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Returning 13 results for 'races spoken'.
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races spoke
races smoke
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored
language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored
language of your choice that is spoken by your favored enemies, if they speak one at all. You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
Bugbear
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Species
Volo's Guide to Monsters
terrifying to them as bugbears are in the eyes of many other races. His name is rarely spoken, and never above a whisper. Skiggaretâs influence manifests at times when bugbears are forced to act
; Elminster
Bugbears feature in the nightmare tales of many races â great, hairy beasts that creep through the shadows as quiet as cats. If you walk alone in the woods, a bugbear will reach out
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
origins: Common, which functions as a shared tongue throughout the Land of the Mists. Beyond this, all the other languages noted in the Playerâs Handbook and Monster Manual are spoken among the Domains of
Dread, some more pervasively than others. The same language spoken in multiple domains might bear subtle differences or unique words. Speakers from different domains might also have distinct accents
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
above the middle of the floor. 17a. Temple of Ghaunadaur Ghaunadaur, a god of subterranean horrors, is respected and feared by many Underdark races, including drow. This temple contains the following
, features the following: Music. A hymn magically plays throughout the temple.
Secret Door. A secret door in the south wall opens only when the name of the hymn is spoken aloud.
Altar. A beautifully carved
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Bugbears Bugbears feature in the nightmare tales of many races â great, hairy beasts that creep through the shadows as quiet as cats. If you walk alone in the woods, a bugbear will reach out of the
into a divine battle, and they honor their gods by following suit. Skiggaret is the bugbear version of the bogeyman, as hateful and terrifying to them as bugbears are in the eyes of many other races
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the focus of this book.
âGiantâ (capitalized) is also the name of the language spoken by most creatures of the Giant type (as well as a few other creatures, such as hags). References to the language
Annamâs heirs. Goliaths and firbolgs appear in chapter 6 of this book and also appear as character races in Mordenkainen Presents: Monsters of the Multiverse. Their connection to Annam is undoubtedly
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
races coming and going around the castle, so when they see strangers, their first assumption is that the newcomers are more cultists. This assumption is reinforced if Snapjaw or other lizardfolk
bullywugs, but he has spoken to a few fellow tribesfolk he trusts. Their response was interested but noncommittal; they intend to take revenge on the bullywugs, but not until the omens are right. Meanwhile
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
seeing cultists of many races coming and going around the castle, so when they see strangers, their first assumption is that the newcomers are more cultists. This assumption is reinforced if Snapjaw
retribution from the bullywugs, but he has spoken to a few fellow tribesfolk he trusts. Their response was interested but noncommittal; they intend to take revenge on the bullywugs, but not until the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cloaks the tabaxi (see â11:30 AMâ). Double Vaults. Some vaults are set up as two rooms, with the magically locked door of the second room also requiring a password to be spoken before the door can be
word spoken and casts the ritual, so that the charactersâ bodies slip into a state of slumber as they possess the bodies of the wedding party. What approach the possessed dwarves â now run by the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the vampire is spoken of in whispers as the âWomford Bat.â Stillmarshâs earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling
amuse her. She employs nine deputies (N male and female veterans of various races) who live in the village proper to help keep the peace. Tamalin also gives free room and board to adventurers who
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
how they go there. The victims have no apparent commonalities â being of all ages, races, genders, and social classes, and having disappeared from points all across the city â yet thereâs no question
door. Two waveservants (chaotic evil female human acolytes) answer the door, one accepting the offering inside while the other says a short prayer in the doorway. Once the prayer is spoken and the
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
have no apparent commonalities â being of all ages, races, genders, and social classes, and having disappeared from points all across the city â yet thereâs no question in anyoneâs mind that the same
evil female human acolytes) answer the door, one accepting the offering inside while the other says a short prayer in the doorway. Once the prayer is spoken and the donation collected, they step back






