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Returning 35 results for 'rest site'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
from a natural site, and the entrance is difficult for visitors to find and reach. Inside, the lair is a serene and comfortable place, its ambiance a mix between palace and temple. If the ki-rin has
taken creatures into its service, its lair doubles as a sacred site wherein the ki-rin not only rests but also teaches of holy mysteries.
Lair Actions
On initiative count 20 (losing initiative ties
Monsters
Eberron: Rising from the Last War
horrid site shaped from the leftover flesh and bones of the daelkyrâs sculpting. The walls of the palace undulate as air flows through them, as if the space were breathing. Lair Actions. While
each time it fails the saving throw for this lair action. The target dies if its Intelligence score is reduced to 0. The reduction lasts until the target finishes a short or long rest.
Regional
Monsters
Fizban's Treasury of Dragons
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon wyrmling is actually
, ideally mountain lakes, where they take advantage of existing caves and tunnels. A lair behind a cascading waterfall is ideal, and often part of that lair is submerged, allowing the dragon to rest in the
Monsters
Fizban's Treasury of Dragons
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
tunnels. A lair behind a cascading waterfall is ideal, and often part of that lair is submerged, allowing the dragon to rest in the water and cultivate the fish that are their preferred food.
Amethyst
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
selecting a lair is ensuring that the site is large enough to accommodate the creatureâs prodigious size as the centuries wear on. After that, proximity to shipping lanes and freedom from irksome
Monsters
Mordenkainen's Fiendish Folio Volume 1
). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10 temporary hit points.
Curse
of Poor Hospitality (1/day). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target completes a long rest, it does not regain spent Hit Dice.A
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
legendary actions at the start of its turn.
Eye Ray. The death tyrant uses one random eye ray.A Death Tyrantâs Lair
A death tyrantâs lair is usually the same site it held as a beholder, but
lair sometimes feel as if theyâre being watched even when they arenât.
When a creature hostile to the tyrant and aware of its existence finishes a long rest within 1 mile of the tyrant
Backgrounds
Guildmastersâ Guide to Ravnica
vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
devoted to a sacred site in the midst of the rubblebelt.
5
My weapon is made from the first raktusk I ever hunted.
6
GrrrRRAAAAGGHH! [I will do anything to prove myself greater than my
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Introduction, some of these areas are a good forty to fifty miles apart, requiring several days of marching overland to travel to the next adventure site. Travel Time. Assume that the party travels twenty
-four miles per day over a period of ten hours. The characters must rest for eight hours per day, with the remaining six hours consisting of making and breaking camp, preparing meals, and a little bit of foraging or hunting as the opportunity permits.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
miles apart, requiring several days of marching overland to reach the next adventure site. Travel Time Assume the party travels twenty-four miles per day over a period of ten hours. The characters must
rest for eight hours per day, with the remaining six hours available for making and breaking camp, preparing meals, and foraging or hunting.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has four chapters: Chapter 1, âDragonâs Rest,â introduces Runaraâs cloister and its inhabitants and provides the characters the opportunity to learn about the problems facing the island. It also
describes additional encounters you can use in the course of the adventure, including a magical hot spring with mysterious guardians at the site of a brass dragonâs death. Chapter 2, âSeagrow Caves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
25. Excavation Site Goblins in league with the Xanathar Guild dug a tunnel that connects a dead-end hallway (area 25a) with a partially collapsed hall (area 25b). 25a. Dead Goblin Dead Goblin. A dead
goblin lies on the floor. (A bugbear caved in its skull for falling asleep on the job.)
Tools. Three pickaxes and two shovels rest atop piles of rubble at the mouth of a 5-foot-wide, 5-foot-high
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Running This Chapter Once the characters decide to visit Seagrow Caves, they have two options for reaching the site: By Boat. Dragonâs Rest has a rowboat the characters can take around the western
Magic Items
Infernal Machine Rebuild
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
shift position and reset themselves over time. At the end of each long rest of the user attuned to it, the Infernal Machine generates 1d4 + 1 random beneficial properties and 1d4 + 1 detrimental
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
site, Dragonâs Rest, serves as the charactersâ home base during the adventure, where they can rest and get supplies between their visits to the other sites. Magic Items and Monsters. Two appendixes describe rules for magic items and monsters that characters might find in the course of the adventure.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their portalometer, they hear of a site deep in the High Forest not far from the Star Mounds, known as the Moon Glade. The waters of the Moon Glade rest upon an intersection of magical ley lines, tied to
The Moon Glade This section expands on one location the characters might journey to as part of their search for the Sixâs ritual site. Research and Requisitions As the characters work to perfect
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Running This Chapter Once the characters decide to visit the Clifftop Observatory, they have three options for reaching the site: By Boat. Dragonâs Rest has a rowboat the characters can take around
characters can walk southeast from Dragonâs Rest to the head of the bay, where a rough path cuts across the island to the eastern bay. The rocky ground of the island is difficult terrain, but this is still the fastest and most direct route. Characters can make the 3œ-mile trip in about 1 hour and 15 minutes.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, particularly the High Forest and the River Rauvin, but the bookâs story dates back to the days before the future site of the city was settled. As the story opens, the weather in the demiplane is brisk but
not frigid, and the winter solstice is imminent. When the characters follow the course of the story, they arrive at the site of the adventureâs climax just before midnight on the day of the solstice
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. Like his ancestor, Sparkrender seeks to claim the destructive magic that lingers at the site. Like Runara, Sparkrender has recruited kobolds to join his cause. About five days before the characters
arrived on the island, a bronze dragon wyrmling named Aidron left the safety of Dragonâs Rest and Runaraâs tutelage and came to the ancient observatory. The two wyrmlings met and immediately clashed
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
) know the command words that compel the hulks into service. Unless ordered otherwise, the umber hulks stay in this area, defending themselves if necessary. If the characters are at the tomb site long
to either return here to rest if they are elsewhere, or to depart for the tomb to begin work, opening or closing the stone slab accordingly.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
population. The Ratâs Nest is a tavern that caters to shifters, and the Bearâs Rest is an inn run by a family of shifters. Tooth & Nail is an apothecary specializing in the care of fangs and claws
wererats he had exposed, and in his honor the Church of the Silver Flame raised the shrine on this site. Itâs said that any lycanthrope that enters the shrine will be forced into its true form. Pilgrims
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ago, after Artus helped defend Mezro against the evil warlord Ras Nsi and his undead horde. Before she allowed herself to be spirited away along with the rest of the city, Alisanda promised Artus that
, vine-covered buildings rise above the flooded streets that are now more like canals than roadways. The site is eerily quiet. The ruins have been thoroughly ransacked by the Flaming Fist in the name of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the goblin troubles and suggests the characters return to the ambush site to investigate further (after they rest). Barthen also tells the party that Linene Graywind of the Lionshield Coster (see âTown
personal effects.
