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                        Returning 35 results for 'races speed'.
                    
                
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     has leathery wings and a flying speed of 40 feet.11–15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell.16–17: Spider
                                                
                                            
                                                
                                                     live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish outside their homes and fiercely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
                                                
                                            
                                                
                                                    . Some races also have subraces, such as mountain dwarf or wood elf, as well as the less widespread races of dragonborn, gnomes, half-elves, half-orcs, and tieflings. Chapter 2 provides more information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal
                                                
                                            
                                                
                                                     RACES
 The dragonborn and the rest of the races in this chapter are uncommon. They don’t exist in every world of D&D, and even where they are found, they are less widespread than dwarves, elves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
                                                
                                            
                                                
                                                    . Some races also have subraces, such as mountain dwarf or wood elf. The Races section provides more information about these races.
 The race you choose contributes to your character’s identity in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Racial Traits The description of each race includes racial traits that are common to members of that race. The following entries appear among the traits of most races. Ability Score Increase A race
                                                
                                            
                                                
                                                     Characters of most races are Medium, a size category including creatures that are roughly 4 to 8 feet tall. Members of a few races are Small (between 2 and 4 feet tall), which means that certain rules
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying
                                                
                                            
                                                
                                                     it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Dinosaur Racing The city is famous for its weekly dinosaur races through the streets. Dinosaurs are painted in bright designs, and their riders try to steer them along a course that winds around the
                                                
                                            
                                                
                                                     harbor and the city’s four hills. Spectators are seldom injured, but it’s a dangerous sport for the dinosaurs and their riders. A typical race day has three races: one for four-legged beasts, one for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Racial Traits The game traits of the monstrous races are given here. Refer to chapter 1 for their cultural and roleplaying notes. Some of these races are more or less powerful than the typical D&D
                                                
                                            
                                                
                                                     races—a reason for the monstrous races to be used in a campaign with care. Bugbear Traits Your bugbear character has the following racial traits. Ability Score Increase. Your Strength score increases by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     around 80. Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet.  Draconic
                                                
                                            
                                                
                                                     harsh to most other creatures and includes numerous hard consonants and sibilants.     
     
 UNCOMMON RACES
 The dragonborn and the rest of the races in this chapter are uncommon. They don’t exist
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     alignment, moods, interests, or any other personality trait. Your character’s personality and behavior are entirely yours to determine. CUSTOM LINEAGE
 Instead of choosing one of the game’s races for
                                                
                                            
                                                
                                                     humanoid. You determine your appearance and whether you resemble any of your kin.
 Size. You are Small or Medium (your choice).
 Speed. Your base walking speed is 30 feet.
 Ability Score Increase
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
                                                
                                            
                                                
                                                     the race compelling from a storytelling standpoint? What is the race’s relationship to the other playable races? What classes and backgrounds are well suited to members of the race? What are the race’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , light crossbow, and net. Child of the Sea. You have a swimming speed of 30 feet, and you can breathe air and water. Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with
                                                
                                            
                                                
                                                     any beast that has an innate swimming speed. Languages. You can speak, read, and write Aquan. SAHUAGIN: DANGER FROM THE DEPTHS
 The sea elves face as many perils in their watery world as other elves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Greyhawk and the Kagonesti of Dragonlance, as well as the races called wood elves in Greyhawk and the Forgotten Realms. In Faerûn, wood elves (also called wild elves, green elves, or forest elves) are
                                                
                                            
                                                
                                                    . Fleet of Foot. Your base walking speed increases to 35 feet. Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     various intelligent races of the Underdark cultivate shriekers on the outskirts of their communities to discourage trespassers. Shrieker
 Medium plant, unaligned
 Armor Class 5
 Hit Points 13 (3d8
                                                
                                            
                                                
                                                    )
 Speed 0 ft.
   STR
  1 (−5)
 
  DEX
  1 (−5)
 
  CON
  10 (+0)
 
  INT
  1 (−5)
 
  WIS
  3 (−4)
 
  CHA
  1 (−5)
Condition Immunities blinded, deafened, frightened
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Greyhawk and the Kagonesti of Dragonlance, as well as the races called wood elves in Greyhawk and the Forgotten Realms. In Faerûn, wood elves (also called wild elves, green elves, or forest elves) are
                                                
                                            
                                                
                                                    . Fleet of Foot. Your base walking speed increases to 35 feet. Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     adult name around the age of 100 and can live to be 750 years old.  Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium. Speed. Your base walking speed is 30
                                                
                                            
                                                
                                                     is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     adult name around the age of 100 and can live to be 750 years old. Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium. Speed. Your base walking speed is 30
                                                
                                            
                                                
                                                     is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     mortal enemies, the aquatic elves. Wars between the two races have raged for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict
                                                
                                            
                                                
                                                    .
 
