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Returning 35 results for 'proper armor and his ceilings'.
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power armor and his coiling
power armor and his ceilings
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Monsters
Monster Manual
can climb difficult surfaces, including along ceilings, without needing to make an ability check.Dissolving Pseudopod. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
":"Dissolving Pseudopod"}, reach 10 ft. Hit: 17 (4d6 + 3);{"diceNotation":"4d6+3", "rollType":"damage", "rollAction":"Dissolving Pseudopod", "rollDamageType":"Acid"} Acid damage. Nonmagical armor worn
Monsters
The Book of Many Things
ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The
creature wearing nonmagical armor, the armor takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an Armor Class of 10 is destroyed.
Web (Recharge 5–6);{"diceNotation
Monsters
Out of the Abyss
upside down on ceilings, without needing to make an ability check.Pseudopod blobs. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Pseudopod blobs"} to hit, range 30 ft
","rollType":"damage","rollAction":"Pseudopod blobs","rollDamageType":"acid"} acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty
Monsters
Waterdeep: Dungeon of the Mad Mage
upside down on ceilings, without needing to make an ability check.
Innate Spellcasting. The pudding's spellcasting ability is Intelligence (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit
":"acid"} acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty
Monsters
Tales from the Yawning Portal
upside down on ceilings, without needing to make an ability check.
Reduced Threat. This creature has -2 penalty on all ability checks and saving throws.Pseudopod. Melee Weapon Attack: +3;{"diceNotation
":"bludgeoning"} bludgeoning damage plus 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Pseudopod","rollDamageType":"acid"} acid damage. In addition, nonmagical armor worn by the target is partly
Monsters
Tales from the Yawning Portal
upside down on ceilings, without needing to make an ability check.Pseudopod. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Pseudopod"} to hit, reach 5 ft., one target
","rollAction":"Pseudopod","rollDamageType":"acid"} acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The
Monsters
Out of the Abyss
upside down on ceilings, without needing to make an ability check.
Regeneration. The pudding regains 10 hit points at the start of its turn. If the pudding takes fire damage, this trait doesn't function at
plus 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Pseudopod","rollDamageType":"acid"} acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a
Monsters
Fizban's Treasury of Dragons
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to
incorporated parts of dragons’ bodies into magic items, crafting dragon hide into armor and forging weapons from claws and teeth. Alchemists have found beneficial uses for dragon blood, but ill-advised
Backgrounds
Sword Coast Adventurer's Guide
ûn who hear the word “knight” think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began
themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to the crown.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ceilings, without needing to make an ability check.Multiattack. The cave fisher makes two Claw attacks.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
fisher filaments can be woven into rope that is thin, tough, and nearly invisible. The creature’s shell is used in the manufacture of tools, armor, and jewelry. Its blood is alcoholic and tastes
Monsters
Mythic Odysseys of Theros
Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In
succeed instead.
Magic Resistance. Arasta has advantage on saving throws against spells and other magical effects.
Spider Climb. Arasta can climb difficult surfaces, including upside down on ceilings
Monsters
Mordenkainen Presents: Monsters of the Multiverse
starts its turn with 0 hit points and doesn’t regenerate.
Spider Climb. Juiblex can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack
Slime","rollDamageType":"acid"} acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal
Monsters
Fizban's Treasury of Dragons
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military
Monsters
Fizban's Treasury of Dragons
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at
; favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s
Magic Items
The Book of Many Things
immediately gain the benefits of finishing a long rest.
Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up, down, across vertical surfaces, and along ceilings
on your finger. If you have the attunement slots available, you’re automatically attuned to the ring when it appears. The DM chooses the ring.
Shield. A rare or rarer suit of magic armor that
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
its next turn. Juiblex dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Spider Climb. Juiblex can climb difficult surfaces, including upside down on ceilings, without
damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
Black Pudding
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
, including upside down on ceilings, without needing to make an ability check.Pseudopod. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Pseudopod"} to hit, reach 5
":"damage","rollAction":"Pseudopod","rollDamageType":"acid"} acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to
monsters
the Frightened condition until the start of its next turn.
