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Returning 35 results for 'poison revives'.
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Monsters
Monster Manual
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Hellish Restoration"} days unless it is
Slime"}, reach 5 ft. Hit: 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Vile Slime", "rollDamageType":"Poison"} Poison damage.Fire, PoisonCold
Monsters
Monster Manual
Hellish Restoration. If the swarm dies in the Nine Hells, it revives with all its Hit Points in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Hellish Restoration"} days unless it is
", "rollDamageType":"Poison"} Poison damage, or 9 (2d6 + 2);{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Vile Slime", "rollDamageType":"Poison"} Poison damage if the swarm is Bloodied.Fire, PoisonBludgeoning, Cold, Piercing, Slashing
Monsters
Monster Manual
Fiendish Restoration. If the arcanaloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly and revives with all its Hit Points in Gehenna.
Magic Resistance. The
Claw action.
The tome has AC 17; HP 35; and Immunity to Necrotic, Poison, and Psychic damage. The tome regains all its Hit Points at the end of every turn, but it turns to dust if reduced to 0 Hit
Monsters
Domains of Delight: A Feywild Accessory
Fey Rebirth. If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Fey Rebirth (Days)"} days later in a safe
or surfaces. Each section has AC 12; 20 hit points; vulnerability to fire damage; and immunity to bludgeoning, poison, and psychic damage.
A hut small enough to fit in a 10-foot cube. The hut comes
Monsters
Vecna: Eve of Ruin
blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Strength of the Night"} nights in an unoccupied space in
strength.Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksChange Shape. Kas transforms into a Medium cloud of mist. While in this form, Kas has a flying speed of 20 feet, can hover, and
Monsters
Van Richten’s Guide to Ravenloft
receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the
poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest uses Fire Ray twice.
Fire Ray. Ranged Spell
Monsters
Van Richten’s Guide to Ravenloft
of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points
point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s
Monsters
Van Richten’s Guide to Ravenloft
priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent
it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest attacks twice.
Soul Blade. Melee
Monsters
Van Richten’s Guide to Ravenloft
boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body must be
destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit points, but
Monsters
Van Richten’s Guide to Ravenloft
a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo
of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison
Monsters
Van Richten’s Guide to Ravenloft
. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To
15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest attacks twice.
Soul Blade
Monsters
Van Richten’s Guide to Ravenloft
receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s
body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save
Int 13 +1 +1
Wis 16 +3 +6
Cha 18 +4 +7
Resistances Necrotic, Psychic
Immunities Poison; Charmed, Exhaustion, Frightened, Paralyzed
revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another group of corpses elsewhere on the same plane of existence; it now looks
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mod Save
Int 1 −5 −5
Wis 12 +1 +1
Cha 3 −4 −4
Resistances Bludgeoning, Cold, Piercing, Slashing
Immunities Fire, Poison; Charmed, Frightened, Grappled, Paralyzed
)
Traits
Hellish Restoration. If the swarm dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mod Save
Int 1 −5 −5
Wis 12 +1 +1
Cha 3 −4 −4
Resistances Bludgeoning, Cold, Piercing, Slashing
Immunities Fire, Poison; Charmed, Frightened, Grappled, Paralyzed
)
Traits
Hellish Restoration. If the swarm dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Psychic
Immunities Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Truesight 60 ft.; Passive Perception 14
Languages
fails and is wasted.
Undead Restoration. If the revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another Gargantuan object or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Wis 11 +0 +0
Cha 3 −4 −4
Resistances Cold
Immunities Fire, Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception
10
Languages Understands Infernal but can’t speak
CR 0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save
Int 13 +1 +1
Wis 16 +3 +6
Cha 18 +4 +7
Resistances Necrotic, Psychic
Immunities Poison; Charmed, Exhaustion, Frightened, Paralyzed
revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another group of corpses elsewhere on the same plane of existence; it now looks
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Wis 11 +0 +0
Cha 3 −4 −4
Resistances Cold
Immunities Fire, Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception
10
Languages Understands Infernal but can’t speak
CR 0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
18 +4 +7
Ability Score Mod Save
Int 13 +1 +1
Wis 16 +3 +6
Cha 18 +4 +7
Resistances Necrotic, Psychic
Immunities Poison; Charmed, Exhaustion, Frightened
Hit Points and doesn’t regenerate.
