Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'powers alert and his cover'.
Other Suggestions:
powers adept and his comes
powers alder and his cover
powers alter and his comes
powers apart and his comes
powers adept and his cover
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Strength saving throw or be swallowed by the neothelid. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the neothelid, and it takes 21 (6d6
always alert for signs of their presence and organize hunting parties to exterminate any of these murderous worms they learn of.
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
attack, the veil keeper surrounds the creature with illusory mist, granting the creature half cover until the start of the veil keeper’s next turn.Masters of their innate illusory powers, irda
Classes
Xanathar's Guide to Everything
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
; as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Classes
Xanathar's Guide to Everything
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
; as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Monsters
The Wild Beyond the Witchlight
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
restrained, it has total cover against attacks and other effects outside Bavlorna, and it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Swallow","rollDamageType":"acid"} acid damage at
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are
homes, they appear alert, with eyes moving and bodies ready to take flight.
Homelands
Most aarakocra live on the Elemental Plane of Air. Aarakocra can be drawn into the Material Plane, sometimes to
magic-items
This tarnished brass whistle belonged to the conductor of the Ghostlight Express, imbuing it with ghastly, mysterious powers. Its metal is cold to the touch, and its sound is an unnerving shriek
Bonus Action, you can detect the presence and location of Undead within 60 feet of you, even through Total Cover of any material other than iron or lead.
Undaunted (Rare+). You have Advantage on saving throws against the Frightened condition.
monsters
Grappled;Grapple ends. While swallowed, the target has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the dhuthorex. In addition, the target takes 14
corpse by using 10 feet of movement, exiting Prone.More intelligent than their lesser kin, dread dhuthorexes are stronger, bulkier, and possess mysterious, enchanting magical powers. Dread dhuthorexes
magic-items
This tarnished brass whistle belonged to the conductor of the Ghostlight Express, imbuing it with ghastly, mysterious powers. Its metal is cold to the touch, and its sound is an unnerving shriek
+). As a Bonus Action, you can detect the presence and location of Undead within 60 feet of you, even through Total Cover of any material other than iron or lead.
Undaunted (Rare+). You have Advantage on
magic-items
This tarnished brass whistle belonged to the conductor of the Ghostlight Express, imbuing it with ghastly, mysterious powers. Its metal is cold to the touch, and its sound is an unnerving shriek
Bonus Action, you can detect the presence and location of Undead within 60 feet of you, even through Total Cover of any material other than iron or lead.
Undaunted (Rare+). You have Advantage on
magic-items
This tarnished brass whistle belonged to the conductor of the Ghostlight Express, imbuing it with ghastly, mysterious powers. Its metal is cold to the touch, and its sound is an unnerving shriek
Bonus Action, you can detect the presence and location of Undead within 60 feet of you, even through Total Cover of any material other than iron or lead.
Undaunted (Rare+). You have Advantage on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Powers. During the uprising, Misroi was drowned in the swamps surrounding the prison. But he rose again soon after, an undead warden in search of inmates. Beyond Misroi’s prison, alligator-filled
swamps cover the domain of Souragne right up to the sinking settlement of Port d’Elhour and Marais d’Tarascon, a village where above-ground crypts outnumber the residences of the living.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Powers. During the uprising, Misroi was drowned in the swamps surrounding the prison. But he rose again soon after, an undead warden in search of inmates. Beyond Misroi’s prison, alligator-filled
swamps cover the domain of Souragne right up to the sinking settlement of Port d’Elhour and Marais d’Tarascon, a village where above-ground crypts outnumber the residences of the living.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
of combat in one area don’t alert cultists in other areas. Doors. The interior doors are made of wood and are unlocked. Light. During the day, the interior spaces are illuminated with Bright Light
spilling in from outside. At night, torches along the interior walls cast Dim Light. Rubble. As shown on the map, areas of rubble are Difficult Terrain and can provide cover. Stone Construction. The
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
of combat in one area don’t alert cultists in other areas. Doors. The interior doors are made of wood and are unlocked. Light. During the day, the interior spaces are illuminated with Bright Light
spilling in from outside. At night, torches along the interior walls cast Dim Light. Rubble. As shown on the map, areas of rubble are Difficult Terrain and can provide cover. Stone Construction. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
could observe or climb down the rocks under cover of darkness. The camp goes on alert if the bodies of murdered sentries or cultists are discovered. One dead kobold won’t cause much alarm, but many dead
tempted to have characters seek cover and observe during the day and not attempt to enter the camp until nightfall. This can work, too, but sneaking around in the dark is more likely to attract
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
could observe or climb down the rocks under cover of darkness. The camp goes on alert if the bodies of murdered sentries or cultists are discovered. One dead kobold won’t cause much alarm, but many dead
tempted to have characters seek cover and observe during the day and not attempt to enter the camp until nightfall. This can work, too, but sneaking around in the dark is more likely to attract
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power. Aberrant
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
, having no idea that their deities are false. They keep alert for strangers and omens, reporting them to their superiors and, ultimately, High Priestess Isu Rehkotep. The high priestess dutifully watches
