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Returning 35 results for 'process immune'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"psychic"} psychic damage, and it is stunned until the end of its next turn. On a successful save, it takes half as much damage and isn’t stunned. Constructs and Undead are immune to this
allip’s choice that the allip can see. Constructs and Undead are immune to this effect.When a creature uncovers a secret that a powerful being has protected with a mighty curse, the result is often
Magic Items
Storm King's Thunder
during the transfer process are immune to the frightened condition and gain a +1 bonus to attack rolls and AC.
cause it to emanate courage. You and your allies are immune to the frightened condition while within 20 feet of it. This benefit lasts for 10 minutes or until the banner is furled. Once you use this
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} poison damage. A creature that succeeds on the save is immune to this sibriex’s Contamination for 24 hours.
Legendary Resistance (3/Day). If the sibriex fails a saving throw, it can choose to
creatures it can see within 120 feet of it. Each target must make a DC 20 Constitution saving throw. On a successful save, a creature becomes immune to this sibriex’s Warp Creature. On a failed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and take actions and reactions as normal. This torment has no effect on a creature that is immune to the frightened condition. If the creature is susceptible and remains incapacitated for 1 hour, the
aren’t incapacitated during it. The process can be repeated. A Humanoid that drops to 0 hit points as a result of this damage instantly transforms into a meenlock at full health and under the DM
Monsters
Mordenkainen Presents: Monsters of the Multiverse
make one weapon attack against another creature the duergar can see or to move up to 10 feet in a direction of the duergar’s choice. Creatures that can’t be charmed are immune to this
, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky
Red Slaad (control gem variant)
Legacy
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Monsters
Monster Manual (2014)
point.
Control Gem. Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.
Certain spells can be used to
the host's chest in 1 round, killing the host in the process.
If the disease is cured before the tadpole's emergence, the unborn slaad is disintegrated.As a slaad emerges from the Spawning Stone, the
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.
A moonblade serves only one master at a time. The attunement process requires a
appears in an unoccupied space within 120 feet of you. It uses the statistics for a shadow, except it is neutral, immune to effects that turn undead, and doesn’t create new shadows. You control
Yuan-ti Pureblood
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Species
Volo's Guide to Monsters
one city-state were killed and eaten to create the first yuan-ti, and once the news of how to perform these rituals spread to other leaders, the call for slaves to fuel the process increased. As the
serpent gods began to demand more and more sacrifices, the yuan-ti stepped up their raids on bordering settlements to meet this need.
Calm long-view schemers, innate deceivers, and immune to poison
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
process by which two owlbears are fueling the creation of a new creature—a two-headed owlbear nicknamed Bear-Bear (see appendix B for its stat block). If the lizardfolk shamans are attacked, they
-headed owlbear stat block which includes the following changes: It has the undead type instead of the monstrosity type. It has vulnerability to bludgeoning damage. It is immune to poison damage and the poisoned condition, and is immune to exhaustion.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sphere, the creatures you chose during the transfer process are immune to the frightened condition and gain a +1 bonus to attack rolls and AC.
Courage. As a bonus action, you can touch the unfurled banner and cause it to emanate courage. You and your allies are immune to the frightened condition while within 20 feet of it. This benefit lasts
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
what it knows. This process takes days or possibly weeks. An allip can accomplish this task by lurking in the study or workplace of a scholar. If the allip remains hidden, its victim is gradually
allip can see. Constructs and undead are immune to this effect.
Howling Babble (Recharge 6). Each creature within 30 feet of the allip that can hear it must make a DC 14 Wisdom saving throw. On a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
share its lore to escape its curse and enter the afterlife. It can transfer knowledge from its mind by guiding another creature to write down what it knows. This process takes days or possibly weeks
. On a successful save, it takes half as much damage and isn’t stunned. Constructs and Undead are immune to this effect.
Whispers of Compulsion. The allip chooses up to three creatures it can see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
process that takes at least 1 hour while the creature stays within 30 feet of the sibriex. At the end of the process, roll once on the table (or choose one effect) to determine how the creature is
save is immune to this sibriex’s Contamination for 24 hours.
Innate Spellcasting. The sibriex’s innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
that succeeds on the save is immune to this sibriex’s Contamination for 24 hours.
Legendary Resistance (3/Day). If the sibriex fails a saving throw, it can choose to succeed instead.
Magic
20 Constitution saving throw. On a successful save, a creature becomes immune to this sibriex’s Warp Creature. On a failed save, the target is poisoned, which causes it to also gain 1 level of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
1d6. If the saving throw DC drops to 0, the creature overcomes the arcane blight and becomes immune to the effect of further exposure. A creature that fails three of these saving throws transforms
in the process). Any creature that performs all eight steps of the ritual in the correct order outside the spire can pass through the force field thereafter.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
regions under their control. Tasha once likened histachii to the bees that tend to larvae in beehives. It is a fanciful view of a horrific process.
—Mordenkainen
Yuan-ti Anathema
Huge Monstrosity
success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this anathama’s aura for the next 24 hours.
