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Returning 35 results for 'provided image'.
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provided imagine
Magic Items
Bigby Presents: Glory of the Giants
This golden harp is sculpted in the image of the god Iallanis, depicted as a young cloud giant woman. When a creature comes within 5 feet of the harp, the instrument animates and is capable of
the harp to cast the calm emotions spell (save DC 19). When the spell is cast using the harp, its duration increases to 1 hour, provided you maintain concentration on the spell. This property can be
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: Tasha's hideous laughter
1/day each: major image, suggestionTheir hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These
others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided
Monsters
Eberron: Rising from the Last War
Aura of False Divinity. A creature that starts its turn within 30 feet of the radiant idol must make a DC 17 Wisdom saving throw, provided the radiant idol isn't incapacitated. On a failed save, the
wings could be weighted down with chains representing its pride. A radiant idol uses disguise self to hide its corruption, presenting an image of celestial glory.
The Weight of Corruption. When a radiant
Monsters
Candlekeep Mysteries
, identify, mage armor*, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire
(losing initiative ties), Zikran uses his handheld device to fire the cannon at one creature he can see, provided the creature is in the basement or on the staircase. Zikran’s target must make a
Monsters
Strixhaven: A Curriculum of Chaos
throw and only half damage if it fails, provided it isn’t incapacitated.Multiattack. The pledgemage makes two Elemental Strike attacks.
Elemental Strike. Melee or Ranged Spell Attack: +5
DC 13):
At will: minor illusion
2/day each: gust of wind, silent image
1/day each: mage armor, water walkThe students of Prismari College—first as Prismari apprentice;apprentices and then as
Monsters
The Wild Beyond the Witchlight
/day: mirror image
Green, 1/day: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorph+1 Tiny Sword. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
:
Bavlorna Blightstraw lives in a spooky cottage on stilts at the heart of Downfall, a bullywug settlement. The bullywugs of Downfall are quite courteous and welcoming, provided one does not offend
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
allows her mortal followers to live out their lives provided they continue to hone their talents to increase their value. As a result, Zariel’s servants are universally effective, disciplined, and
Monsters
Candlekeep Mysteries
, faerie fire, mirror image
Storm of Shattered Glass (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Storm of Shattered Glass"}. Nintra targets a point she can see within 60
.
Shadow Strikes (Costs 2 Actions). Provided she is in bright or dim light, Nintra causes her shadow to attack a creature within 10 feet of her. Her shadow makes two claw attacks, each attack identical to
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
scrying spell or similar magic, provided the spellcaster and the fractine are within 5 feet of each other.
Two-Dimensionality. The fractine can occupy another creature’s space and vice versa. It can
throw or be imprisoned in a demiplane. While the creature is imprisoned, a distorted image of it can be seen on the fractine’s two-dimensional surface.
The demiplane moves with the fractine, has
Monsters
Eberron: Rising from the Last War
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
and revenge. By sharing her power in this way, the overlord perpetuates the image of the evil warlock, inciting fear that strengthens the Keeper of Secrets even more.
Sul Khatesh's chief agent among
Monsters
Curse of Strahd
coffin, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isn’t in running water or sunlight. If he can’t transform, he is
, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball, nondetection
4th level (3 slots): blight, greater invisibility, polymorph
5th level
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.
While it has 0 hit points in mist form, it can't revert to its vampire form, and it must
, prestidigitation, ray of frost
1st level (4 slots): comprehend languages, fog cloud, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, bestow
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Corellon’s image. You could also play a female character who presents herself as a man, a man who feels trapped in a female body, or a bearded female dwarf who hates being mistaken for a male. Likewise, your
character’s height and weight, using the information provided in your race description or on the Random Height and Weight table. Think about what your character’s ability scores might say about his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Skant If the characters have Professor Skant with them, the professor orb can provide educational commentary on certain features found in the Caves of Hunger, as noted in the text, provided the orb
for a psychic haunting, in which case roll a d20 and consult the Psychic Haunting table to determine if the area contains a haunting. If one is present, its image or its effect can’t leave the cave
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
choice. The cantrip doesn’t count against your number of cantrips known. When you cast minor illusion, you can create both a sound and an image with a single casting of the spell. Malleable Illusions
the illusion), provided that you can see the illusion. Illusory Self Beginning at 10th level, you can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
3. Entrance to the Tomb of Horrors Even a bit of light entering through a crawl space or provided by a torch will reveal that an unusual tunnel lies ahead. If the characters clear the passage near
that evidently confines some sort of horrid creature (its taloned and scaled hands grasp the bars of its small window). If the plaster and lath beneath this image is broken away, a normal, inward
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
self to hide its corruption, presenting an image of celestial glory. The Weight of Corruption. When a radiant idol achieves a sizable following through silvered words and demonstrations of power, its
idol must make a DC 17 Wisdom saving throw, provided the radiant idol isn’t incapacitated. On a failed save, the creature is charmed by the radiant idol. A creature charmed in this way can repeat the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spells, using Charisma as the spellcasting ability (save DC 20) and requiring no material components:
3/day each: dispel magic, faerie fire, mirror image
Storm of Shattered Glass (Recharge 6). Nintra
start of her turn.
Attack. Nintra makes one attack.
Fey Step. Nintra teleports to an unoccupied space she can see within 30 feet of her.
