Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'presented allies and his clothing'.
Other Suggestions:
present allies and his closing
preserved allies and his closing
presented allows and his clothing
present allies and his clothing
presence allies and his clutching
Monsters
Icewind Dale: Rime of the Frostmaiden
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated
these kobolds to dwell among them for the most part. When the kobolds don’t feel safe, they acquire heavy winter clothing and disguise themselves as humans by standing on one another’s
Monsters
The Wild Beyond the Witchlight
Pack Tactics. The harengon has advantage on an attack roll against a creature if at least one of the harengon’s allies is within 5 feet of the creature and the ally isn’t incapacitated
Feywild, through they often migrate to the Material Plane. They love to travel on foot and rarely stay in one place for long.
Not all harengons are mean-spirited bullies like the ones presented here
Monsters
Mythic Odysseys of Theros
sable's allies is within 5 feet of the creature and the ally isn't incapacitated.
Surprise Attack. If the sable surprises a creature and hits it with an attack during the first round of combat, the
":"piercing"} piercing damage.The first bronze sables were presented to Karametra as a gift by Purphoros to serve primarily as guardians in Karametra's temples. But as others have been created, some have
Species
Spelljammer: Adventures in Space
vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that
presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a
Species
Eberron: Rising from the Last War
warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
’t know how to filter your feelings and are prone to dramatic emotional outbursts.
6
You don’t understand clothing beyond its utility and assume it denotes a person’s function
Backgrounds
Sword Coast Adventurer's Guide
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
city, especially hard drink.
5
Secretly, I believe that things would be better if I were a tyrant lording over the land.
6
I have trouble trusting in my allies.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
made of soft, plant-based material—including manufactured objects like pillows, rope, blankets, and clothing—that can collectively fill no more than a 20-foot cube. The objects materialize
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
the opportunities presented themselves. The crooked stick that served as his fishing pole rose up above him, clenched between two of his toes, and hung out over the quiet lake, mirrored perfectly in
colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
the two subraces presented below or one from another source. In some worlds, these subraces are divided still further (such as the sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace.
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes. Shou surnames are usually presented before the given name.
Shou Names
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
, pillows, rope, blankets, and clothing — to fill a cube 20 feet on a side. The second version permanently creates enough objects made of wood, or similarly hard plant-based material, to fill a cube
concentrate for the change in weather to persist.
Within 3 miles of the lair, winds buoy non-evil creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
creatures born out of Strahd’s evil. The new monsters that appear in this adventure are described below, along with several of the vampire’s allies and enemies—souls whose fates are entwined with
those of the adventurers. Strahd himself appears here as well. The monsters and NPCs are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
creatures born out of Strahd’s evil. The new monsters that appear in this adventure are described below, along with several of the vampire’s allies and enemies—souls whose fates are entwined with
those of the adventurers. Strahd himself appears here as well. The monsters and NPCs are presented in alphabetical order.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
allow actors to perform amazing stunts. Dream parlors focus on entirely illusory entertainment. Those with the inclination to display their wealth wear glamerweave, clothing imbued with illusion
(presented in chapter 5). This can involve moving images, such as a cloak lined with glittering stars or a gown with a pattern of flames; the wearer might even adjust the intensity of these flames with a word
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
allow actors to perform amazing stunts. Dream parlors focus on entirely illusory entertainment. Those with the inclination to display their wealth wear glamerweave, clothing imbued with illusion
(presented in chapter 5). This can involve moving images, such as a cloak lined with glittering stars or a gown with a pattern of flames; the wearer might even adjust the intensity of these flames with a word
Magic Items
Infernal Machine Rebuild
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
distraught unless your clothing is all the same color, imposing disadvantage on Intelligence, Wisdom, and Charisma checks and saving throws.
59
You have resistance to fire damage.
