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                        Returning 28 results for 'replaced score'.
                    
                
                        
                            
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                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
                                                
                                            
                                                
                                                    ): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Shapechanger. You
                                                
                                            
                                                
                                                     statistics are replaced by the stat block of the chosen form, but you retain your creature type; alignment; personality; Intelligence, Wisdom, and Charisma scores; Hit Points; Hit Point Dice; proficiencies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Customizing Your Origin (pg. 7) In the third sentence, “a typical character race in D&D” has been replaced with “a D&D race that has the Ability Score Increase trait.” In the next sentence, “your
                                                
                                            
                                                
                                                     character’s race” has been replaced with “your character’s race if it includes the Ability Score Increase trait.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Ability Score Increases (pg. 7) The first sentence under the subhead has been cut. In the second sentence, “This increase” has been replaced with “The Ability Score Increase trait in a race.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Orc Traits (p. 120) In the Ability Score Increase trait, the text has changed to read “Your Strength score increases by 2 and your Constitution score increases by 1.” The adjustment to Intelligence
                                                
                                            
                                                
                                                     has been removed. The Alignment trait has been removed. The Menacing trait has been replaced with the following trait: Primal Intuition. You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Proficiencies (pg. 7) The first sentence has been replaced with the following: “Some races that include the Ability Score Increase trait also grant proficiencies.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Castle Naerytar (p. 43) The second and third sentences have been replaced with the following sentence: “As characters approach through the tunnel, any of them with a passive Wisdom (Perception) score of 10 or higher hears bestial voices ahead, growling and murmuring indistinctly in Draconic.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     second bullet has changed to “He has an Intelligence score of 18 (+4) and the Spellcasting action option described below.” Zephyros’s Spellcasting trait has been replaced with the following action option
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the fallen — a group of aasimar whose inner light has been replaced by shadow. Ability Score Increase. Your Strength score increases by 1. Necrotic Shroud. Starting at 3rd level, you can use your action
                                                
                                            
                                                
                                                    Aasimar Traits Your aasimar character has the following racial traits. Ability Score Increase. Your Charisma score increases by 2. Age. Aasimar mature at the same rate as humans, but they can live up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    , but negotiates for passage if the characters speak to it.  The gynosphinx appears to have suffered ancient injuries to its head, which have healed and been replaced by mechanical components. Both the
                                                
                                            
                                                
                                                     surrounded by a series of mechanical devices that function as Ioun stones, which add to its vast knowledge. The enhanced sphinx is a gynosphinx, with these changes: Its Intelligence score is 24 (+7). It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     the victims’ knowledge and control of their bodies, intellect devourers use their perfect disguises to pass as the people they’ve replaced and further mind flayer plots. Intellect Devourer Tiny
                                                
                                            
                                                
                                                     Aberration, Lawful Evil
 AC 12 Initiative +2 (12)
 HP 28 (8d4 + 8)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  6  −2  −2 
  Dex  14  +2  +2 
  Con  13  +1  +1 
      Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     30 ft. (snake form only)
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  14  +2  +2 
  Con  13  +1  +1 
      Ability Score Mod Save 
    Int  14  +2  +2 
  Wis  16  +3  +3 
  Cha  12
                                                
                                            
                                                
                                                     transformed.
 Type 2 These malisons have human bodies, but they’ve replaced their arms with snakes. Yuan-ti Malison (Type 2) Medium Monstrosity, Neutral Evil
 AC 12 Initiative +2 (12)
 HP 66 (12d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Charisma saving throw or shape-shift into the type of Beast that was slain. The creature’s game statistics are replaced by the Beast’s stat block, but the creature retains its alignment, personality
                                                
                                            
                                                
                                                    , creature type, Intelligence score, and ability to speak. At the end of each Long Rest, the shape-shifted creature repeats the save. On a successful save, the creature returns to its true form. After three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell, the steed is replaced by the new one. The steed resembles a
                                                
                                            
                                                
                                                    )
     Ability Score Mod Save 
    STR  18  +4  +4 
  DEX  12  +1  +1 
  CON  14  +2  +2 
      Ability Score Mod Save 
    INT  6  −2  −2 
  WIS  12  +1  +1 
  CHA  8  −1  −1 
   
 Senses Passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Wild Companion 2 2 5 3 — — — — — — — — 3 +2 Druid Subclass 2 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 3 7 4 3 — — — — — — — 5 +3 Wild Resurgence 2 3 9 4 3 2 — — — — — — 6 +3 Subclass
                                                
                                            
                                                
                                                     feature 3 3 10 4 3 3 — — — — — — 7 +3 Elemental Fury 3 3 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 3 12 4 3 3 2 — — — — — 9 +4 — 3 3 14 4 3 3 3 1 — — — — 10 +4 Subclass feature 3 4 15 4 3 3 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    , Wild Companion 2 2 5 3 — — — — — — — — 3 +2 Druid Subclass 2 2 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 2 3 7 4 3 — — — — — — — 5 +3 Wild Resurgence 2 3 9 4 3 2 — — — — — — 6 +3 Subclass
                                                
