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                        Returning 35 results for 'removed score'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
                                                
                                            
                                                
                                                     you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     way. The brand disappears after 24 hours, or it can be removed from a creature or object by any spell that ends a curse.
Dagger. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType
                                                
                                            
                                                
                                                     can see and makes a Dexterity (Sleight of Hand) check, with a DC equal to 1 + the target’s passive Wisdom (Perception) score. On a successful check, Agdon pilfers one object weighing 1 pound or less that the target has in its possession but not in its grasp, without the target noticing the theft.
                                                
                                            
                                        
                                                    Gas Spore
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     infected creature's system, killing the creature in a number of hours equal to 1d12;{"diceNotation":"1d12","rollType":"roll"} + the creature's Constitution score, unless the disease is removed. In half that
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     normal creature type. Additionally, if it has an Intelligence score of 5 or lower, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
You
                                                
                                            
                                                
                                                     and any conditions removed.
You can’t have more than one mount bonded by this spell or find steed at the same time. As an action, you can release a mount from its bond, causing it to disappear permanently.
Whenever the mount disappears, it leaves behind any objects it was wearing or carrying.
                                                
                                            
                                        
                                                    Eye and Hand of Vecna
                                                    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.
To attune to the hand, you must lop off your left hand at the wrist and the press
                                                
                                            
                                                
                                                     the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.
Random Properties. The Eye of Vecna and the Hand of Vecna
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
                                                
                                            
                                                
                                                     1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Kobold Traits (p. 119) In the Ability Score Increase trait, the text has changed to read “Your Dexterity score increases by 2.” The adjustment to Strength has been removed. The Alignment trait has been removed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Orc Traits (p. 120) In the Ability Score Increase trait, the text has changed to read “Your Strength score increases by 2 and your Constitution score increases by 1.” The adjustment to Intelligence
                                                
                                            
                                                
                                                     has been removed. The Alignment trait has been removed. The Menacing trait has been replaced with the following trait: Primal Intuition. You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     your people because of a crime you committed, a taboo you violated, or a coup that removed you from a position of authority. Quick Build You can make a barbarian quickly by following these suggestions
                                                
                                            
                                                
                                                    . First, put your highest ability score in Strength, followed by Constitution. Second, choose the outlander background.   Level
   Proficiency
Bonus
   Features
   Rages
   Rage
Damage
    1st
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    )
 HP 13 (9d10 − 36)
 Speed 5 ft., Fly 10 ft. (hover)
     Ability Score Mod Save 
    Str  5  −3  −3 
  Dex  1  −5  −5 
  Con  3  −4  −4 
      Ability Score Mod Save 
    Int  1  −5  −5
                                                
                                            
                                                
                                                     takes 10 (3d6) Poison damage and has the Poisoned condition for 1d12 hours. Unless the Poisoned condition is removed, the target dies at the end of that time and sprouts 2d4 Tiny Gas Spore Fungi (each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Age. A typical warforged is between two and thirty years old. The maximum warforged
                                                
                                            
                                                
                                                     this way. While you live, your armor can’t be removed from your body against your will. Specialized Design. You gain one skill proficiency and one tool proficiency of your choice. Languages. You can speak, read, and write Common and one other language of your choice.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     provided in the Monster Manual for the chosen form, though it is a celestial, a fey, or a fiend (your choice) instead of its normal creature type. Additionally, if it has an Intelligence score of 5 or
                                                
                                            
                                                
                                                     when you dismiss it as an action. Casting this spell again re-summons the bonded mount, with all its hit points restored and any conditions removed. You can’t have more than one mount bonded by this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    Appendix C: Score Sheet Use this score sheet to tally the players’ points. Players can gain or lose points for each of these actions only once. Download Score Sheet  Points by Area    Action Points
                                                
                                            
                                                
                                                     +1 Removed the sword stuck in the clay golem’s chest +1   L3: Guano-Covered Cave Defeated the cloaker +1 Used the tunnel ledge to access the areas to the north +1   L4: Littered Cave Avoided the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     (8d10 + 24)
 Speed 20 ft., Climb 20 ft.
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  5  −3  −3 
  Con  16  +3  +3 
      Ability Score Mod Save 
    Int  1  −5  −5 
  Wis  6  −2  −2
                                                
