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Returning 35 results for 'present add and his cousins'.
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Spells
Player’s Handbook
appearance of structures or add them where none are present. The spell doesn’t disguise, conceal, or add creatures.
The illusion includes audible, visual, tactile, and olfactory elements, so it can
Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black
lair has the following features:
Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise
Monsters
Fizban's Treasury of Dragons
cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black-and
features:
Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise inaccessible chambers, possibly
Mirage Arcane
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
a wide and smooth road.
Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures.
The illusion includes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
House Rules House rules are new or modified rules you add to your game to make it your own and to enhance the style you have in mind for your game. Before you establish a house rule, ask yourself two
questions: Will the rule or change improve the game? Will my players like it? If you’re confident that the answer to both questions is yes, give the new rule a try. Present house rules as experiments
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ivan Dilisnya The Dilisnya family maintains a tradition of treachery. The land of Borca originates from the same world as Barovia’s conquerors, the von Zaroviches, and Dilisnyas were present at
Castle Ravenloft the night of Strahd von Zarovich’s transformation. Ages later, the siblings Boris and Camille Dilisnya each plotted to steal the prestige of their cousins, the Boritsis. Camille
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ivan Dilisnya The Dilisnya family maintains a tradition of treachery. The land of Borca originates from the same world as Barovia’s conquerors, the von Zaroviches, and Dilisnyas were present at
Castle Ravenloft the night of Strahd von Zarovich’s transformation. Ages later, the siblings Boris and Camille Dilisnya each plotted to steal the prestige of their cousins, the Boritsis. Camille
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
where none are present. The spell doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain
pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Similarly, you can alter the appearance of structures, or add them
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
where none are present. The spell doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain
pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Similarly, you can alter the appearance of structures, or add them
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Similarly, you can alter the appearance of structures or add them where none are present. The spell
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Similarly, you can alter the appearance of structures or add them where none are present. The spell
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Similarly, you can alter the appearance of structures or add them where none are present. The spell
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
where none are present. The spell doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain
pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Similarly, you can alter the appearance of structures, or add them
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
where none are present. The spell doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain
pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Similarly, you can alter the appearance of structures, or add them
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
becomes an adult, or add additional word-syllables after important events such as completing its first hunt, laying its first egg, or surviving its first battle. The Kobold Names table presents kobold names
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Mary Greymalkin A number of options present themselves for using the deck of several things within the adventure. As written, Mary already carries the deck, and no matter how many cards are drawn
interface with. You might also add additional possible effects, such as inserting the correct card into the sphinx’s enhanced brain in order to issue it commands. Even if used in these ways, though, a card
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Mary Greymalkin A number of options present themselves for using the deck of several things within the adventure. As written, Mary already carries the deck, and no matter how many cards are drawn
interface with. You might also add additional possible effects, such as inserting the correct card into the sphinx’s enhanced brain in order to issue it commands. Even if used in these ways, though, a card
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Multiple Pathways. Add multiple entrances and exits—to the dungeon as a whole and to individual rooms. By offering multiple paths the characters can follow, you present meaningful decision points to
stream might run through the middle of a stronghold, causing variation in the shapes and sizes of rooms and necessitating features such as bridges and drains. Secrets. Add secret doors and secret rooms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Multiple Pathways. Add multiple entrances and exits—to the dungeon as a whole and to individual rooms. By offering multiple paths the characters can follow, you present meaningful decision points to
stream might run through the middle of a stronghold, causing variation in the shapes and sizes of rooms and necessitating features such as bridges and drains. Secrets. Add secret doors and secret rooms
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
addition to the king and his allies, a number of dwarves from Bruenor’s court and important citizens of Gauntlgrym are also present. The feast is also an opportunity for you to include NPCs of your
impressions of the faction representatives, before their later efforts to negotiate with those representatives for the factions’ aid. If you want to add some intrigue or action, consider having one
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
don’t possess classes as detailed in the Player’s Handbook. Despite this, you can make a survivor marginally more powerful by increasing its level. The stat blocks present the survivors as they are at
point maximum increases. To determine the amount of the increase, roll the Hit Die (the type that appears in the survivor’s stat block), and add the survivor’s Constitution modifier. It gains a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
don’t possess classes as detailed in the Player’s Handbook. Despite this, you can make a survivor marginally more powerful by increasing its level. The stat blocks present the survivors as they are at
point maximum increases. To determine the amount of the increase, roll the Hit Die (the type that appears in the survivor’s stat block), and add the survivor’s Constitution modifier. It gains a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
addition to the king and his allies, a number of dwarves from Bruenor’s court and important citizens of Gauntlgrym are also present. The feast is also an opportunity for you to include NPCs of your
impressions of the faction representatives, before their later efforts to negotiate with those representatives for the factions’ aid. If you want to add some intrigue or action, consider having one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear
slot you use to cast the healing spell. Potent Spellcasting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. Arcane Mastery At 17th level, you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear
slot you use to cast the healing spell. Potent Spellcasting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. Arcane Mastery At 17th level, you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
villains to add to their terrifying menagerie. To what end, no one knows. The Dark Powers don’t move in the shadows of Ravenloft; they are the shadows. They’re the Mists and the darkness. They’re the reason
water manifests as rivers and stars appear in skies divorced from universes. They are the wardens that hold the Darklords prisoner. Ever-present and inscrutable, the Dark Powers are akin to gods in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
villains to add to their terrifying menagerie. To what end, no one knows. The Dark Powers don’t move in the shadows of Ravenloft; they are the shadows. They’re the Mists and the darkness. They’re the reason
water manifests as rivers and stars appear in skies divorced from universes. They are the wardens that hold the Darklords prisoner. Ever-present and inscrutable, the Dark Powers are akin to gods in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
present them with even more hurdles to overcome. The often bizarre, unfeeling, and surreal elements of corporate and business life can add a degree of danger or absurdity to even the most run-of-the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
both clear and present dangers to Avernus. Although Zariel would relish slaying either of them personally, she gladly draws up a contract agreeing to trade Elturel and the souls within the city for
that both demon lords have recently converged around Elturel. You can add either demon lord to the battle in “Endgame in Elturel” later in this chapter. If the characters freed the demon lord
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, and decisions might not get made quickly enough — or at all. Adding to the challenge of maintaining discipline is the ever-present threat of demonic madness growing among the ranks, creating problems
subgroups so that characters can split off and have their own adventures. While this involves a good deal more coordination among the game group, it can add a lot of detail, intrigue, and interaction to the campaign.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
agree to leave in exchange for the return of its treasure. If the characters are 2nd level and two harpies are present (see below), characters can play on the distrust between the two harpies and might
convince them to part ways and leave the area. 2nd-Level Characters If the characters are 2nd level, add a second harpy to the encounter. This harpy initially perches on the ballista in area C2 and uses its own Luring Song. Although they’re allies, the harpies don’t trust each other.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
present them with even more hurdles to overcome. The often bizarre, unfeeling, and surreal elements of corporate and business life can add a degree of danger or absurdity to even the most run-of-the