleak Cabal Insight Doomguard Nature Fated Intimidation Fraternity of Order History Hands of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Planar Philosopher Prerequisite: Planescape Campaign You subscribe to a philosophy that seeks to understand the nature of the planes or some hidden truth of the multiverse. You draw strength from
worth of coins from different worlds and planes Sigil Faction Affinities Faction Skill Athar Religion Bleak Cabal Insight Doomguard Nature Fated Intimidation Fraternity of Order History Hands of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
center to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
disappeared, the people of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors d100 Rumor 1–15 The Barrier Peaks have long been damned, ever since a craft of some kind crashed there ages ago. A ship that could navigate the very planes, it was. Things that should not
exist escaped from its hold and now populate the mountains. 16–25 Kwalish did not perish on his expedition. He alone survived, taking shelter in some complex he found in the peaks. 26–30 Fey woods
Compendium
- Sources->Dungeons & Dragons->Divine Contention
center to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
disappeared, the people of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
disappeared, the people of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
to conduct his mystical studies. The House of Thalivar was topped with a planar beacon that lured creatures from other planes into the structure and trapped them there. After Thalivar mysteriously
disappeared, the people of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors d100 Rumor 1–15 The Barrier Peaks have long been damned, ever since a craft of some kind crashed there ages ago. A ship that could navigate the very planes, it was. Things that should not
exist escaped from its hold and now populate the mountains. 16–25 Kwalish did not perish on his expedition. He alone survived, taking shelter in some complex he found in the peaks. 26–30 Fey woods
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
leaves behind the talisman of the sphere. One Pixel Brush Dragons from across the planes visit the Mausoleum of Chronepsis, seeking to learn the secrets of fate The Witch and the Wyrmling This encounter
others from seeing her eyes. She demands the characters give back her property. If asked, she shares the following details: She is Trikante, one of the greatest magical researchers the planes have ever
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
strike and strike hard, but they leave the orcs alone in their mountains and don’t disturb dragons in their slumber. After Helm’s Hold, Javen found this philosophy flawed. Evils unlooked for can breed
corrupting influences of alien planes. Javen says he was ruminating on this when he received a sign of Helm’s return. In the main chapel, the faithful had erected a new symbol of Helm after the last had
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Planes. The nameless horror called the Elder Elemental Eye perverts natural elements, limiting them to their most destructive aspects in a way that appeals to giants who are disposed toward evil
. Cult of Evil Fire. Fire giants who join Imix’s cult yearn to burn away the impurities of the world in volcanic eruptions and uncontrolled fires, creating a wasteland of ash ruled by fiery Imix alone
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Planes. The nameless horror called the Elder Elemental Eye perverts natural elements, limiting them to their most destructive aspects in a way that appeals to giants who are disposed toward evil
. Cult of Evil Fire. Fire giants who join Imix’s cult yearn to burn away the impurities of the world in volcanic eruptions and uncontrolled fires, creating a wasteland of ash ruled by fiery Imix alone
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
strike and strike hard, but they leave the orcs alone in their mountains and don’t disturb dragons in their slumber. After Helm’s Hold, Javen found this philosophy flawed. Evils unlooked for can breed
corrupting influences of alien planes. Javen says he was ruminating on this when he received a sign of Helm’s return. In the main chapel, the faithful had erected a new symbol of Helm after the last had
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
leaves behind the talisman of the sphere. One Pixel Brush Dragons from across the planes visit the Mausoleum of Chronepsis, seeking to learn the secrets of fate The Witch and the Wyrmling This encounter
others from seeing her eyes. She demands the characters give back her property. If asked, she shares the following details: She is Trikante, one of the greatest magical researchers the planes have ever
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fiends. Both types of creatures are associated with metaphysical planes of existence—specifically the Outer Planes—that embody certain alignments. For example, most devils hail from the Nine Hells, a
Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate with one another.
Standard Languages Language Typical
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fiends. Both types of creatures are associated with metaphysical planes of existence—specifically the Outer Planes—that embody certain alignments. For example, most devils hail from the Nine Hells, a
Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate with one another.
Standard Languages Language Typical