Six Heads. The anathema has advantage on saves
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the first yuan-ti, and once the news of how to perform these rituals spread to other leaders, the call for slaves to fuel the process increased. As the serpent gods began to demand more and more
influence by controlling enemy rulers — and those close to them — through blackmail, drugs, magic, and the subterfuge of disguised purebloods. Calm long-view schemers, innate deceivers, and immune to poison — yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
normal. This torment has no effect on a creature that is immune to the frightened condition. If the creature is susceptible and remains incapacitated for 1 hour, the creature must make a Wisdom saving
remain within sight of the victim for the entire hour and aren’t incapacitated during it. The process can be repeated. A Humanoid that drops to 0 hit points as a result of this damage instantly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
., swim 40 ft.; speaks Aquan and Common Orc +2 Str, -2 Int Aggressive; darkvision 60 ft.; speaks Common and Orc Skeleton +2 Dex, -4 Int, -4 Cha Vulnerable to bludgeoning damage; immune to poison damage
AC; darkvision 60 ft.; speaks Troglodyte Zombie +1 Str, +2 Con, -6 Int, -4 Wis, -4 Cha Undead Fortitude; immune to poison damage; can’t be poisoned; darkvision 60 ft.; can’t speak but understands the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
accidentally targeted by one of its Destructive Fist attacks once during the attunement. This process must be undergone every time a creature attunes itself to the artifact. Controlling the Servant. While
determines how), it requires two attuned crew members to be inside the servant and spend their actions on 3 consecutive rounds performing the command. Should the crew members begin the process of entering the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
transformation leaves each prisoner with 1d6 levels of exhaustion. Once they’ve shed their old skin, those who survive the process are taken to their new home in the yuan-ti nests (area 18) to
advantage on saving throws against spells and other magical effects. Poison Immunity. You are immune to poison damage and the poisoned condition.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and lays claim to its power. A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven
120 feet of you. It uses the statistics for a shadow from the Monster Manual, except it is neutral, immune to effects that turn undead, and doesn’t create new shadows. You control this creature
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of a human male (the late Lord Brixton, whose remains can be found in area 63) choking on poisonous gas. The other two artists are in the process of painting images that capture the player characters
changes: Instead of darkvision, each artist has blindsight out to a range of 30 feet. The artists are blind beyond this radius and immune to the blinded condition. They have no effective attacks and are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, the creatures that guard the shrine are already immune to the effect. Doors. All the doors in this sector are locked. Random Encounters. No random encounters occur in the Temples of Extraction. Black
magical effect in the area ends, and the Chosen bound inside it is freed. Disabling a Shrine. The process for disabling a shrine is the same in each area. Characters who are standing on the shrine
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lichdom on a whim, and the process of becoming a lich is a well-guarded secret. Wizards that seek lichdom must make bargains with fiends, evil gods, or other foul entities. Many turn to Orcus, Demon
end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
blindsight out to a range of 60 feet. Voalsh is immune to the prone condition and has a flying speed of 30 feet. Each fanatic’s position depends on how many fragments of the Netherese obelisk they’ve
and thus fight to the death. Brain Altar. The altar of Ilvaash contains a few stone tablets that describe the process of reassembling the obelisk fragments into a single item of power. A character who
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.
Spellcasting. The hobgoblin is a 7th-level spellcaster
training in the magical and martial arts. This indoctrination is a slow and arduous process; many aspirants don’t finish it, and years might go by during which the Iron Shadows welcome no new members
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Oozes. One of the many experiments in the Doomvault is an effort to infuse oozes with intelligence. The Red Wizards have met with some success, though the process requires the sacrifice of many
subjects. The sentient oozes that result from this process are the same as normal versions of such monsters, except that they have Intelligence 5, can understand basic communication in Common, and are no
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
second portal briefly appears and teleports the sphere back to the top of the slope to begin the process again. Initiative. The trap acts on initiative count 10 (but see the dynamic element below
from the sphere without being destroyed. Disrupt the Portals. Either portal can be neutralized with three successful DC 20 Intelligence (Arcana) checks, but the process of analyzing a portal to disrupt
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the process further. Suspended Subjects. The two beings suspended in the mycelium were a human named Konrad and an orc named Rugga Two-Guts. Now they are fused with the fungus and constitute
disturbs the mycelium; roll a d6 and refer to the Mycelium Effects table. Fungus creatures and those that have been infected with saprophytic plague are immune to these effects and are not targeted by
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
painstaking process in the narrow space takes 5 minutes, and if the check fails by 5 or more, the sphere breaks at the end of the attempt. Sleep Gas. If the glass sphere breaks, it releases green, swirling
this way, a creature is also unconscious, and it is unaffected by the passage of time or by other poisons. If magic is used to cure the poisoned condition, the recipient is immune to the poison for 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rakshasa has a challenge rating of 13 and is immune to spells of 6th level and lower. Spellcasters of 12th level or lower have no spells higher than 6th level, meaning that they won’t be able to affect
or her XP thresholds. Repeat this process for every character in the party.
Determine the Party’s XP Threshold. For each category of encounter difficulty, add up the characters’ XP thresholds. This
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon is immune to any spell or effect that would alter its form.
2 Inscrutability. The dragon is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks
you get a damage type the dragon is already resistant or immune to: 1, acid; 2, cold; 3, fire; 4, lightning; 5, necrotic: 6, psychic; 7, radiant; 8, thunder.
6 Death Ward. The dragon can cast
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, a stack of unused parchment, an inkwell filled with silver-flecked black ink, and a crimson quill. Summoning Nintra. The process for destroying the Princess of the Shadow Glass can be learned from
becomes one of the next higher level. Nintra’s End. When Nintra is reduced to 0 hit points, she falls to the ground, unconscious. To complete the process, a character with one or more levels of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
gelatinous cube with these changes: It is immune to all damage and conditions. Its reach is 10 feet. Each round, the ooze can make one attack against each creature within its reach: a pseudopod attack against
-Nathair is a medusa with the following changes: It is undead. It is immune to necrotic and poison damage. It is immune to exhaustion and the poisoned condition. Its Petrifying Gaze feature turns petrified






