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Returning 35 results for 'possess advanced and his choose'.
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Spells
Player’s Handbook
object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as
;Permanent circle” means a permanent teleportation circle whose sigil sequence you know.
“Linked object” means you possess an object taken from the desired destination within the last
Monsters
Phandelver and Below: The Shattered Obelisk
Legendary Resistance (2/Day). When Ruxithid fails a saving throw, he can choose to succeed instead.
Mental Fortitude. Ruxithid has advantage on saving throws against the charmed and frightened
, but the goblins remained, sequestered from the rest of the world until recently when the mind flayer fanatics called on them. Some of these goblins’ descendants possess psionic powers, as
Monsters
Storm King's Thunder
resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand
and respect a shaman’s power.
An Uthgardt shaman must possess a sacred bundle to cast spells. A sacred bundle is made up of sticks, bones, feathers, tufts of fur, and stones that have been &ldquo
Species
Van Richten’s Guide to Ravenloft
can choose one of the following lineages. If you choose a lineage, you might have once been a member of another race, but you aren’t any longer. You now possess only your lineage’s racial traits.
overshadow their original race, if any, becoming their new race. A character might choose a lineage during character creation, their transformation having occurred before play begins. Or, events might
Monsters
Keys from the Golden Vault
Legendary Resistance (3/Day). If Charmayne fails a saving throw, she can choose to succeed instead.Multiattack. Charmayne makes three Ashen Burst attacks. She can replace one of these attacks with
spell fails.A powerful spellcaster, Charmayne had become jealous of the king’s passion and warmth. Longing to possess those qualities, she painstakingly created rituals to drain Jhaeros’s
Monsters
Strixhaven: A Curriculum of Chaos
Legendary Resistance (3/Day). If the Oracle fails a saving throw, she can choose to succeed instead.Multiattack. The Oracle makes two Magic Flare attacks. She can also use Paradoxy, if available
help others and not twisted to evil ends. The one who holds the mantle of the Oracle must not only understand the fundamental truths of magic, but also possess impeccable wisdom and unshakable virtue
Monsters
Adventure Atlas: The Mortuary
resurrection or wish spell.
Legendary Resistance (4/Day). If Skall fails a saving throw, he can choose to succeed instead.
Rejuvenation. If Skall dies, he turns to dust. If his orrery of souls hasn’t
: The Mortuary).
After eons of existence, Skall is in an advanced state of deterioration. Once a spry lich with a wrinkled frame, he now drifts listlessly through the Mortuary’s forlorn halls
Monsters
Quests from the Infinite Staircase
Amphibious. The froghemoth can breathe air and water.
Legendary Resistance (3/Day). If the froghemoth fails a saving throw, it can choose to succeed instead.
Shock Susceptibility. If the froghemoth
unnatural environs—as well as those that dine on smaller, weaker hatchlings—are unmatched in strength and hunger. These ancient specimens, known as froghemoth elders, possess alien abilities
Backgrounds
The Book of Many Things
containing 13 gp
Feature: Still Standing
You have weathered ruinous misfortune, and you possess hidden reserves others don’t expect. You gain the Alert, Skilled, or Tough feat (your choice). Your
seizing the tiniest scrap of hope, choose Alert. If you’ve redoubled your efforts to reclaim what was once yours, choose Skilled. If you’ve stoically persevered through your misfortune, select Tough.
Monsters
Van Richten’s Guide to Ravenloft
can choose to succeed instead.
Regeneration. The loup garou regains 10 hit points at the start of each of its turns. If the loup garou takes damage from a silver weapon, this trait doesn’t
form and then makes one Bite attack.Loup garou possess a strain of lycanthropy more virulent than that carried by common werewolves. Aside from being deadlier than their werewolf cousins, loup garou
Species
Van Richten’s Guide to Ravenloft
sustenance from the living. Roll on or choose an option from the Dhampir Hungers table to determine what tempts your character to feed.
Dhampir Hungers
d6
Hunger
1
Blood
2
Flesh
joined and advanced through their lesser ranks, known as the Kargatane, and were rewarded by being transformed into a dhampir.
I’Cath. At night, the starving city of I’Cath is overrun by
Spells
Xanathar's Guide to Everything
Uttering a dark incantation, you summon a devil from the Nine Hells. You choose the devil’s type, which must be one of challenge rating 6 or lower, such as a barbed devil or a bearded devil
. Instead, it acts in whatever manner it chooses for 3d6 minutes, and then it disappears.
If you possess an individual devil’s talisman, you can summon that devil if it is of the appropriate
Backgrounds
Ghosts of Saltmarsh
of the world and behold the ships that sail there.
2
Much of the treasure I claim will be used to enrich my community.
3
I must find a kind of wood rumored to possess magical qualities
don’t belong to me, especially if they are very well made.
Saltmarsh Ties
Ships make Saltmarsh’s economy run. You have contacts with one of the following leaders in town. Choose
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Resistance (3/Day). If Juiblex fails a saving throw, it can choose to succeed instead.
Magic Resistance. Juiblex has advantage on saving throws against spells and other magical effects.
Magic Weapons
must possess as many material goods as I can.”
81–00
“My personality is irrelevant. I am defined by what I consume.”
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
Hallow
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
hallow spell. The affected area is subject to the following effects.
First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess
creatures from this effect.
Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the GM. Some of these effects apply to creatures
Magic Items
Lost Laboratory of Kwalish
possess for the duration of this adventure.
