Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 33 results for 'reached space'.
Other Suggestions:
reach space
reaches space
Spells
Playerâs Handbook
to an extradimensional space that lasts until the spell ends. That space can be reached by climbing the rope, which can be pulled into or dropped out of it.
The space can hold up to eight Medium or
smaller creatures. Attacks, spells, and other effects canât pass into or out of the space, but creatures inside it can see through the portal. Anything inside the space drops out when the spell ends.
Monsters
Phandelver and Below: The Shattered Obelisk
, is unnaturally flexible. The zealot can move through any space as narrow as 1 inch without squeezing.Multiattack. The zealot makes one Psychic Rend attack and two Shortsword attacks.
Psychic Rend
):
At will: detect thoughts, minor illusion
1/day each: arcane gate, hunger of HadarAberrant zealots are cultists who have reached out to the powers of the Far Realmâonly for something to reach
Monsters
Phandelver and Below: The Shattered Obelisk
, is unnaturally flexible. The zealot can move through any space as narrow as 1 inch without squeezing.Multiattack. The zealot makes one Psychic Rend attack and two Shortsword attacks.
Psychic Rend
: arcane gate, hunger of HadarAberrant zealots are cultists who have reached out to the powers of the Far Realmâonly for something to reach back. Steeped in strange energy, aberrant zealots
Monsters
Spelljammer: Adventures in Space
sustenance.
Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange
an enormous radiant sun named Xaryxis.
Starlight Step (2/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
Monsters
Spelljammer: Adventures in Space
elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the
sun named Xaryxis.
Starlight Step (3/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
Summon Solar Dragon (1/Day
Rope Trick
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
entrance opens to an extradimensional space that lasts until the spell ends.
The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or
smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.
Attacks and spells can't cross through the entrance into or out of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. That space can be reached by climbing the rope, which can be pulled into or dropped out of it. The space can hold up to eight Medium or smaller creatures. Attacks, spells, and other effects canât pass
rope hangs perpendicular to the ground or the rope reaches a ceiling. At the ropeâs upper end, an Invisible 3-foot-by-5-foot portal opens to an extradimensional space that lasts until the spell ends
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
O4. Domed Attic Youâve reached the windmillâs peak â a domed chamber filled with old machinery. Thereâs not much room to move around. Light slips into this attic through small holes in the walls
. Characters searching this space find a few old, abandoned birdâs nests. Fortunes of Ravenloft If your card reading reveals that a treasure is here, itâs easy to find, either tucked in a birdâs nest or buried under some dirt in a corner.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
. That space can be reached by climbing the rope, which can be pulled into or dropped out of it. The space can hold up to eight Medium or smaller creatures. Attacks, spells, and other effects canât pass
rope hangs perpendicular to the ground or the rope reaches a ceiling. At the ropeâs upper end, an Invisible 3-foot-by-5-foot portal opens to an extradimensional space that lasts until the spell ends
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
space that lasts until the spell ends. The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be
pulled into the space, making the rope disappear from view outside the space. Attacks and spells canât cross through the entrance into or out of the extradimensional space, but those inside can see out
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Aberrant Zealot Aberrant zealots are cultists who have reached out to the powers of the Far Realmâonly for something to reach back. Steeped in strange energy, aberrant zealots borrow their vicious
(2d6) psychic damage.
Weirdly Pliable. The zealot, along with any equipment it is wearing or carrying, is unnaturally flexible. The zealot can move through any space as narrow as 1 inch without
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
pounds of rare space metals (worth 300 gp) and a fully charged Cube of Force.
16: Observation Room This room is reached by ascending stairs. The window in this chamber overlooks the trap room below
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Temple Layout The interior of the temple is a single open expanse. Though divided into distinct areas, the cathedral-like space has no interior walls or upper floors. Five chapels are devoted to one
pinnacle of the central spire. Level 2 as shown on the map is a zone 50 feet above ground level; level 3 is a zone 100 feet above ground level, both of which can be reached only by flying. Once your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
have ravaged giantkind for agesâand seek heights above those reached by their ancestors. Goliath Traits Creature Type: Humanoid
Size: Medium (about 7â8 feet tall)
Speed: 35 feet
As a Goliath
space you can see.
Fireâs Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frostâs Chill (Frost Giant). When
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Temple Layout The interior of the temple is a single open expanse. Though divided into distinct areas, the cathedral-like space has no interior walls or upper floors. Chapels are devoted to the five
level; level 3 is a zone 100 feet above ground level, both of which can be reached only by flying. Once your eyes adjust to the stunning chaos of Tiamatâs Temple, you see that its interior is a single
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, San CitlĂĄn is home to grand plazas, vibrant markets, and countless neighborhoods competing for space against towering industrial facilities. Smokestacks rise over cobbled streets. Silence is a
the Trecenaâthe cityâs ruling councilâto bring an end to corruption. Outrage recently reached a fever pitch as the city reels from political instability wrought by the death of a high-profile
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
conflicts that have ravaged giantkind for agesâand seek heights above those reached by their ancestors. Goliath Traits Creature Type: Humanoid
Size: Medium (about 7â8 feet tall)
Speed: 35 feet
As a
unoccupied space you can see.
