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Returning 35 results for 'radius swarm'.
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Spells
Player’s Handbook
Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The Sphere remains for the duration, and its area is Lightly Obscured and Difficult Terrain.
When the swarm
Monsters
Mordenkainen Presents: Monsters of the Multiverse
telepathy.Bludgeoning, Piercing, SlashingIllumination. The swarm sheds dim light from its brains in a 5-foot radius, increases the illumination to bright light in a 5- to 20-foot radius (and dim light for an additional number of feet equal to the chosen radius), or extinguishes the light.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can’t regain hit points or gain
Monsters
Planescape: Adventures in the Multiverse
psionic abilities and the accumulated memories of its constituents.Bludgeoning, Piercing, SlashingIllumination. The swarm sheds dim light from its brains in a 5-foot radius, increases the illumination to
Psychic Messenger. The swarm can use its sending spell to target someone familiar to a creature in telepathic contact with the swarm.
Swarm. The swarm can occupy another creature’s space and
Monsters
Planescape: Adventures in the Multiverse
which is determined by the swarm’s location:
Upper Plane. The target sheds bright light in a 5-foot radius until the end of its next turn. During that time, the invisible condition has no effect
pets of doting, highly protective owners.Illumination. The swarm sheds bright light in a 15-foot radius and dim light for an additional 15 feet, or it uses a bonus action to extinguish the light.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
eyes and ears for the colony’s elder brain, transmitting their thoughts when they swarm and are within range of the elder brain’s telepathy.Illumination. The cranium rat sheds dim light from its exposed brain in a 5-foot radius or extinguishes the light.
rats come together to form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s constituents. The rats become smarter as a result, and retain
Monsters
Fizban's Treasury of Dragons
False Appearance. If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the swarm move or act, that creature must
succeed on a DC 18 Intelligence (Investigation) check to discern that the swarm is animate.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through
Monsters
The Wild Beyond the Witchlight
fewer.
Spores (1/Day). A 20-foot radius of spores extends from the swarm. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature
Mimicry. Each campestri in the swarm can mimic any voice or song it has heard, albeit in a nasal falsetto.
Swarm. The swarm can occupy another creature’s space and vice versa, and the
Monsters
Thieves’ Gallery
each: Evard's black tentacles, finger of death, time stop
Swarm of Meteors (1/Day). Sofina magically calls down a meteor swarm that detonates in four 40-foot-radius spheres, each one centered on a point
", "rollType":"damage", "rollAction":"Swarm of Meteors", "rollDamageType":"fire"} fire damage and 35 (10d6);{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Swarm of Meteors", "rollDamageType
Monsters
Planescape: Adventures in the Multiverse
large numbers, their cranium rat squeaker swarm;swarms merge into a single intelligence with enhanced psionic abilities and the accumulated memories of its constituents.Illumination. The cranium rat sheds dim light from its exposed brain in a 5-foot radius or extinguishes the light.
Monsters
Eberron: Rising from the Last War
can free the thrall from this control.
Swarm of Eyes (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Swarm of Eyes"}. The quori creates a swarm of spectral eyes that fills a 30
-foot-radius sphere centered on a point it can see within 60 feet of it. Each creature in that area must make a DC 21 Wisdom saving throw. On a failure, a creature takes 45 (10d8);{"diceNotation":"10d8
Monsters
The Book of Many Things
apart the cocoon, ending the cocoon’s effect with a successful DC 23 Strength (Athletics) check.
Insect Swarm. Aurnozci creates a 30-foot-radius sphere of stinging wasps centered on a point
difficult terrain. When the sphere appears, each creature in it must make a DC 20 Constitution saving throw, taking 16 (3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Insect Swarm
Monsters
Van Richten’s Guide to Ravenloft
);{"diceNotation":"2d8","rollType":"damage","rollAction":"Slam","rollDamageType":"necrotic"} necrotic damage.
Virulent Miasma (1/Day). The plague spreader releases toxic gas in a 30-foot-radius sphere
swarm of zombie limbs), infecting them with terrible diseases, or crushing an entire horde into a single, rotting titan (see zombie clot).PoisonNecrotic
Monsters
Mythic Odysseys of Theros
":"Storm of Crows"}. The abhorrent overlord conjures a swarm of spectral crows and harpies in a 20-foot-radius sphere centered on a point the overlord can see within 120 feet of it. The sphere remains for 1
Magic Items
The Wild Beyond the Witchlight
. The iron cauldron has the following properties:
You can use an action to scream into the empty cauldron, which magically summons a swarm of bats that flies out of the cauldron and acts immediately
after you in the initiative order. The swarm obeys your commands and disappears after 1 minute if it hasn’t been destroyed by then. Once used, this property of the cauldron can’t be used
Swarm of Cranium Rats
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Illumination. As a bonus action, the swarm can shed dim light from its brains in a 5-foot radius, increase the illumination to bright light in a 5- to 20-foot radius (and dim light for an additional
number of feet equal to the chosen radius), or extinguish the light.