                                            
                                                
                                                     feature 3 3 10 4 3 3 — — — — — — 7 +3 Elemental Fury 3 3 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 3 3 12 4 3 3 2 — — — — — 9 +4 — 3 3 14 4 3 3 3 1 — — — — 10 +4 Subclass feature 3 4 15 4 3 3 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
 Dragon Steeds The
                                                
                                            
                                                
                                                     dragons typically serve the githyanki during their younger years. Once a dragon reaches adulthood, it is dismissed and replaced with a younger dragon, taking with it the loot it has accumulated on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     statistics—including your ability scores, hit points, and possible actions—are replaced by the Beast’s game statistics, and any nonmagical equipment you’re wearing or carrying melds into your new form and
                                                
                                            
                                                
                                                     (choose immediately upon drawing this card): acid, cold, fire, lightning, or thunder. Expert. Your Dexterity score increases by 2, to a maximum of 22. Fey. A fey crossing opens into the Feywild, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     who have a passive Wisdom (Perception) score of 15 or higher spot the medusas and aren’t surprised by them. Banquet This painting’s extradimensional space contains a 15-foot-long banquet table covered
                                                
                                            
                                                
                                                     is cold and fresh. A hostile roc takes up much of the room and attacks intruders on sight. It’s sustained by magic and is too big to leave the room. If killed, the roc is not replaced.  The Bard and the Beholder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     clothes are taken off and replaced with dry ones. Frigid Water Rules for frigid water appear in the Dungeon Master’s Guide but are repeated here for your convenience. A creature can be immersed in frigid
                                                
                                            
                                                
                                                     water for a number of minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires the creature to succeed on a DC 10 Constitution
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    .  Daelkyr Modifications   d10 Modification   1 The creature is fused with another creature or object. 2 The creature has additional eyes, or its existing eyes are replaced with the eyes of a
                                                
                                            
                                                
                                                     different creature. 3 The creature produces eerie music instead of speech. 4 The creature’s skin has an unusual texture or color. 5 The creature’s hair is replaced by spines or tentacles. 6 The creature’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     mimic. Characters who have a passive Wisdom (Perception) score of 14 or higher notice that despite the breeze, the tapestry remains unnaturally still. As an action, a character can open the padlocked
                                                
                                            
                                                
                                                     Wisdom (Perception) score of 15 or higher notice the trapdoor. When a weight greater than 50 pounds is placed on the trapdoor, the door swings downward. Each creature and object on it falls into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     containing 20 gp and a pair of polished bloodstones worth 50 gp each. Development If the characters defeat these hobgoblins and then leave this part of the dungeon, the guards are replaced by the
                                                
                                            
                                                
                                                     the westernmost pair of niches. Characters with a passive Wisdom (Perception) score of 15 or higher notice it automatically. Otherwise, a character searching the floor for traps spots the tripwire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     (Perception) score hears faint crying coming from a small stand of stones. Investigating the cries reveals a tiny winged figure, head in hands. This is Thunderwing, a sprite. She immediately gravitates
                                                
                                            
                                                
                                                     only they experience: The cave disappears and is replaced by a field carpeted in spongy moss and pockmarked with pools of ooze. A colossal palace constructed of giant mushrooms with interconnecting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     bear. He has an Intelligence score of 18 and the following additional action option: Spellcasting (Humanoid or Hybrid Form Only). Eliphas casts one of the following spells, using Intelligence as the
                                                
                                            
                                                
                                                     of information: Zorhanna’s Simulacrum. “I’m now convinced that my wife has been replaced by a simulacrum—a lookalike invested with her knowledge and spellcasting ability. I dimly recall Zorhanna
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     can take the Dash action if you want to extend how far you can move on your turn. For example, if you have a Strength score of 15, you can normally leap 15 feet when you make a long jump if you move
                                                
                                            
                                                
                                                     effects of polymorph have other spell effects on them, or are those game statistics also replaced by the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos  +3 Wand of the War Mage “The next challenge is
                                                
                                            
                                                
                                                     spell reveals the presence of illusion magic throughout. When one or more characters enter the room, read the following: The walls, floor, and ceiling of the chamber vanish, replaced with a dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    ) checks. Young Remorhaz. The cracking of ice and a faint tremor presage the arrival of this hungry monster. Characters who have a passive Wisdom (Perception) score of 11 or higher aren’t surprised when
                                                
                                            
                                                
                                                     gardens and bowers are everywhere. The town replaced its earthen rampart with a wall years ago, but the wall has flowers growing along its foundations both inside and outside the settlement. The river
                                                
                                            
                                        