Fireâs Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frostâs Chill (Frost
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
door and pit have been reached, the characters will certainly expect the pit, and will be likely to bypass and ignore it. This carelessness would prevent them from examining the pit from within. On the
outside the pit. Crawl Space. Beyond the painted door is a narrow passage that emerges at the top of a short flight of stairs leading down.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
represented on map 4.3. As the characters arrive, six Kalaman soldiers (see appendix B), each with 8 hit points, flee south from the battle occurring up the road. Theyâve reached the islet at the center of
soldier (see appendix B) mounted on a warhorse appears in a space adjacent to the Fray nearest a random player character. This event occurs only once during the battle; reroll on this table if it is rolled again.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
caverns reached only by narrow, twisting tunnels are prime sites for a behir ambush. A behirâs dozen legs allow it to scramble through its lair site with ease. When not climbing, it moves even faster by
Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
be reached and the character can see. In some cases, a mechanism (usually hidden behind a secret door nearby) opens the pit. Spiked Pit. This pit trap is a simple, hidden, or locking pit trap with
sphere rolls initiative with a +8 bonus. On its turn, it moves 60 feet in a straight line. The sphere can move through creatures' spaces, and creatures can move through its space, treating it as difficult
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
it toward the fenced-off area above the library. Then, out from the shadows at the back of the loft space staggers Calor, a 6-foot-tall fire giant toddler. He reaches toward his mother, who snuggles
This large glass enclosure is accessible only from inside the main hall, through an open and unlocked door. Inside, the atmosphere is hot and humid. Greenery fills the entire space except for a narrow
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
within the larger space of area B7. Its door is unlocked. A glowing crystal sphere illuminates this chamber, which has a wooden floor and contains a couch and a tall bookcase.
Treasure. The
the walls as the characters descend the stairs, attacking as soon as they enter the chapel. This huge space has the appearance of a chapel, its walls carved with unnatural imagery. A large alcove to the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the characters (or if the characters approach openly), the goblins shoot arrows through the arrow slits. However, they canât fire directly at enemies who have reached or gone past the broken gate. The
bedrolls are scattered across the remaining floor space, and three of the bedrolls have goblins sleeping in them. A small, twisting passage leads east through the ruins.
Three goblins bunk here. Though
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reached only by finding and using a fey crossing in the carnival. Madryck says that his archfey patron, Zybilna, rules Prismeer. He begs the characters to journey to this domain and find out what has
Roslof. He lives on a giant pumpkin farm, sharing his rustic farmhouse space with rodents and pixies. His adventuring days are behind him, and he looks quite old and frail. Nevertheless, he is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Underlevel Locations The following locations are keyed to the map of the underlevel. Map 11.2: under the barn door View Player Version U1. Descending Staircase This hidden staircase can be reached
rest of my life in the cold darkness of space, surrounded by books and skitterwidgets.â
Ideal. âKnowledge is power, and most people are undeserving of it. Not me, though. I am knowledge incarnate
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creatures and canât repair itself while one or more creatures occupy its space. A character who studies the rubble of the shattered dais and succeeds on a DC 17 Intelligence (Arcana or Religion) check
the following boxed text if Okuzor fled here from area T5: This huge chamber is edged by a broad floor surrounding a sunken lower-level gallery, reached by way of sloping ramps. The center of the lower
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
allies from area V18 arrive in 5 minutes. V23: Wall Walk The stone walkway atop the keepâs curtain wall passes through the second floor of each moon tower, allowing access. The walkway can be reached
Stairwell A stone guardrail protects anyone standing on this elevated walkway from falling to the floor below. One wall of the walkway bears a shiny red mirror. Stairs in the center of the space
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet deep. Security Mirror. A security mirror is mounted in the northeast corner, overlooking the area. A11: Nessus Nessus is a restaurant located 20 feet below the casino. It can be reached by
space next to the north wall, acts as Quentinâs ally, and sticks around for 1 minute before returning to the Minauros, the third layer of the Nine Hells. If the devils are defeated, Quentin shouts for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reached by ascending a path that combined natural stone ramps, steps cut into the cliff face, and wooden walkways built onto the cliff. The ramps and steps are still mostly intact, but the wooden
the floor, and the peak of the thatched roof is 15 feet above that. The space is large enough that aarakocra can fly inside it, though they seldom do for the sake of decorum. The circular labyrinth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with anything it was wearing or carrying. Any creature that falls into the vortex has little chance of surviving. If someone throws one end of a rope into its space, the creature can grab hold of it
layout and defenses, but heâs not inclined to share information with strangers. As soon as he hears a door to this room being opened, Thinnings ducks into the narrow space under or behind one of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
commanders (see appendix A) are positioned at the entranceâs arrow slits. The arrow slits are 10 feet above the ground and can be reached from inside Zorzulaâs Rest via the spiral staircases in area Z2
since. Sheâs friendly to all and loves belly rubs. Z9: Pantry The stone of the outpost gives way to a floor of cool, packed earth. Barrels and crates crowd the space, and the smell of mildew is thick
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surface with a tethered stone requires a successful DC 20 Strength (Athletics) check, and wriggling free of the tether in the confined space requires a successful DC 15 Dexterity (Acrobatics) check. C5
. Gaol An iron hasp-and-pin arrangement secures the door to this room. The lock canât be reached from inside but is easy to undo from the corridor. This room evidently serves as a prison. A half-dozen