   Sahuagin
 Medium humanoid (sahuagin), lawful evil
 Armor Class 12 (natural armor)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft., swim 40 ft.
   STR
  13 (+1)
 
  DEX
  11 (+0)
 
  CON
  12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     vanish into the wilderness and are never seen again. Those that can bear the loss of their tribe might take up residence among other races. Frontier settlements value the nature knowledge of their centaur
                                                
                                            
                                                
                                                     its days.  Centaur
 Large monstrosity, neutral good
 Armor Class 12
 Hit Points 45 (6d10 + 12)
 Speed 50 ft.
   STR
  18 (+4)
 
  DEX
  14 (+2)
 
  CON
  14 (+2)
 
  INT
  9 (−1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                       Aarakocra +2 Dex, +2 Wis Dive Attack; talon attack action; speed 20 ft., fly 50 ft.; speaks Auran Bullywug -2 Int, -2 Cha Amphibious, Speak with Frogs and Toads, Swamp Camouflage, Standing Leap; speed
                                                
                                            
                                                
                                                    , Stonecunning; speed 25 ft.; darkvision 60 ft.; speaks Common and Dwarvish Elf* +2 Dex, +1 Int or Wis Fey Ancestry, Trance; darkvision 60 ft.; proficiency in the Perception skill; speaks Common and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     through the room and fastened securely at both ends. Once this is done, characters can pull themselves across the floor and are able to control their speed. A clever party might be able to come up with
                                                
                                            
                                                
                                                     other methods. Ingenuity is required. Super-Tetanus. A creature that contracts the disease of super-tetanus is wracked with pain as its heart races and its muscles spasm hard enough to break its bones
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Rakshasa Millions of years before the rise of the humanoid races, the rakshasas of Eberron ruled a civilization that spanned Khorvaire. Masters of combat, the rakshasas of Eberron wield their weapons
                                                
                                            
                                                
                                                     shield bearing the emblem of their demonic master. Zakya Rakshasa
 Medium fiend, lawful evil
 Armor Class 18 (scale mail, shield)
 Hit Points 59 (7d8 + 28)
 Speed 30 ft.
   STR
  18 (+4)
 
  DEX
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     their people are as varied in color, culture, and outlook as the human races of the surface. Land folk and merfolk rarely meet except by chance, though starry-eyed mariners tell tales of romance with
                                                
                                            
                                                
                                                     dead undersea creatures.   Merfolk
 Medium humanoid (merfolk), neutral
 Armor Class 11
 Hit Points 11 (2d8 + 2)
 Speed 10 ft., swim 40 ft.
   STR
  10 (+0)
 
  DEX
  13 (+1)
 
  CON
  12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     lich-queen, Vlaakith. Githyanki Warrior Astral Raiders. The githyanki despise all other races, undertaking devastating raids that take them from their strongholds in the Astral Plane to the far-flung
                                                
                                            
                                                
                                                     (9d8 + 9)
 Speed 30 ft.
   STR
  15 (+2)
 
  DEX
  14 (+2)
 
  CON
  12 (+1)
 
  INT
  13 (+1)
 
  WIS
  13 (+1)
 
  CHA
  10 (+0)
Saving Throws Con +3, Int +3, Wis +3
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     rather than their feelings about them. To members of other races, vedalken often seem cold, even emotionless. That assessment isn’t fair — they feel emotion every bit as intensely as other folk do, but
                                                
                                            
                                                