                                            
                                                
                                                     penalty to attack rolls immediately after dealing damage to the pudding and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Black Dragons Black Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
 AC 17 Initiative +4 (14)
 HP 33 (6d8 + 6)
 Speed 30 ft., Fly 60 ft., Swim 30 ft.
     Ability Score Mod Save 
    Str
                                                
                                            
                                                
                                                      15  +2  +2 
  Dex  14  +2  +4 
  Con  13  +1  +1 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  11  +0  +2 
  Cha  13  +1  +1 
   
 Skills Perception +4, Stealth +4
 Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     and Stratagems
 Goristro Huge Fiend (Demon), Chaotic Evil
 AC 19 Initiative +6 (16)
 HP 310 (23d12 + 161)
 Speed 50 ft.
     Ability Score Mod Save 
    Str  25  +7  +13 
  Dex  11  +0  +6
                                                
                                            
                                                
                                                     
  Con  25  +7  +13 
      Ability Score Mod Save 
    Int  6  −2  −2 
  Wis  13  +1  +7 
  Cha  14  +2  +2 
   
 Skills Perception +7, Survival +7
 Resistances Cold, Fire, Lightning
 Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     squares contain deep puddles of muddy water. Hidden within each puddle is a spring-loaded bear trap. A creature that has a passive Perception score of 13 or higher spots a trap before accidentally stepping
                                                
                                            
                                                
                                                     the creature is restrained until the trap is removed. As an action, a creature can try to pry open the trap, doing so with a successful DC 12 Strength (Athletics) check. Ambushers The characters enter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     surprises characters who have a passive Wisdom (Perception) score lower than 12. After attempting to shove a character into the mud, the giant attacks the party with its greatclub. Gorgon Mud This
                                                
                                            
                                                
                                                     creature that ends its turn in an area of gorgon mud must succeed on a DC 12 Constitution saving throw or be petrified. Gorgon mud removed from its pool becomes ordinary mud. The pool radiates an aura of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     removed from battle. The group is reduced to half its original size with no losses on the opposing side. To determine whether a creature or group of creatures flees, make a DC 10 Wisdom saving throw for
                                                
                                            
                                                
                                                     saving throw for whatever reason, have the creature in the group with the next highest Charisma score make the saving throw instead. On a failed save, the affected creature or group flees by the most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     surrounded by a series of mechanical devices that function as Ioun stones, which add to its vast knowledge. The enhanced sphinx is a gynosphinx, with these changes: Its Intelligence score is 24 (+7). It
                                                
                                            
                                                
                                                     demands that the characters pay the toll to cross: either one character’s Intelligence score permanently decreases by 1, or two characters each have another ability score of their choice permanently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     decide that a change in alignment places the character under DM control until the curse of lycanthropy is removed.
 The following information applies to specific lycanthropes.
 Werebear. The
                                                
                                            
                                                
                                                     character gains a Strength of 19 if his or her score isn’t already higher, and a +1 bonus to AC while in bear or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     disadvantage on attack rolls, ability checks, saving throws, or some combination of the three. This can be tied to a single ability score or applied generally. The victim can’t communicate using language
                                                
                                            
                                                
                                                    , whether through speaking, sign language, writing, telepathy, or any other means. The victim gains 3 levels of exhaustion that can’t be removed while the curse endures. When the victim finishes a long rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Undead, Lawful Evil
 AC 16 Initiative +14 (24)
 HP 187 (22d8 + 88)
 Speed 40 ft., Climb 40 ft., Fly 40 ft. (hover)
     Ability Score Mod Save 
    Str  20  +5  +10 
  Dex  18  +4  +9 
  Con  18
                                                
                                            
                                                
                                                      +4  +4 
      Ability Score Mod Save 
    Int  19  +4  +4 
  Wis  16  +3  +8 
  Cha  21  +5  +10 
   
 Skills Arcana +9, Perception +13, Stealth +9
 Immunities Cold, Necrotic; Charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Vampires Vampire Familiar Medium or Small Humanoid, Neutral Evil
 AC 15 Initiative +5 (15)
 HP 65 (10d8 + 20)
 Speed 30 ft., Climb 30 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex
                                                
                                            
                                                
                                                      16  +3  +5 
  Con  15  +2  +2 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +2 
  Cha  14  +2  +2 
   
