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Magic Items
The Book of Many Things
languages of your choice.
Bridge. You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Campfire. You
. This effect can be undone only by the Wish spell, divine intervention, or similar magic.
Door. You gain the ability to cast the Gate spell 1d4 times, requiring no material components. Use your
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
rare or rarer magic weapon with which you are proficient appears in your hands. The GM chooses the weapon.
Knight. You gain the service of a 4th-level fighter who appears in a space you choose within
ability to cast the wish spell 1d3 times.
Rogue. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a book or on a scroll, a formula is one step rarer than the item it allows a character to create. For example, the formula for a common magic item is uncommon. No formulas exist for legendary items
items might even be for sale, each with a cost double that of its magic item.
Spells Some magic items allow the user to cast a spell from the item, often by expending charges from it. The spell is cast
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a book or on a scroll, a formula is one step rarer than the item it allows a character to create. For example, the formula for a common magic item is uncommon. No formulas exist for legendary items
items might even be for sale, each with a cost double that of its magic item.
Spells Some magic items allow the user to cast a spell from the item, often by expending charges from it. The spell is cast
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
gain the ability to speak, read, and write 1d6 + 2 languages of your choice. Bridge. You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the
younger by 1d10 years, to a minimum of 1 year. This effect can be undone only by the Wish spell, divine intervention, or similar magic. Door. You gain the ability to cast the Gate spell 1d4 times
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
gain the ability to speak, read, and write 1d6 + 2 languages of your choice. Bridge. You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the
younger by 1d10 years, to a minimum of 1 year. This effect can be undone only by the Wish spell, divine intervention, or similar magic. Door. You gain the ability to cast the Gate spell 1d4 times
magic-items
D&D Free Rules (2024)
1,000 GP each appear at your feet.
Jester. You have Advantage on D20 Tests for the next 72 hours, or you can draw two additional cards beyond your declared draws.
Key. A Rare or rarer magic weapon with
. The DM can use a different stat block to represent the knight, as desired.
Moon. You gain the ability to cast Wish 1d3 times.
Puzzle. Permanently reduce your Intelligence or Wisdom by 1d4 + 1 (to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
gems worth 1,000 GP each appear at your feet. Jester You have Advantage on D20 Tests for the next 72 hours, or you can draw two additional cards beyond your declared draws. Key A Rare or rarer magic
for this NPC. The DM can use a different stat block to represent the knight, as desired. Moon You gain the ability to cast Wish 1d3 times. Puzzle Permanently reduce your Intelligence or Wisdom by 1d4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
72 hours, or you can draw two additional cards beyond your declared draws. Key A Rare or rarer magic weapon with which you are proficient appears on your person. The DM chooses the weapon. Knight You
gain the ability to cast Wish 1d3 times. Puzzle Permanently reduce your Intelligence or Wisdom by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws. Rogue An
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
XP, or you can draw two additional cards beyond your declared draws. Key. A rare or rarer magic weapon with which you are proficient appears in your hands. The DM chooses the weapon. Knight. You gain
him or her to you. You control this character. Moon. You are granted the ability to cast the wish spell 1d3 times. Rogue. A nonplayer character of the DM’s choice becomes hostile toward you. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a minimum score of 1). You can draw one additional card beyond your declared draws. Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws. Key. A rare or rarer
. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character. Moon. You are granted the ability to cast the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
gems worth 1,000 GP each appear at your feet. Jester You have Advantage on D20 Tests for the next 72 hours, or you can draw two additional cards beyond your declared draws. Key A Rare or rarer magic
for this NPC. The DM can use a different stat block to represent the knight, as desired. Moon You gain the ability to cast Wish 1d3 times. Puzzle Permanently reduce your Intelligence or Wisdom by 1d4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
72 hours, or you can draw two additional cards beyond your declared draws. Key A Rare or rarer magic weapon with which you are proficient appears on your person. The DM chooses the weapon. Knight You
gain the ability to cast Wish 1d3 times. Puzzle Permanently reduce your Intelligence or Wisdom by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws. Rogue An
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a minimum score of 1). You can draw one additional card beyond your declared draws. Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws. Key. A rare or rarer
. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character. Moon. You are granted the ability to cast the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
XP, or you can draw two additional cards beyond your declared draws. Key. A rare or rarer magic weapon with which you are proficient appears in your hands. The DM chooses the weapon. Knight. You gain
him or her to you. You control this character. Moon. You are granted the ability to cast the wish spell 1d3 times. Rogue. A nonplayer character of the DM’s choice becomes hostile toward you. The