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Returning 35 results for 'provides affect and his cause'.
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Spells
Elemental Evil Player's Companion
You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
You instantaneously expand the flame 5 feet in one
flame, change its color, or both. The change lasts for 1 hour.
You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the
Species
Van Richten’s Guide to Ravenloft
physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause
those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
Magic Items
Waterdeep: Dragon Heist
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
regains all expended charges daily at dawn.
Illumination. While holding the axe, you can use an action to cause the axe to glow blue or to quench the glow. This glow sheds bright light in a 30-foot
Monsters
Fizban's Treasury of Dragons
of psychic forces has begun to affect the local fauna in strange ways.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow
open doorways in walls whenever necessary.
The lair has the following features:
Disguised Entrances. An otherwise unremarkable cave (shown at the top of the map) provides the main access to the lair
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
From an early age, an aasimar
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
races
Mordenkainen Presents: Monsters of the Multiverse
choose the kind of lycanthrope in your past, or you can determine it randomly by rolling on the Lycanthrope Ancestor table. The table also provides a suggestion for the Shifting option you might have
rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen’s Tome of Foes
season, which can also affect the eladrin’s mood:
Autumn is the season of peace and goodwill, when summer’s harvest is shared with all.
Winter is the season of contemplation and dolor
eladrin of spring, and fury might cause an eladrin to change to summer.
The following tables offer personality suggestions for eladrin of each season. You can roll on the tables or use them as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
this one that detail when to use the board game and which mass-combat scenarios affect the adventure. Not every one of that game’s scenarios appear in this book. Dragonlance: Warriors of Krynn also
provides details on how to play D&D characters in its scenarios, as well as other heroes players can play in them.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter This chapter begins where the previous chapter ended, after the characters followed Kas’s trail to Carapace Ridge, a low dip in a cliff that provides access to a beach below. The
characters useful information. The characters’ choices affect where they ultimately face Kas, but regardless, the characters must weaken the vampire enough to banish him with their Chime of Exile. While doing so, they discover Vecna’s location in the Cave of Shattered Reflection.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
this one that detail when to use the board game and which mass-combat scenarios affect the adventure. Not every one of that game’s scenarios appear in this book. Dragonlance: Warriors of Krynn also
provides details on how to play D&D characters in its scenarios, as well as other heroes players can play in them.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter This chapter begins where the previous chapter ended, after the characters followed Kas’s trail to Carapace Ridge, a low dip in a cliff that provides access to a beach below. The
characters useful information. The characters’ choices affect where they ultimately face Kas, but regardless, the characters must weaken the vampire enough to banish him with their Chime of Exile. While doing so, they discover Vecna’s location in the Cave of Shattered Reflection.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage. You create a harmless
sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage. You create a harmless
sensory affect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
instructions for how to challenge the player characters with adversaries that are a good test of their abilities, plus dozens of ready-to-use monster descriptions. It also provides a sampling of magic items that
affect characters and monsters. Appendix B is a brief discussion of deities in the game, particularly those in the Forgotten Realms setting. Appendix C describes the five factions in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
instructions for how to challenge the player characters with adversaries that are a good test of their abilities, plus dozens of ready-to-use monster descriptions. It also provides a sampling of magic items that
affect characters and monsters. Appendix B is a brief discussion of deities in the game, particularly those in the Forgotten Realms setting. Appendix C describes the five factions in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage normal for an unarmed strike. Hold Breath. You can hold your breath for up to 1 hour. Natural Armor. Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new
cause simple shapes — such as the vague form of a creature, an inanimate object, or a location — to appear within the flames and animate as you like. The shapes last for 1 hour. If you cast this spell
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage normal for an unarmed strike. Hold Breath. You can hold your breath for up to 1 hour. Natural Armor. Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new
cause simple shapes — such as the vague form of a creature, an inanimate object, or a location — to appear within the flames and animate as you like. The shapes last for 1 hour. If you cast this spell
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the martial arts and your attitude toward the world. What sort of person was your master, and how did your relationship with your master affect you? Masters d6 Master 1 Your master was a tyrant whom