Innate Spellcasting (Psionics). The swarm's innate spellcasting ability is Intelligence (spell save DC 13). As long as it has more
Staff of Swarming Insects
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
charges).
Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses
Equipment
against giant insects or the vile swarm of insects;swarms of insects described in appendix A of the Monster Manual.
A block of incense sells for 1 sp. When lit, it burns for 8 hours and repels normal insects within a 20-foot-radius centered on it.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s constituents. The rats become smarter as a result, and retain their heightened
intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium rat by its mind flayer creators, bestowing upon the swarm psionic powers. Cranium
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Challenge 5 (1,800 XP)
Illumination. As a bonus action, the swarm can shed dim light from its brains in a 5-foot radius, increase the illumination to bright light in a 5- to 20-foot radius (and
cranium rats come together to form a swarm, they merge their minds into a single intelligence with the accumulated memories of all the swarm’s constituents. The rats become smarter as a result, and they
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Actions
Illumination. The swarm sheds dim light from its brains in a 5-foot radius, increases the illumination to bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius, or extinguishes the light.
, reach 5 ft., one target. Hit: 1 piercing damage.
Bonus Actions
Illumination. The cranium rat sheds dim light from its exposed brain in a 5-foot radius or extinguishes the light.
Christopher
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Swarm of Hoard Scarabs Swarm of Hoard Scarabs
Medium Swarm of Tiny Monstrosities, Unaligned
Armor Class 14 (natural armor)
Hit Points 31 (7d8)
Speed 20 ft., burrow 20 ft., fly 20 ft.
STR
False Appearance. If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the swarm move or act, that creature must
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
sunfly sheds bright light in a 5-foot radius and dim light for an additional 5 feet, or it uses a bonus action to extinguish the light.
Brian Valeza
Swarm of Sunflies Medium Swarm of Tiny
Illumination. The swarm sheds bright light in a 15-foot radius and dim light for an additional 15 feet, or it uses a bonus action to extinguish the light.
CoupleofKooks “Did you know that if you hold a sunfly up to your ear, you can hear what it’s like to be stung by a sunfly?”
–Morte
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm
expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells. While holding the staff, you can use an action to expend some of its charges to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ft., one target. Hit: 10 (4d4) bludgeoning damage, or 5 (2d4) bludgeoning damage if the swarm has half its hit points or fewer.
Spores (1/Day). A 20-foot radius of spores extends from the swarm
has heard, albeit in a nasal falsetto.
Actions
Head Butt. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Spores (1/Day). A 5-foot radius of spores extends from
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm
expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells. While holding the staff, you can use an action to expend some of its charges to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Snilloc’s Snowball Swarm 2nd-level evocation Casting Time: 1 action Range: 90 feet Components: V, S, M (a piece of ice or a small white rock chip) Duration: Instantaneous A flurry of magic snowballs
erupts from a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 3d6 cold damage on a failed save, or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Snilloc’s Snowball Swarm 2nd-level evocation Casting Time: 1 action Range: 90 feet Components: V, S, M (a piece of ice or a small white rock chip) Duration: Instantaneous A flurry of magic snowballs
erupts from a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 3d6 cold damage on a failed save, or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a 20-foot-radius Sphere centered on a point you choose within range. The Sphere remains for the duration, and its area is Lightly Obscured and Difficult Terrain. When the swarm appears, each creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Meteor Swarm Level 9 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: 1 mile
Components: V, S
Duration: Instantaneous
Blazing orbs of fire plummet to the ground at four different
points you can see within range. Each creature in a 40-foot-radius Sphere centered on each of those points makes a Dexterity saving throw. A creature takes 20d6 Fire damage and 20d6 Bludgeoning damage on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Meteor Swarm 9th-level evocation Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous Blazing orbs of fire plummet to the ground at four different points you can see within
range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a 20-foot-radius Sphere centered on a point you choose within range. The Sphere remains for the duration, and its area is Lightly Obscured and Difficult Terrain. When the swarm appears, each creature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Meteor Swarm Level 9 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: 1 mile
Components: V, S
Duration: Instantaneous
Blazing orbs of fire plummet to the ground at four different
points you can see within range. Each creature in a 40-foot-radius Sphere centered on each of those points makes a Dexterity saving throw. A creature takes 20d6 Fire damage and 20d6 Bludgeoning damage on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Meteor Swarm 9th-level evocation Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous Blazing orbs of fire plummet to the ground at four different points you can see within
range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
tentacles, finger of death, time stop
Swarm of Meteors (1/Day). Sofina magically calls down a meteor swarm that detonates in four 40-foot-radius spheres, each one centered on a point she can see within
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
travel, as well as volumes of poetry, mythology, and folk tales. Book Attack. One of the heaps of books is a swarm of animated books. As the characters move through the room, the swarm knocks one of the
. Any character who has a passive Wisdom (Perception) score of 12 or higher notices the book. A thorough search of the shelf also yields the book. Swarm of Animated Books Swarm of Animated Books