Shadow Strikes (Costs 2 Actions). Provided she is in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Armorer Spells Artificer Level Spell 3rd magic missile, thunderwave 5th mirror image, shatter 9th hypnotic pattern, lightning bolt 13th fire shield, greater invisibility 17th passwall, wall of
Armor, provided you have smith’s tools in hand. You gain the following benefits while wearing this armor: If the armor normally has a Strength requirement, the arcane armor lacks this requirement for
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
little hope of wriggling out of a pact. However, she expects the best from her servants, so she allows her mortal followers to live out their lives provided they continue to hone their talents to
), detect evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, provided the spellcaster and the fractine are within 5 feet of each other.
Two-Dimensionality. The fractine can occupy another creature’s space and vice versa. It can move through other creatures and
space. The target must succeed on a DC 16 Dexterity saving throw or be imprisoned in a demiplane. While the creature is imprisoned, a distorted image of it can be seen on the fractine’s two-dimensional
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: gust of wind, mage armor, silent image
Bonus Actions
Surge of Artistry (Recharge 4–6). The apprentice moves up to its speed, surrounding itself with elemental magic as it moves. Until the end of
damage, the pledgemage instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn’t incapacitated.
Actions
Multiattack. The pledgemage makes two
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
through the emotional spectrum each week. Changeable Natures Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided they aren’t
.
Reactions
Foster Peace. If a creature charmed by the eladrin hits with an attack roll while within 60 feet of the eladrin, the eladrin magically causes the attack to miss, provided the eladrin can
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it doesn’t
.
Reactions
Parry and Riposte. The high fae adds 4 to its AC against one melee attack roll that would hit it, provided it can see the attacker. After the attack hits or misses, the high fae then makes one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to 0 hit points, it is destroyed, and Strahd takes any leftover damage. The Heart of Sorrow has 50 hit points and is restored to that number of hit points each dawn, provided it has at least 1 hit
transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isn’t in running water or sunlight. If he can’t transform, he is destroyed.
While he
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world. Immortal Nature. An overlord doesn’t require air, food, drink or sleep. It also
sharing her power in this way, the overlord perpetuates the image of the evil warlock, inciting fear that strengthens the Keeper of Secrets even more. Sul Khatesh’s chief agent among the Lords of Dust
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
DC 12 Wisdom saving throw or take 5 (2d4) psychic damage. A demiplane can be a wonderful place to escape the tumult of the multiverse—provided it isn’t haunted by a hungry Far Realm aberration, of
the ceiling over each channel.
A portcullis in the north wall blocks a door bearing the image of the Donjon card. On the stone arch above the portcullis, a large glyph depicts a waxing crescent
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Under such pressure, the verbeeg is willing to let intruders leave the lair without further incident, provided the animals in the pen are not harmed or taken. One crate is packed with straw, which the
Dale, how they fought off terrible monsters to claim their land, and how they found peace in their new home. Characters who study the artwork can pick out an image of the chieftain wielding a wand and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, prestidigitation, vicious mockery
1st level (4 slots): cure wounds, disguise self, silent image, Tasha’s hideous laughter
2nd level (3 slots): invisibility, suggestion
3rd level (2 slots): major image
, Giant
Challenge 10 (5,900 XP)
Dreamwalker’s Charm. An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn’t incapacitated
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
provides advantage on a check when used in conjunction with certain skills, provided a character is proficient with the tool and the skill. As DM, you can allow a character to make a check using the
Die spent during a short rest, provided you have access to your cook’s utensils and sufficient food. Cook’s Utensils Activity DC Create a typical meal 10 Duplicate a meal 10 Spot poison or impurities
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
unoccupied space within 30 feet of it, provided that both the space it’s teleporting from and its destination are in dim light or darkness. The destination need not be within line of sight.
Mind
magic, disguise self, magic missile, shield
2nd level (3 slots): invisibility, mirror image, scorching ray
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): confusion
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
can see would hit him with a melee attack, he can roll a d6 and add the number rolled to his AC against the triggering attack, provided he’s wielding a melee weapon.
Roleplaying Sildar. Sildar is a
crates provide half cover to any creature fighting or hiding behind them. Most are marked with the image of a blue lion—the symbol of the Lionshield Coster, a merchant company with a warehouse and trading
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Artista DeSlop—Court Ceiling Painter The domed ceiling of this crypt is painted with an image of imps holding bouquets of colorful flowers. A skeleton draped in rags lies atop a marble slab in the center
, provided all the broken pieces are present. Crypt 14 Stahbal Indi-Bhak: A truer friend no ruler ever had. Here lies his family in honor. If the characters open the door to this crypt, read: A ten-foot
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
book of the same title, provided that book is part of this room’s collection. Writing a title in a blank book that does not match the title of a book in the collection causes the ink to swiftly evaporate
could see the objects of their heart’s desire reflected in it. Any creature that stares into the mirror for 1 minute sees its own reflection fade away, to be replaced by an image of the thing it wants
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reliefs hint at Zybilna’s fondness for demons. Specifics about each room are provided below: P14a. The spiral staircase ascends 30 feet to area P14e. To the northeast, an elevated staircase extends over
. The kettle and the cauldron never run out of tea and hot soup, provided they remain inside the palace grounds. A creature that drinks both the tea and the soup gains 10 temporary hit points—a benefit