you had to defeat in single combat to complete your instruction. 2 Your master was kindly and taught you to pursue the cause of peace. 3 Your master was merciless in pushing you to your limits. You
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new
cause simple shapes — such as the vague form of a creature, an inanimate object, or a location — to appear within the flames and animate as you like. The shapes last for 1 hour. If you cast this spell
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the martial arts and your attitude toward the world. What sort of person was your master, and how did your relationship with your master affect you? Masters d6 Master 1 Your master was a tyrant whom
you had to defeat in single combat to complete your instruction. 2 Your master was kindly and taught you to pursue the cause of peace. 3 Your master was merciless in pushing you to your limits. You
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new
cause simple shapes — such as the vague form of a creature, an inanimate object, or a location — to appear within the flames and animate as you like. The shapes last for 1 hour. If you cast this spell
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Chapter 2: Bestiary This bestiary provides game statistics and lore for more than 250 monsters, which are suitable for any D&D campaign. The chapter includes old favorites from past editions of the
; the exception has no affect on how a weapon or a spell functions for someone else. Finally, if a stat block contains the name of a class in the monster’s name or in parentheses under the name, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, you use the 5. If you instead have advantage and roll those numbers, you use the 17. If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don’t roll
more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20. If circumstances cause a roll to have both advantage and disadvantage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
people resolved their differences, and it didn’t end with a victor. It ended when the Mourning destroyed Cyre, because people were afraid that the war itself was the cause of that cataclysm, and that
of the primary themes of Eberron. When developing an adventure in Khorvaire, consider how the lingering impact of the war could affect the story. Some element of the war could drive the entire
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Chapter 2: Bestiary This bestiary provides game statistics and lore for more than 250 monsters, which are suitable for any D&D campaign. The chapter includes old favorites from past editions of the
; the exception has no affect on how a weapon or a spell functions for someone else. Finally, if a stat block contains the name of a class in the monster’s name or in parentheses under the name, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
members of the City Watch to do their duty diligently, and you can expect that the city’s magisters will be fair. If you have cause to come before the Masked Lords or the Open Lord herself, rest assured
that if your cause be just, justice will be done. If, however, you find yourself in the wrong, know that though it might take time to weigh that wrong on Tyr’s scales, his hammer will fall — and it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
members of the City Watch to do their duty diligently, and you can expect that the city’s magisters will be fair. If you have cause to come before the Masked Lords or the Open Lord herself, rest assured
that if your cause be just, justice will be done. If, however, you find yourself in the wrong, know that though it might take time to weigh that wrong on Tyr’s scales, his hammer will fall — and it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, you use the 5. If you instead have advantage and roll those numbers, you use the 17. If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don’t roll
more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20. If circumstances cause a roll to have both advantage and disadvantage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
people resolved their differences, and it didn’t end with a victor. It ended when the Mourning destroyed Cyre, because people were afraid that the war itself was the cause of that cataclysm, and that
of the primary themes of Eberron. When developing an adventure in Khorvaire, consider how the lingering impact of the war could affect the story. Some element of the war could drive the entire
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, you use the 5. If you instead have advantage and roll those numbers, you use the 17. If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll
more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20. If circumstances cause a roll to have both advantage and disadvantage
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, you use the 5. If you instead have advantage and roll those numbers, you use the 17. If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll
more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20. If circumstances cause a roll to have both advantage and disadvantage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, nonliving material they grasp or caress with their tentacles. The imprinting causes imperceptible surface changes to the object, and abrasion or degradation of the material can cause the inscription to
, its intended meaning, and its intended audience. A failed attempt results in a crushing headache and, in extreme cases, madness. A comprehend languages spell provides understanding of the inscription roughly equivalent to what a mind flayer would get from it.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they’re visiting from other worlds. This chapter provides information about the following common races of Ravnica, as well as racial traits for all of them but humans and elves: Humans on Ravnica are like
and horse, savor freedom and champion nature’s cause. Goblins are small, fierce, stealthy, and sometimes comical. Loxodons resemble humanoid elephants with powerful bodies, stoic natures, and serene