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power. Aberrant
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
, having no idea that their deities are false. They keep alert for strangers and omens, reporting them to their superiors and, ultimately, High Priestess Isu Rehkotep. The high priestess dutifully watches
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
alarm, putting the entire den on alert (see “Denizens”). If the characters use the airship’s weaponry to attack Grudd Haug, the den’s defenders are smart enough to take cover behind walls. Defenders armed
the gong tower (see “Approaching the Den”) spot flying mounts that approach within a quarter mile of the stronghold and sound the alarm, putting the entire den on alert (see “Denizens”). GRUDD HAUG
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
alarm, putting the entire den on alert (see “Denizens”). If the characters use the airship’s weaponry to attack Grudd Haug, the den’s defenders are smart enough to take cover behind walls. Defenders armed
the gong tower (see “Approaching the Den”) spot flying mounts that approach within a quarter mile of the stronghold and sound the alarm, putting the entire den on alert (see “Denizens”). GRUDD HAUG
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
it’s not rising in a straight line. Cloud cover might even make it look as though it were broken into multiple pieces. After an hour, the Spire returns to normal. 2 A kolyarut (see Morte’s Planar Parade
) arrives to interview the characters about their strange situation. It seeks information so greater powers in Mechanus can decide whether they want to blame the characters for their reality-defying
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
it’s not rising in a straight line. Cloud cover might even make it look as though it were broken into multiple pieces. After an hour, the Spire returns to normal. 2 A kolyarut (see Morte’s Planar Parade
) arrives to interview the characters about their strange situation. It seeks information so greater powers in Mechanus can decide whether they want to blame the characters for their reality-defying
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
covered by a distraction. For example, a glib conversation can’t cover up an explosion. Effects of Suspicion As the suspicion level increases, patrols become more frequent, and the prison staff become
increasingly vigilant. At suspicion level 6, the warden puts the prison on high alert. Suspicion Level Patrol Die DC
1 d20 10
2 d12 12
3 d10 14
Level Patrol Die DC
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
8. Neronvain’s Chambers Neronvain has created a lush living space in this rough-walled cavern, decorating it with select art and craftworks from his raids. Rich carpets and tapestries cover the floor
the stronghold, he is found in this area only if the characters have managed to come this far without engaging in any combat or causing any alert to be sounded. He is otherwise encountered when he
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
covered by a distraction. For example, a glib conversation can’t cover up an explosion. Effects of Suspicion As the suspicion level increases, patrols become more frequent, and the prison staff become
increasingly vigilant. At suspicion level 6, the warden puts the prison on high alert. Suspicion Level Patrol Die DC
1 d20 10
2 d12 12
3 d10 14
Level Patrol Die DC
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
covered by a distraction. For example, a glib conversation can’t cover up an explosion. Effects of Suspicion As the suspicion level increases, patrols become more frequent, and the prison staff become
increasingly vigilant. At suspicion level 6, the warden puts the prison on high alert. Suspicion Level Patrol Die DC
1 d20 10
2 d12 12
3 d10 14
Level Patrol Die DC
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
covered by a distraction. For example, a glib conversation can’t cover up an explosion. Effects of Suspicion As the suspicion level increases, patrols become more frequent, and the prison staff become
increasingly vigilant. At suspicion level 6, the warden puts the prison on high alert. Suspicion Level Patrol Die DC
1 d20 10
2 d12 12
3 d10 14
Level Patrol Die DC
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
8. Neronvain’s Chambers Neronvain has created a lush living space in this rough-walled cavern, decorating it with select art and craftworks from his raids. Rich carpets and tapestries cover the floor
the stronghold, he is found in this area only if the characters have managed to come this far without engaging in any combat or causing any alert to be sounded. He is otherwise encountered when he
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Directors: Emi Tanji (lead), Josh Herman
Graphic Designers: Matt Cole (lead), Trystan Falcone, Trish Yochum
Cover Illustrators: Wylie Beckert, Tyler Jacobson
Interior Illustrators: Rob Alexander, David
, Tyler Jacobson, Alexander Ostrowski, 9B Collective, Noor Rahman
Consultants: Sarah Benjamin, Basheer Ghouse, Kayleigh Jones, James Mendez, Brian Powers, Pam Punzalan, Jason Schklar
Additional
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Directors: Emi Tanji (lead), Josh Herman
Graphic Designers: Matt Cole (lead), Trystan Falcone, Trish Yochum
Cover Illustrators: Wylie Beckert, Tyler Jacobson
Interior Illustrators: Rob Alexander, David
, Tyler Jacobson, Alexander Ostrowski, 9B Collective, Noor Rahman
Consultants: Sarah Benjamin, Basheer Ghouse, Kayleigh Jones, James Mendez, Brian Powers, Pam Punzalan, Jason Schklar
Additional
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
looks just like Chishinix’s. The mind flayer’s psychic powers are tied to this severed head, which Chishinix must keep by her side. The severed head, in turn, reads Chishinix’s thoughts, ensuring she
, and now his arms end in writhing tentacles that alert Hashutu of any movement or other threat that might lurk nearby. Voalsh. In a desperate bid to reclaim their autonomy, the other mind flayers of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
within yourself. This energy is represented by your Psionic Energy dice, which are each a d6. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers
you have, which are detailed below. Some of your powers expend the Psionic Energy die they use, as specified in a power’s description, and you can’t use a power if it requires you to use a die when your