You gain no
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters. Venture Forth
. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
party. These adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters
. Venture Forth. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
party. These adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters
. Venture Forth. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
adventurers are allies who face challenges and fantastical situations together. Each character brings distinctive capabilities, which ideally complement those of the other characters. Venture Forth
. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 10: Descent into the Depths Having survived Mantol-Derith and obtained Ghazrim DuLoc’s ring, the adventurers and their allies continue on into the Underdark. This time, rather than escaped
appeared in the Underdark, seek new allies and information, and ultimately attempt to create a plan to end the demon lord threat. Character advancement through this section of the adventure is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 10: Descent into the Depths Having survived Mantol-Derith and obtained Ghazrim DuLoc’s ring, the adventurers and their allies continue on into the Underdark. This time, rather than escaped
appeared in the Underdark, seek new allies and information, and ultimately attempt to create a plan to end the demon lord threat. Character advancement through this section of the adventure is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the names of important residents, such as the speaker of each town, as well as the information in each town’s nutshell description (as presented later in this chapter). They also know the names of the
settlement. Valley Dwarves. Shield dwarves and other characters who hail from the Dwarven Valley at the foot of Kelvin’s Cairn would know that this valley contains sprawling iron mines and cave complexes inhabited by shield dwarves of the Battlehammer clan and their allies.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the names of important residents, such as the speaker of each town, as well as the information in each town’s nutshell description (as presented later in this chapter). They also know the names of the
settlement. Valley Dwarves. Shield dwarves and other characters who hail from the Dwarven Valley at the foot of Kelvin’s Cairn would know that this valley contains sprawling iron mines and cave complexes inhabited by shield dwarves of the Battlehammer clan and their allies.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the aid of the adventurers. The alliance has a need for a team to pull off a mission that could give the allies the upper hand even before full-scale war breaks out, and the adventurers have proven
themselves potentially capable of succeeding. The next steps in the story are presented in chapter 6, The Final Enemy.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the aid of the adventurers. The alliance has a need for a team to pull off a mission that could give the allies the upper hand even before full-scale war breaks out, and the adventurers have proven
themselves potentially capable of succeeding. The next steps in the story are presented in chapter 6, The Final Enemy.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
by wealthy pirates and sea lords to house their treasures and earthly remains. Presented below are a handful of the most widely known—if hard to find—places in the principalities. Dreadhold This
allies. The Blood of Vol has a strong presence in Port Verge, and Kolberkon recently allowed House Lyrandar to establish an enclave there. But Kolberkon’s thirst for glory may lead him to foolish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
by wealthy pirates and sea lords to house their treasures and earthly remains. Presented below are a handful of the most widely known—if hard to find—places in the principalities. Dreadhold This
allies. The Blood of Vol has a strong presence in Port Verge, and Kolberkon recently allowed House Lyrandar to establish an enclave there. But Kolberkon’s thirst for glory may lead him to foolish
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hour ago, a retinue of Knights of Solamnia entered the city and headed to Castle Kalaman. The knights aren’t well-liked in Kalaman, but at this point, any allies are welcome. The lead knight’s name
and other clothing disguise their nature. Any character with a passive Wisdom (Perception) score of 16 or higher notices the knights’ armor is covered in spots of ash and rust, as if exceptionally old
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. In the Predator Pools, the hag seeks allies in her plot against the naga. In the Predator Pools, vats hold power over life. Temples of Extraction Pieces of lore about the Temples of Extraction are
presented in the order in which they should be revealed: The Temples of Extraction aren’t temples at all but research facilities where Szass Tam’s followers conduct profane magical experiments. Few know
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. In the Predator Pools, the hag seeks allies in her plot against the naga. In the Predator Pools, vats hold power over life. Temples of Extraction Pieces of lore about the Temples of Extraction are
presented in the order in which they should be revealed: The Temples of Extraction aren’t temples at all but research facilities where Szass Tam’s followers conduct profane magical experiments. Few know
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hour ago, a retinue of Knights of Solamnia entered the city and headed to Castle Kalaman. The knights aren’t well-liked in Kalaman, but at this point, any allies are welcome. The lead knight’s name
and other clothing disguise their nature. Any character with a passive Wisdom (Perception) score of 16 or higher notices the knights’ armor is covered in spots of ash and rust, as if exceptionally old
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the other’s unwillingness to accept blame. Allow the players time to devise a strategy for ending the impasse. Three possible solutions are presented below: The characters urge the chieftains, for
the good of Icewind Dale, to unite against a common foe (such as Auril the Frostmaiden, Arveiaturace the White Wyrm, or Xardorok Sunblight). Goliath warriors from both clans, working as allies, might
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the other’s unwillingness to accept blame. Allow the players time to devise a strategy for ending the impasse. Three possible solutions are presented below: The characters urge the chieftains, for
the good of Icewind Dale, to unite against a common foe (such as Auril the Frostmaiden, Arveiaturace the White Wyrm, or Xardorok Sunblight). Goliath warriors from both clans, working as allies, might
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
where the circle meets, all given equal voice. Numerous circles are found across Faerûn, usually made up of no more than a dozen or so druids, plus their allies. They include the High Dance, guarding