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Returning 11 results for 'plants ignore'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Luminescent, fern-like plants sprouting from the mud fill this area with dim light.
Severed Limb. Part of the ledge wall is stained with blood. Directly below the stain, a severed leg wearing a sturdy boot
rescue his cousin, Agorra, who was “bewitched by the serpents.” 4b. Shambling Mounds Any character who succeeds on a DC 12 Wisdom (Perception) check is not surprised when three shambling mounds attack. The shambling mounds chase creatures through the mud but ignore creatures atop the ledge.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Deadly Touch d6 Manifestation
1 Your body is alchemically or biologically altered, infusing you with deadly chemicals.
2 The magic of a slighted druid or fey makes small plants wither
). Inescapable Death. When you hit a target with an attack roll and deal necrotic damage, you ignore the target’s resistance to that damage. Withering Contact. When you start your turn grappling a creature or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
imprisonment and disgrace in Omu, only when his ashes were brought to the garden for interment, as was his dying wish. Zalkoré cultivates hallucinogenic plants in the garden, because only in their
. Colorful parrots and canaries flock to the garden’s great variety of plants, some of which are hostile toward visitors. Finally, brave Chultans sometimes seek out Zalkoré as a sort of jungle mystic
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, noxious-looking burst of gas.
Twenty gas bats—bloated, chiropteran plants propelled by embarrassing-sounding emissions—float above this futuristic taproom, where androids and crew once shared drinks
together. Each bat uses the gas spore stat block, but its size is Tiny. The bats ignore most entrants but abhor light. If the characters enter with a source of bright light or activate the room’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
water, or 1 gallon as part of a short rest. Brewer’s Supplies Activity DC Detect poison or impurities in a drink 10 Identify alcohol 15 Ignore effects of alcohol 20 Calligrapher’s Supplies Calligraphy
identify plants and safely collect their useful elements. Components. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chwinga A chwinga is a tiny elemental spirit that lives in plants, rocks, and rivers far from civilization. Those found in cold climates also live in ice and snow. Painfully shy, chwingas prefer to
: You and your allies within 15 feet of you ignore difficult terrain caused by snow or ice. You can see through areas heavily obscured by snow to a distance of 60 feet. You are immune to the effects
Magic Items
Infernal Machine Rebuild
any text.
You lose the ability to speak any language. This has no effect on casting spells with verbal components.
31
You can cast the speak with plants spell three times.
Your skin turns
on a d20, you have disadvantage on your next d20 roll.
43
Grass, moss, and flowers instantly grow in your footsteps. You are also unaffected by difficult terrain created by plants.
Any harm that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
good enough for one character to say it for the whole group. The vines ignore the undead. Any non-undead creature in the room when the vines emerge must succeed on a DC 13 Dexterity saving throw or
scent of decaying plants hangs over an underground garden. White vines, trembling as if touched by an unfelt breeze, twine around cracked pillars that glow with pale light. Between the pillars, ashen
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
in the adventure for inspiration. Flauma is pleased to see new playthings, and as long as the characters appease her, she doesn’t cry. If they ignore her, hurt her, or make her angry, she sobs and
simple underground chamber holds extra bags of feed, cured meats, fertilizer, and other supplies for growing and tending plants.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
intricate, abstruse patterns nearby. 19–27 Local plants and animals share a malevolent intelligence. Roll a d6. On a 1–2, an insect plague spell is centered on one random creature in the region. On a 3–4
insects become the dominant species in an area, consuming plants and animals, creating elaborate hives or tunnels, and infesting structures and the earth. The following effects represent a region
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
” section), and has counter-bribed the militia that Dory has paid off, so that they ignore calls for help from the warehouse. No patrol ever arrives, forcing Mr. Dory to rely solely on his own guards and
. See the “Temple of Tharizdun” section in part 4 for more information. D9. Dory’s Chamber The air here is thick with clouds of steam scented by cloves, cinnamon, and ginger. Strange plants hang from






