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Returning 11 results for 'preserve are and his crowd'.
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Halfling
Legacy
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Species
Basic Rules (2014)
style of clothing.
Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings
land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
living thing suffer. They are generous, happily sharing what they have even in lean times. Blend into the Crowd Halflings are adept at fitting into a community of humans, dwarves, or elves, making
nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires. Many halflings live among other races, where the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
living thing suffer. They are generous, happily sharing what they have even in lean times. Blend into the Crowd Halflings are adept at fitting into a community of humans, dwarves, or elves, making
nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires. Many halflings live among other races, where the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
deny their existence. Much of the World Is Untamed. Wild regions abound. City-states, confederacies, and kingdoms of various sizes dot the landscape, but beyond their borders the wilds crowd in. People
other for power. Some seek to preserve the world and usher in a golden age. Others strive toward evil ends, seeking to rule the world with an iron fist. Still others seek goals that range from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
deny their existence. Much of the World Is Untamed. Wild regions abound. City-states, confederacies, and kingdoms of various sizes dot the landscape, but beyond their borders the wilds crowd in. People
other for power. Some seek to preserve the world and usher in a golden age. Others strive toward evil ends, seeking to rule the world with an iron fist. Still others seek goals that range from the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worldly townsfolk and visitors than for Celestials. A hush washes over the crowd whenever an angel descends on the stage. Heart’s Faith Once a quaint town at the base of Mount Celestia, Heart’s Faith is now
conducts her business in the Godstrand, which rises from the center of the district. The sheltered townsfolk of Heart’s Faith seek to preserve their paradise. Nosy neighbors spy and tattle on visitors and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worldly townsfolk and visitors than for Celestials. A hush washes over the crowd whenever an angel descends on the stage. Heart’s Faith Once a quaint town at the base of Mount Celestia, Heart’s Faith is now
conducts her business in the Godstrand, which rises from the center of the district. The sheltered townsfolk of Heart’s Faith seek to preserve their paradise. Nosy neighbors spy and tattle on visitors and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hand) or Wisdom (Survival) check to preserve it in top condition for Kiorna’s purposes. On a failed check, the hide does not meet Kiorna’s standards but can still be sold for a lesser price. 12
execution. Such punishments are rare, but when they do occur, they draw a large crowd. In any given week, there is a 2 percent chance of an execution, usually of some bandit or other non-native ne’er-do
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hand) or Wisdom (Survival) check to preserve it in top condition for Kiorna’s purposes. On a failed check, the hide does not meet Kiorna’s standards but can still be sold for a lesser price. 12
execution. Such punishments are rare, but when they do occur, they draw a large crowd. In any given week, there is a 2 percent chance of an execution, usually of some bandit or other non-native ne’er-do
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
diving on hapless vessels and tearing them apart with her talons. Longships crowd the docks of Aurilssbarg, the island’s largest community. Typical of the settlements on Ice Peak, the streets of
on both sides of the Delimbiyr River, the two halves linked by an arching stone overpass built by dwarves to honor the elves. Ancient wards placed on the overpass to preserve it had an unintended
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
diving on hapless vessels and tearing them apart with her talons. Longships crowd the docks of Aurilssbarg, the island’s largest community. Typical of the settlements on Ice Peak, the streets of
on both sides of the Delimbiyr River, the two halves linked by an arching stone overpass built by dwarves to honor the elves. Ancient wards placed on the overpass to preserve it had an unintended