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Returning 22 results for 'provoke immune'.
Other Suggestions:
provide immune
promote immune
Monsters
Ghosts of Saltmarsh
Flyby. The peryton doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Sight and Smell. The peryton has advantage on Wisdom (Perception) checks that rely on
on this saving throw is immune to this peryton’s Warp Shadow for 24 hours.The peryton can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
Monsters
Mordenkainen Presents: Monsters of the Multiverse
is immune to all damage, and after 1d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Days"} days, it hatches a new phoenix.
Fire Form. The phoenix can move through a space as narrow as 1
aren’t being worn or carried (no action required).
Flyby. The phoenix doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Illumination. The
Monsters
The Book of Many Things
moves up to her speed. This movement doesn’t provoke opportunity attack;opportunity attacks.
Cast a Spell (Costs 2 Actions). Asteria uses Spellcasting.Though she now travels alone, Asteria
spectral shield lasts until the start of Asteria’s next turn. While the shield is orbiting the creature, the creature has half cover, is immune to the frightened condition, and makes weapon attack rolls with advantage.
Monsters
Bigby Presents: Glory of the Giants
Flyby. The scion doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (6/Day). If the scion fails a saving throw, it can
, the affected creature makes a ranged attack against a creature of the scion’s choice, throwing its weapon if necessary. On a successful save, a creature is immune to the scion’s Fog of Deception for the next 24 hours.
Monsters
Dragonlance: Shadow of the Dragon Queen
Undead. Unless Soth is incapacitated, he and Undead creatures of his choice within 60 feet of him are immune to features that turn Undead.
Unusual Nature. Soth doesn’t require air, food, drink
his turn.
Implacable Maneuver. Soth moves up to his speed or commands a mount he is riding to move up to its speed. The movement from this action doesn’t provoke opportunity attack;opportunity
monsters
Flyby (Wyvern or Hybrid Form Only). The werewyvern doesn’t provoke an Opportunity Attack action when it flies out of an enemy’s reach.Multiattack. The werewyvern makes three attacks
Hit Points. Success: The target is immune to this werewyvern’s curse for 24 hours.Among the rarest of were-creatures, werewyverns change from their humanoid forms into lean wyverns or into
Phoenix
Legacy
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Monsters
Mordenkainen’s Tome of Foes
"} fire damage to any creature that touches it, though no more than once per round. The cinder is immune to all damage, and after 1d6;{"diceNotation":"1d6","rollType":"roll"} days, it hatches a new
touch, the phoenix can also ignite flammable objects that aren’t worn or carried (no action required).
Flyby. The phoenix doesn’t provoke opportunity attacks when it flies out of an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Languages understands Common and Elvish but can’t speak
Challenge 11 (7,200 XP)
Flyby. The peryton doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Sight and
number from the roll. A cursed creature can repeat this saving throw at the end of each of its turns, ending the effect on itself with a success. A creature that succeeds on this saving throw is immune
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
angels are paragons of goodness, wisdom, and mercy. The reality is that angels aren’t immune to the temptations of corruption, and the necessities of political machination can compromise the best of them
Senses darkvision 120 ft., truesight 120 ft., passive Perception 16
Languages all
Challenge 5 (1,800 XP)
Flyby. The angel doesn’t provoke an opportunity attack when it flies out of an enemy’s reach
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
any creature that touches it, though no more than once per round. The cinder is immune to all damage, and after 1d6 days, it hatches a new phoenix.
Fire Form. The phoenix can move through a space as
objects that aren’t being worn or carried (no action required).
Flyby. The phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Illumination. The phoenix sheds bright
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a calamity and hold a world hostage. 4 Provoke hostilities between immortal armies and sell magic weapons to both sides. 5 Steal an invention and slay all who know of it. 6 Unleash fiendish hordes on
Throw: DC 17, each creature in a 30-foot Cone. Failure: 10 (3d6) Psychic damage, and the target has the Stunned condition until the start of the ultroloth’s next turn. Success: The target is immune to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
round. The cinder is immune to all damage, and after 1d6 days, it hatches a new phoenix.
Fire Form. The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that
phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Illumination. The phoenix sheds bright light in a 60-foot radius and dim light for an additional 30 feet
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
throws against spells and other magical effects.
Marshal Undead. Unless Soth has the incapacitated condition, he and Undead creatures of his choice within 60 feet of him are immune to features that
. The movement from this action doesn’t provoke opportunity attacks. If he or his mount moves within 5 feet of a creature during this movement, he can force the creature to make a DC 20 Strength saving
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
legendary actions at the start of his turn.
Tactical Movement. Verminaard moves up to his speed or commands a mount he is riding to move up to its speed. This movement doesn’t provoke opportunity attacks
. You are immune to the charmed and frightened conditions, and you gain immunity to one of the following damage types (choose when you attune to the weapon): acid, cold, fire, lightning, or poison.
Eyes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. The spectral shield lasts until the start of Asteria’s next turn. While the shield is orbiting the creature, the creature has half cover, is immune to the frightened condition, and makes weapon attack
creature’s turn. Asteria regains spent legendary actions at the start of her turn.
Brazen Strike. Asteria makes one Radiant Blade attack.
Nimble Sprint. Asteria moves up to her speed. This movement doesn’t provoke opportunity attacks.
Cast a Spell (Costs 2 Actions). Asteria uses Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
Marshal Undead. Unless Soth is incapacitated, he and Undead creatures of his choice within 60 feet of him are immune to features that turn Undead.
Unusual Nature. Soth doesn’t require air, food
its speed. The movement from this action doesn’t provoke opportunity attacks. If he or his mount moves within 5 feet of a creature during this movement, he can force the creature to make a DC 20
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
damage on a successful one. Creatures that don’t need to breathe are immune to the gas, as are the crawling claws. A gust of wind spell or similar magic disperses the gas. Skull in a Jug. Vargas Kancia
. Gorgon’s Cave A gorgon occupies this otherwise empty cave. Characters who come into view of the grumpy gorgon provoke its anger, causing it to attack them.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Terran)
CR 2 (XP 450; PB +2)
Traits
Flyby. The gargoyle doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach
. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. Success: The target is immune to this
Perception 15
Languages None
CR 1 (XP 200; PB +2)
Traits
Flyby. The hippogriff doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of this industry. Annis hags leave tokens of their cruelty at the edges of forests and other areas they claim. In this way, they provoke fear and paranoia in nearby villages and settlements. To an
movement, which is erratic. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the hag’s Maddening Feast for the next 24 hours.
Magic Items
Infernal Machine Rebuild
three times.
Each time you are reduced to 0 hit points then stabilized, you suffer the effect of a slow spell.
80
You do not need to breathe and cease to do so, making you immune to inhaled
hostile toward you as long as you do not attack, threaten, or provoke them.
Whenever you meet a creature of a particular type other than humanoid (as chosen by the DM), there is a 1 percent cumulative
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cloud wisps. The scion instantly appears in the space the cradle occupied and uses the cradle’s initiative count.
Flyby. The cradle doesn't provoke opportunity attacks when it flies out of an enemy’s
Languages Giant, Primordial
Challenge 26 (90,000 XP) Proficiency Bonus +8
Flyby. The scion doesn't provoke opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (6/Day). If