                                                    . Vedalken are usually lawful and non-evil. Size. Tall and slender, Vedalken stand 6 to 6½ feet tall on average and usually weigh less than 200 pounds. Your size is Medium. Speed. Your base walking speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     fruits of their labors with the same love that members of other races reserve for their children. A dwarf’s works are built to last for centuries, to carry a legacy into the world long after the dwarf is
                                                
                                            
                                                
                                                     with humans and elves. From their long-lived perspective, dwarves can’t understand the speed with which human communities and civilizations rise and fall. If a trade delegation from a dwarven stronghold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Cloud Giant  Cloud giants live extravagant lives high above the world, showing little concern for the plights of other races except as amusement. They are muscular with light skin and have hair of
                                                
                                            
                                                
                                                     storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races. They order
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near. In eons past, illithids
                                                
                                            
                                                
                                                     controlled empires that spanned many worlds. They subjugated and consequently warped whole races of humanoid slaves, including the githyanki and githzerai, the grimlocks, and the kuo-toa. Conjoined by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     expendable troops, including goblins, bugbears, orcs, evil humans, ogres, and giants.
 Beast Trainers. Hobgoblins have a long history of training animals to service. Like the more civilized races, they
                                                
                                            
                                                
                                                     evil
 Armor Class 18 (chain mail, shield)
 Hit Points 11 (2d8 + 2)
 Speed 30 ft.
   STR
  13 (+1)
 
  DEX
  12 (+1)
 
  CON
  12 (+1)
 
  INT
  10 (+0)
 
  WIS
  10 (+0)
 
  CHA
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     trade with various races of the Underdark near the Darklake, in addition to providing ferry service and navigation.
 Organizations: Two major shrines and several other minor ones.
 Sloobludop is a kuo
                                                
                                            
                                                
                                                     can move at a normal pace across the platforms and bridges, but this puts strain on their poor construction. Whenever one or more characters move at normal speed across a bridge or platform, roll a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     something to gain, preferably treasure. Among the genies, dao are on speaking and trading terms with the efreet, but they have nothing but scorn for djinn and marids. Other races native to the Elemental Plane
                                                
                                            
                                                
                                                     armor)
 Hit Points 187 (15d10 + 105)
 Speed 30 ft., burrow 30 ft., fly 30 ft.
   STR
  23 (+6)
 
  DEX
  12 (+1)
 
  CON
  24 (+7)
 
  INT
  12 (+1)
 
  WIS
  13 (+1)
 
  CHA
  14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     earthbound dao. Efreet utterly despise marids, with whom they have maintained a passionate conflict throughout the history of both races.   “The armies of the Grand Sultan are bolstered by legions of
                                                
                                            
                                                
                                                    , lawful evil
 Armor Class 17 (natural armor)
 Hit Points 200 (16d10 + 112)
 Speed 40 ft., fly 60 ft.
   STR
  22 (+6)
 
  DEX
  12 (+1)
 
  CON
  24 (+7)
 
  INT
  16 (+3)
 
  WIS
  15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 Hit Points 22 (4d8 + 4)
 Speed 30 ft., swim 30 ft.
   STR
  15 (+2) 
 
  DEX
  10 (+0) 
 
  CON
  13 (+1) 
 
  INT
  7 (−2) 
 
  WIS
  12 (+1) 
 
  CHA
  7 (−2)
Skills Perception +3
                                                
                                            
                                                
                                                     of the world. Their hut villages thrive in forbidding grottoes, half-sunken ruins, and watery caverns.
 Territorial Xenophobes. Lizardfolk deal and trade with other races only rarely. Fiercely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races. Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Kel, Nikoom, Ondros
                                                
                                            
                                                
                                                     is Medium. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Speed. Your base walking speed is 30 feet. Loxodon Serenity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Monk
 Medium humanoid (gith), lawful neutral
 Armor Class 14
 Hit Points 38 (7d8 + 7)
 Speed 30 ft.
   STR
  12 (+1) 
 
  DEX
  15 (+2) 
 
  CON
  12 (+1) 
 
  INT
  13 (+1) 
 
  WIS
                                                
                                            
                                                
                                                     Limbo, advanced monks of other races sometimes seek out a githzerai monastery and attempt to gain admittance as students. More rarely, a githzerai master establishes a hidden monastery on the Material
                                                
                                            
                                        