Knight. You gain the service of any of the NPCs in the “Hirelings” section not currently with the party, who appears in a space you choose
duration of the adventure. In addition, a common or uncommon wondrous item appears in your hands. The DM chooses the item, which you possess for the duration of this adventure.
Talons. Every magic
Teleport
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be
a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Student Schedules Before starting this adventure, have the players choose at least three courses their characters are taking this year, either by coming up with the courses themselves or by rolling
on the Third-Year Courses table. Inform them that the characters are also enrolled in a required course, Advanced Arcane History. Third-Year Courses d10 Course Offered By 1 Advanced Abstraction
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
live births aren’t uncommon. A mating between yuan-ti of different types almost always produces eggs that hatch into yuan-ti of the weaker parent, so most choose partners of the same type in the
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Student Schedules Before starting this adventure, have the players choose at least three courses their characters are taking this year, either by coming up with the courses themselves or by rolling
on the Third-Year Courses table. Inform them that the characters are also enrolled in a required course, Advanced Arcane History. Third-Year Courses d10 Course Offered By 1 Advanced Abstraction
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Student Schedules Before starting this adventure, have the players choose at least three courses their characters are taking this year, either by coming up with the courses themselves or by rolling
on the Fourth-Year Courses table. Inform them that the characters are also enrolled in a required course, Arcane Herbology. Fourth-Year Courses d6 Course Offered By 1 Advanced Applied Magic General
backgrounds
Equipment: Choose A or B: (A) Mason’s Tools, Hooded Lantern, Oil (3 flasks), Shovel, Soap, Traveler’s Clothes (with thick gloves and dark-colored hood), 10 GP; or (B) 50 GP
Building a Rest
and death or who possess the strength to dig graves beneath moonlit skies and tend the bone orchards where the dead sleep are called to serve as rest wardens.
Suggested Story Threads. The Rest Warden
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Student Schedules Before starting this adventure, have the players choose at least three courses their characters are taking this year, either by coming up with the courses themselves or by rolling
on the Fourth-Year Courses table. Inform them that the characters are also enrolled in a required course, Arcane Herbology. Fourth-Year Courses d6 Course Offered By 1 Advanced Applied Magic General
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the game. You can choose any age for your character, which could provide an explanation for some of your ability scores. For example, if you play a young or very old character, your age could
explain a particularly low Strength or Constitution score, while advanced age could account for a high Intelligence or Wisdom.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the game. You can choose any age for your character, which could provide an explanation for some of your ability scores. For example, if you play a young or very old character, your age could
explain a particularly low Strength or Constitution score, while advanced age could account for a high Intelligence or Wisdom.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Advanced Weapon Properties The following properties are new or altered for Advanced weapons. Wielders of Advanced weapons have Disadvantage on attack rolls with these weapons unless they are
from this weapon, choose one of the damage types allowed. Double A Double weapon functions as two Light weapons, one in each hand, for the purposes of two-weapon fighting. If a Double weapon has the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the youngest vampires might be little more than bloodthirsty servants of their creators, the eldest possess incredible cunning and control over supernatural forces of the night.
Undead vampires lie
dormant during the day, retreating to resting places hidden from foes and the sun’s searing rays. Roll on or choose a result from the Vampire Resting Places table to inspire a vampire’s grim sanctuary
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the youngest vampires might be little more than bloodthirsty servants of their creators, the eldest possess incredible cunning and control over supernatural forces of the night.
Undead vampires lie
dormant during the day, retreating to resting places hidden from foes and the sun’s searing rays. Roll on or choose a result from the Vampire Resting Places table to inspire a vampire’s grim sanctuary
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might. Roll on or
choose a result from the Mage Roles table to inspire different sorts of mages. Mage Roles 1d10 The Mage Is... 1 An astronomer who draws magic from stars. 2 An author who writes about the occult. 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might. Roll on or
choose a result from the Mage Roles table to inspire different sorts of mages. Mage Roles 1d10 The Mage Is... 1 An astronomer who draws magic from stars. 2 An author who writes about the occult. 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beings to serve them beneath the waves. Aboleths possess terrifying intellects and have alien mindsets. These creatures possess perfect memories of proto-worlds and incomprehensible dominions from the
power. Aboleths’ alien goals and methods are often mysterious to other creatures. Roll on or choose a result from the Aboleth Schemes table to inspire an aboleth’s schemes. Aboleth Schemes 1d6 The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beings to serve them beneath the waves. Aboleths possess terrifying intellects and have alien mindsets. These creatures possess perfect memories of proto-worlds and incomprehensible dominions from the
power. Aboleths’ alien goals and methods are often mysterious to other creatures. Roll on or choose a result from the Aboleth Schemes table to inspire an aboleth’s schemes. Aboleth Schemes 1d6 The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
week after the characters’ second Advanced Arcane History Exam and are held on the Rose Stage on Silverquill College. Map 3.5 shows the layout of the Rose Stage, and a full description of it can be
who moves as naturally as a cloud. A recent Strixhaven graduate, Nivall leads the students through 4 hours of dance lessons. First, though, Nivall asks everyone to choose their first dance partner or allow Nivall to pair them off.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to heal damage to their bodies, and practice advanced meditation that can protect them from harm. Open Hand Technique Starting when you choose this tradition at 3rd level, you can manipulate your
action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage. You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lineages. If you choose a lineage, you might have once been a member of another race, but you aren’t any longer. You now possess only your lineage’s racial traits. When you create a character using a
Creating Your Character At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races. Alternatively, you can choose one of the following