Glide. If it doesn’t have the Incapacitated condition and isn’t wearing heavy armor, the bat hound can extend its membranous
wings to move up to 5 feet horizontally for every 1 foot it descends in the air.
Spider Climb. The bat hound can climb difficult surfaces, including along ceilings, without needing to make an ability
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mounts. Steeders don’t spin webs, but they exude a sticky substance from their legs that lets them walk on walls and ceilings without trouble, as well as snare prey. Female Steeder
Large beast
, unaligned
Armor Class 14 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 30 ft., climb 30 ft.
STR
15(+2)
DEX
16(+3)
CON
14(+2)
INT
2(−4)
WIS
10(+0)
CHA
3
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mounts. Steeders don’t spin webs, but they exude a sticky substance from their legs that lets them walk on walls and ceilings without trouble, as well as snare prey. Female Steeder
Large beast
, unaligned
Armor Class 14 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 30 ft., climb 30 ft.
STR
15(+2)
DEX
16(+3)
CON
14(+2)
INT
2(−4)
WIS
10(+0)
CHA
3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Piercer Clinging to the ceilings of caverns and large subterranean passages, piercers blend in perfectly with natural rock, dropping in silence to impale unsuspecting foes on the ground below. A
, slug-like upper body that lets the piercer move across cavern walls and ceilings to position itself for prey. With its eye and mouth closed, the piercer is difficult to distinguish from ordinary
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Giant Spider
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10
ft., darkvision 60 ft., passive Perception 10
Languages —
Challenge 1 (200 XP)
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Giant Spider
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10
ft., darkvision 60 ft., passive Perception 10
Languages —
Challenge 1 (200 XP)
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Giant Spider
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10
ft., darkvision 60 ft., passive Perception 10
Languages —
Challenge 1 (200 XP)
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Giant Spider
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10
ft., darkvision 60 ft., passive Perception 10
Languages —
Challenge 1 (200 XP)
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
baskets and practical swords. For an adventurer, the availability of armor, weapons, backpacks, rope, and similar goods is of paramount importance, since proper equipment can mean the difference between
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
baskets and practical swords. For an adventurer, the availability of armor, weapons, backpacks, rope, and similar goods is of paramount importance, since proper equipment can mean the difference between
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Piercer Clinging to the ceilings of caverns and large subterranean passages, piercers blend in perfectly with natural rock, dropping in silence to impale unsuspecting foes on the ground below. A
, slug-like upper body that lets the piercer move across cavern walls and ceilings to position itself for prey. With its eye and mouth closed, the piercer is difficult to distinguish from ordinary
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
beast’s predatory instincts. Deadly Hunters. Rather than spinning webs, steeders excrete a viscous substance from their legs. This goo allows them to creep along walls and ceilings and to grapple prey
. Female Steeder
Large monstrosity, unaligned
Armor Class 14 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 30 ft., climb 30 ft.
STR
15(+2)
DEX
16(+3)
CON
14(+2)
INT
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
from their legs. This goo allows them to creep along walls and ceilings and to grapple prey. Female Steeder Female Steeder
Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points
of its walking speed that it spends on the jump allows it to move 3 feet.
Spider Climb. The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
beast’s predatory instincts. Deadly Hunters. Rather than spinning webs, steeders excrete a viscous substance from their legs. This goo allows them to creep along walls and ceilings and to grapple prey
. Female Steeder
Large monstrosity, unaligned
Armor Class 14 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 30 ft., climb 30 ft.
STR
15(+2)
DEX
16(+3)
CON
14(+2)
INT
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
from their legs. This goo allows them to creep along walls and ceilings and to grapple prey. Female Steeder Female Steeder
Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points
of its walking speed that it spends on the jump allows it to move 3 feet.
Spider Climb. The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Neogi Hatchling Neogi Hatchling
Tiny Aberration, Typically Lawful Evil
Armor Class 11
Hit Points 7 (3d4)
Speed 20 ft., climb 20 ft.
STR
3 (−4)
DEX
13 (+1)
CON
10
ceilings, without needing to make an ability check.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 3 (1d6) poison damage, and the target