 Skills Perception +4, Persuasion +4, Stealth +7
 Resistances
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Gold Dragons Gold Dragon Wyrmling Medium Dragon (Metallic), Lawful Good
 AC 17 Initiative +4 (14)
 HP 60 (8d8 + 24)
 Speed 30 ft., Fly 60 ft., Swim 30 ft.
     Ability Score Mod Save 
    Str
                                                
                                            
                                                
                                                      19  +4  +4 
  Dex  14  +2  +4 
  Con  17  +3  +3 
      Ability Score Mod Save 
    Int  14  +2  +2 
  Wis  11  +0  +2 
  Cha  16  +3  +3 
   
 Skills Perception +4, Stealth +4
 Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Red Dragons Red Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
 AC 17 Initiative +2 (12)
 HP 75 (10d8 + 30)
 Speed 30 ft., Climb 30 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str
                                                
                                            
                                                
                                                      19  +4  +4 
  Dex  10  +0  +2 
  Con  17  +3  +3 
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  11  +0  +2 
  Cha  15  +2  +2 
   
 Skills Perception +4, Stealth +2
 Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     creature’s Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it sprouts 2d4 Tiny gas spores that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die. To attune to the hand, you must lop off your left
                                                
                                            
                                                
                                                     hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die. Random Properties. The Eye
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     Strength check made by someone with a Strength score of 16 or greater, to break it down. Opening the door to this chamber reveals a grisly sight. Three desiccated human corpses are strung up at even
                                                
                                            
                                                
                                                     slip and fall prone. The viscous fluid coats their hands, imposing disadvantage on their next weapon attack roll. This fluid can be removed by using an action to scrape off the character's hands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     characters hear a whisper coming from that direction. Characters who have a passive Wisdom (Perception) score of 14 or higher hear what sounds like a man whispering, “I can’t get out.” To others, the
                                                
                                            
                                                
                                                     unlit.
 This room served as living quarters for the baron’s cook and the chalet’s groundskeeper. The wardrobes are empty, and anything of value in the room was removed long ago. C3. Haunted Well The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    ,” they sleep in earthen graves hidden under covers made of sod and dead grass. Characters entering the circle who have a passive Wisdom (Perception) score of 16 or higher notice the dozen covered
                                                
                                            
                                                
                                                     appear. The ritual can’t be completed if the statue is destroyed or the magic gem is removed. If the characters discern or divine the gem’s location with the aid of magic, they can try to dig the gem
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     to solving the shrine’s puzzle. The doors to the shrine are not locked and hang heavy on their hinges. Each door weighs 600 pounds, so one or more characters need a combined Strength score of 20 or
                                                
                                            
                                                
                                                     hatch: The pedestal grinds around on the spot. As it turns, an ornate stone cube corkscrews up from a concealed hatch in its surface.
 The puzzle cube can now be safely removed from its pedestal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     Treasure. If any treasure is removed from the pit, a curse will fall upon its bearer 1 hour later. The victim must succeed on a DC 15 saving throw, or it has disadvantage on Strength and Dexterity ability
                                                
                                            
                                                
                                                     is trying to score. If the character’s attack roll exceeds the ball’s AC by 4 or more, the ball goes into the goal. If the ball moves to within 5 feet of the northern wall, it can bounce itself into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     and feed on populations over generations. Vampire Medium or Small Undead, Lawful Evil
 AC 16 Initiative +14 (24)
 HP 195 (23d8 + 92)
 Speed 40 ft., Climb 40 ft.
     Ability Score Mod Save
                                                
                                            
                                                
                                                     
    Str  18  +4  +4 
  Dex  18  +4  +9 
  Con  18  +4  +9 
      Ability Score Mod Save 
    Int  17  +3  +3 
  Wis  15  +2  +7 
  Cha  18  +4  +9 
   
 Skills Perception +7, Stealth +9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     fire, poison, and psychic damage). Anyone who peers down into area 5 after the grate is removed and succeeds on a DC 10 Wisdom (Perception) check spots several fist-sized spiders crawling along the
                                                
                                            
                                                
                                                     the starboard side of the room. At the same time, four swarms of insects (spiders) crawl through the deck from below. Any character who has a passive Perception score of 14 or lower is surprised. (In
                                                
                                            
                                        