Undead Restoration. If the revenant dies, it revives 24 hours later in a different body unless Dispel Evil and Good is cast on its corpse. If it revives, it animates
Compendium
- Sources->Dungeons & Dragons->Monster Manual
18 +4 +7
Ability Score Mod Save
Int 13 +1 +1
Wis 16 +3 +6
Cha 18 +4 +7
Resistances Necrotic, Psychic
Immunities Poison; Charmed, Exhaustion, Frightened
Hit Points and doesn’t regenerate.
Undead Restoration. If the revenant dies, it revives 24 hours later in a different body unless Dispel Evil and Good is cast on its corpse. If it revives, it animates
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Psychic
Immunities Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Truesight 60 ft.; Passive Perception 14
Languages
fails and is wasted.
Undead Restoration. If the revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another Gargantuan object or
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Languages Common, Druidic, Sylvan
Challenge 10 (5,900 XP) Proficiency Bonus +4
Fey Rebirth. If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4 days later in a safe
walls or surfaces. Each section has AC 12; 20 hit points; vulnerability to fire damage; and immunity to bludgeoning, poison, and psychic damage. A hut small enough to fit in a 10-foot cube. The hut
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Languages Common, Druidic, Sylvan
Challenge 10 (5,900 XP) Proficiency Bonus +4
Fey Rebirth. If Yarnspinner dies in his Domain of Delight, he revives with all his hit points 1d4 days later in a safe
walls or surfaces. Each section has AC 12; 20 hit points; vulnerability to fire damage; and immunity to bludgeoning, poison, and psychic damage. A hut small enough to fit in a 10-foot cube. The hut
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
return petrified creatures to flesh and life. Unfortunately for such a victim, any parts lost in stone form remain absent if the creature revives. Revivification using the oil is impossible if a vital part
basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
return petrified creatures to flesh and life. Unfortunately for such a victim, any parts lost in stone form remain absent if the creature revives. Revivification using the oil is impossible if a vital part
basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages Understands Infernal but can’t speak
CR 0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages Understands Infernal but can’t speak
CR 0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Poison; Charmed, Poisoned
Senses Truesight 120 ft.; Passive Perception 17
Languages All; telepathy 120 ft.
CR 12 (XP 8,400; PB +4)
Traits
Fiendish Restoration. If the arcanaloth dies
outside Gehenna, its body dissolves into ichor, and it gains a new body instantly and revives with all its Hit Points in Gehenna.
Magic Resistance. The arcanaloth has Advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Poison; Charmed, Poisoned
Senses Truesight 120 ft.; Passive Perception 17
Languages All; telepathy 120 ft.
CR 12 (XP 8,400; PB +4)
Traits
Fiendish Restoration. If the arcanaloth dies
outside Gehenna, its body dissolves into ichor, and it gains a new body instantly and revives with all its Hit Points in Gehenna.
Magic Resistance. The arcanaloth has Advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this
immunity to poison and psychic damage. It regains all its hit points at the end of every combatant’s turn.
Actions
Multiattack. The priest makes two attacks.
Soul Blade. Melee Weapon Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this
immunity to poison and psychic damage. It regains all its hit points at the end of every combatant’s turn.
Actions
Multiattack. The priest makes two attacks.
Soul Blade. Melee Weapon Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft
, and he drinks blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100 nights in an unoccupied space in Tovag, his Domain of Dread. He can be permanently destroyed only by
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft
, and he drinks blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100 nights in an unoccupied space in Tovag, his Domain of Dread. He can be permanently destroyed only by
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body
must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit