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Returning 35 results for 'present adopt and his carrying'.
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Spells
Player’s Handbook
the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
One Familiar Only. You can’t have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.
Monsters
Eberron: Rising from the Last War
equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.Multiattack. The changeling makes two attacks with its dagger.
Dagger. Melee or Ranged Weapon Attack: +4
changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and acquaintances.
Monsters
Keys from the Golden Vault
, are the same in each form. Any equipment he is wearing or carrying isn’t transformed. He reverts to his true form if he dies.
Keen Smell. Eliphas has advantage on Wisdom (Perception) checks
werebear who can adopt the form of a polar bear.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Planescape: Adventures in the Multiverse
", "rollAction":"Matter Manipulation"}):
1–2: Astral Step. The githzerai can teleport, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. In addition
within 15 feet of the githzerai is difficult terrain for other creatures while the flowers and vines are present.
5–6: Retaliating Light. Multicolored lights surround the githzerai until the start
Monsters
Vecna: Eve of Ruin
magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.Camlash is a monstrous demon covered in countless tiny, crawling spiders that
appear and disappear at random.
Lolth isn’t present in Pandesmos; she has given command of her legions to Camlash. The balor general specializes in leading campaigns with troops of loyal driders
Monsters
The Wild Beyond the Witchlight
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be used to manipulate
Monsters
Planescape: Adventures in the Multiverse
can see within 30 feet of itself. The portal links to a precise location on any plane of existence at a point in time up to 8,000 years from the present, whether past or future. The portal lasts for 24
halves the damage it takes from an attack made against it, provided it can see the attacker. The dragon can then immediately teleport, along with any equipment it is wearing or carrying, up to 60 feet
Monsters
Curse of Strahd
than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Abbot's choice).
In a new form, the
present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor Belviews of their lingering imperfections. The Belview family, however, had strange ideas of what it
Monsters
The Wild Beyond the Witchlight
wearing or carrying, and reappears 24 hours later in the same location or the nearest unoccupied space.
Uncanny Awareness. Endelyn can’t be surprised.Multiattack. Endelyn makes two Puppeteer's Lash
reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be used to manipulate their prey.
Skabatha
Monsters
Planescape: Adventures in the Multiverse
, provided it can see the attacker. The dragon can then immediately teleport, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.These sleek dragons
harness the power of time to manipulate the past, present, and future. Time dragon wyrmling;Time dragon wyrmlings are born with shining scales and have horns that are barely more than nubs. As they master
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Spell (Costs 2 Actions). The drow uses Spellcasting.Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god
is present. When two or more matron mothers gather within a temple of their goddess, none of them can use it as their lair.
Lair Actions
On initiative count 20 (losing initiative ties), the drow
Monsters
Princes of the Apocalypse
physical contact with metal objects (for example, carrying metal weapons or wearing metal armor) takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType":"fire"} fire damage. Each creature
to 120 feet to an unoccupied space he can see. Anything Imix is wearing or carrying isn’t teleported with him.
Combustion (Costs 3 Actions). Imix causes one creature he can see within 30 feet of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
difference is the lack of a mind flayer’s ever-present mucus coating. Without that protection, an alhoon’s skin becomes dry and cracked, and its eyes might appear shriveled and sunken. Both of
periapt can speak telepathically with the holder. A creature carrying the periapt can’t prevent communication from alhoons but can silence trapped souls.PoisonCold, Lightning, Necrotic
Find Familiar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
While your familiar is within 100 feet of you, you can communicate
instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Finally, when you cast a spell with a range of touch, your
monsters
. Nyarlathotep shape-shifts into a Small or Medium Humanoid, or it returns to this form. Other than his size, his game statistics are the same in each form. Any equipment he is wearing or carrying isn
. If that is true, it might explain his penchant for mingling with humans and living among them. He seems to enjoy meddling in mortal affairs, using his magic to adopt a human guise to spread madness
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Darrett’s Armor If the characters collected the box Becklin Uth Viharin asked them to fetch from Thornwall Keep in chapter 3, they can present it to Darrett Highwater after escaping Vogler. Inside
would have. If a character is affiliated with the Knights of Solamnia, he strives to emulate their virtuous deeds and might even adopt them as a mentor.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Darrett’s Armor If the characters collected the box Becklin Uth Viharin asked them to fetch from Thornwall Keep in chapter 3, they can present it to Darrett Highwater after escaping Vogler. Inside
would have. If a character is affiliated with the Knights of Solamnia, he strives to emulate their virtuous deeds and might even adopt them as a mentor.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
once on each table that follows it. In the tables, a name in bold refers to a stat block in the Monster Manual. Raiding Party Composition Members Number Present Githyanki warriors 2d6 Githyanki
githyanki knights, 1 githyanki kith’rak Raiding Party Transport d6 Transport (with crew) 1–2 One astral skiff carrying entire group 3–4 Two astral skiffs, each carrying half of group 5 Astral brig
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
once on each table that follows it. In the tables, a name in bold refers to a stat block in the Monster Manual. Raiding Party Composition Members Number Present Githyanki warriors 2d6 Githyanki
githyanki knights, 1 githyanki kith’rak Raiding Party Transport d6 Transport (with crew) 1–2 One astral skiff carrying entire group 3–4 Two astral skiffs, each carrying half of group 5 Astral brig
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the characters inform Fill about Asger, the dwarf baker offers to adopt him. Along with Briochebane, the three make for an unlikely family, but they live happily ever after, nonetheless. Reuniting
about her crimes without Asger present, she confesses. Burdened with years of guilt, the confectioner turns herself in to the local authorities and never reopens her shop. Otherwise, Edith pays the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the characters inform Fill about Asger, the dwarf baker offers to adopt him. Along with Briochebane, the three make for an unlikely family, but they live happily ever after, nonetheless. Reuniting
about her crimes without Asger present, she confesses. Burdened with years of guilt, the confectioner turns herself in to the local authorities and never reopens her shop. Otherwise, Edith pays the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying. While
. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quaggoth is also present, carrying out chores such as cleaning up or delivering water. Either reacts hostilely to intruders, but they might choose to flee and warn the outpost rather than attack, depending
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
them, presenting the basic scope of options that present themselves (how many doors lead out of a room, what’s on a table, who’s in the tavern, and so on).
The players describe what they want to do
like to use music, art, or recorded sound effects to help set the mood, and many players and DMs alike adopt different voices for the various adventurers, monsters, and other characters they play in the
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
occasionally abused) pets.
Virtually any kind of creature that can be browbeaten into service might be found with a goblin tribe, but rats and wolves are nearly always present. Both have lived in concert
, perhaps a crown or a throne, but also can be a more distinctive objects like a high-backed wolf saddle or colorful boots. The castes in a tribe also adopt symbols to indicate membership or kinship, but
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quaggoth is also present, carrying out chores such as cleaning up or delivering water. Either reacts hostilely to intruders, but they might choose to flee and warn the outpost rather than attack, depending
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying. One Familiar Only. You can’t have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying. One Familiar Only. You can’t have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
pocket dimension, it leaves behind in its space anything it was wearing or carrying. One Familiar Only. You can’t have more than one familiar at a time. If you cast this spell while you have a
familiar, you instead cause it to adopt a new eligible form. BRIAN VALEZA Spirits summoned by Find Familiar take forms inspired by the mages who conjure them
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
them, presenting the basic scope of options that present themselves (how many doors lead out of a room, what’s on a table, who’s in the tavern, and so on).
The players describe what they want to do
like to use music, art, or recorded sound effects to help set the mood, and many players and DMs alike adopt different voices for the various adventurers, monsters, and other characters they play in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying. While
. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying. While your familiar is within 100 feet of you, you
a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. Finally, when you cast a spell with a range of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying. While your familiar is within 100 feet of you, you
a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. Finally, when you cast a spell with a range of