The site is littered with arrows, torn scraps of fabric, and odds and ends discarded from Gundrenâs bags when the goblins were looking for the map. If youâre using the âMeet Me in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
might have absorbed magic from a site infused with dragonsâ power. Or perhaps you handled a treasure taken from a dragonâs hoard that was steeped in draconic power. Or you might have a dragon for an
). For the duration, you have a Fly Speed of 60 feet. Once you use this feature, you canât use it again until you finish a Long Rest unless you spend 3 Sorcery Points (no action required) to restore
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Overview Ever since the violent death of a gold dragon on the rocky shoal on the north side of Stormwreck Isle, the bone-strewn rocks have been the site of many shipwrecks through the
ships to crash on the shoal and feasting on the unlucky sailors. The sailors who escape the harpyâs talons end up as zombies menacing the people of Dragonâs Rest. The harpy is only the most immediate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
drinking and gambling below decks. The place comes alive at night, and is a popular site for conducting clandestine meetings with some of the cityâs least scrupulous inhabitants, including pirates and
is often seen with her crab familiar perched on one shoulder. From dawn till noon, she retires to her cabin (area L4) to eat, rest, and read her spellbook. The Low Lantern serves drinks and snacks
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
history summarized in the âAdventure Backgroundâ section and explains that each site the characters visited is linked to the death of a dragon. Then she tells them that a bronze wyrmling named Aidron
came to the island a few months ago and studied with her at Dragonâs Rest. Five days before the charactersâ arrival, he argued with her, angrily rejected her teaching of peace, and stormed away from
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
hear cries for help. Read the following text: Two residents of Dragonâs Rest are running for their lives up the lower path, their fishing equipment discarded behind them. Blood and dirt stain their
characters talk to Runara about the zombies, she tells them she suspects a wrecked ship off the rocks to the north is the source of these monsters, and she asks the characters to investigate the site (see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
an act of charity to help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak
dayâs worth of food with its long nose. In return, it then uses its magic to enhance the travelersâ comfort as they rest. A Bitter Reproach. A killmoulis will follow after any party that has provided it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the hall to rest, the fire giants will lay whatever traps and ambushes they are able to prepare under the circumstances. Lights will be smothered, sentries posted, and so forth. In the original
of adventures is a fight to the finish. Only the leaders and those they take with them will normally seek to move to a place of safety; the rest will stand fast and battle to the end. Adventure Start
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
restless spirits dwell nearby. T2: Wreck The Girscamen evidently broke in two when it sank. Half the ship is embedded in the trench wall and the coral around it; the rest was lost to the tides. A sizable
Passage of Vultures. In investigating the site, Ylch disrupted the unquiet spirits of the Girscamen. It has been using its magic to control the wraiths that arose from that terrible ship. It wants to know
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Site of Judgment The flight to the Pedestal of Judgment is brief, taking approximately an hour by manticore and a half hour by pegasus. The characters draw near to the Pedestal of Judgment shortly
before the glowing moon of Shabe Taabaan rises in the heavens. Map 11.3: pedestal of judgmentView Player Version Map 11.3 depicts the Pedestal of Judgment. As the characters near the site, read the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
â investigation proceeds, they find clues about the goblinsâ goals, base of operations, and leader. The possible clues are as follows: Duergar Site. The goblins are coming from a place thatâs duergar in origin
goblin outpostâs name, Zorzulaâs Rest. (This clue can be found either by talking with Ander at Barthenâs Well or by examining the graffiti in the Sleeping Giant.) Goblinsâ Purpose. The goblins are
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Dragonâs Rest Locations The following locations are keyed to map 2, which shows the layout of Dragonâs Rest. Map 2: Dragons Rest View Player Version A1: Path and Monastic Cells A long path leads
an open-air temple that overhangs the cliff, supported by arched stone struts anchored to the cliff face. The north wall of the temple is carved directly into the rock, while the rest is open to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
followers of Yurtrus and Shargaas are relegated to the deep, dark recesses of the site, away from the rest of the tribe. At the center of the camp is the tribeâs war hearth. Once a war hearth is lit
Orc Lairs An orc tribe needs a home base of sorts â a place where warriors can reconnoiter after a raid, and ideally also a site that can be easily defended to ensure the safety of the tribeâs






