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                        Returning 35 results for 'rest spring'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     will: Tasha's hideous laughter
1/day each: major image, suggestionTheir hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These
                                                
                                            
                                                
                                                     playful eladrin beguile other creatures to fill them with the joy of spring. Their antics can lead other creatures into danger and make mischief for them.
If an autumn eladrin invites you over for
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     extends to heaping portions.
Note to self: send some of my spring eladrin friends to visit Mordenkainen. That’ll teach him to lighten up.
TASHA
Eladrin
Eladrin dwell in the verdant
                                                
                                            
                                                
                                                     week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided they aren’t incapacitated. When the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
                                                
                                            
                                                
                                                    "}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
                                                
                                            
                                                
                                                     or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident
                                                
                                            
                                                
                                                     Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most
                                                
                                            
                                        
                                                    Eladrin
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                    , when the vibrant energy of the world slumbers.
Spring is the season of cheerfulness and celebration, marked by merriment as winter’s sorrow passes.
Summer is the season of boldness and aggression
                                                
                                            
                                                
                                                     finishing a long rest, any eladrin can change their season. An eladrin might choose the season that is present in the world or perhaps the season that most closely matches the eladrin’s current
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
                                                
                                            
                                                
                                                     member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , depicted on map 5.5, is housed within the massive mountain. There are three potential points of entry into Zorzula’s Rest: the front doors (area Z1), the hot spring vent (area Z6), or the pantry tunnel
                                                
                                            
                                                
                                                    Approaching the Outpost Once the characters learn the location of Zorzula’s Rest from Gwyn Oresong, the journey to the outpost is easy. Zorzula’s Rest is a day’s travel from Phandalin. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     vibrant energy of the world slumbers. Spring is the season of cheerfulness and celebration, marked by merriment as winter’s sorrow passes. Summer is the season of boldness and aggression, a time of
                                                
                                            
                                                
                                                     unfettered energy. Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season. When finishing a long rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     on temporary—and dangerous—magical properties. Professor Totsky gives the characters a flask of holy water and explains that pouring it into the underwater spring whose waters are used to create
                                                
                                            
                                                
                                                     eldritch balm will settle the waters and prevent further corruption. She describes the location of the spring (area S7 on map 3.6) to help the characters find it. She urges the characters to take on this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    . Healing Water. A character who takes an action to drink from the spring regains 5 Hit Points. Once a character regains Hit Points from the spring, they can’t do so again until they finish a Long Rest
                                                
                                            
                                                
                                                     Occult Ritual 3 Sacred Spring 4 Sparring Sprites  Hermit’s Hut After a couple hours of hiking, you happen on a humble hut made from sheets of sturdy bark and blankets of moss. Sweet-smelling smoke
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Features of Zorzula’s Rest Zorzula’s Rest has the following noteworthy features. Sulfuric Lava The outpost is built atop a sulfuric lava spring. The sulfur colors the lava bluish-purple and fills the
                                                
                                            
                                                
                                                     Zorzula’s Rest are immune to the fumes. Walls and Floors The walls and floors of the outpost are made of gray igneous stone. The mining tunnels carve through packed earth and rocky sediment. Ceilings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     waters. A creature that spends at least 1 hour bathing in the hot spring immediately gains the benefits of finishing a long rest. A creature can benefit from the hot spring’s magic once every 24 hours
                                                
                                            
                                                
                                                     A single-story guesthouse sits on the cliff above the hot spring and gardens. This building is empty unless Asteria and Euryale are hosting friends or wayward travelers there. The guesthouse has a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     has four chapters: Chapter 1, “Dragon’s Rest,” introduces Runara’s cloister and its inhabitants and provides the characters the opportunity to learn about the problems facing the island. It also
                                                
                                            
                                                
                                                     describes additional encounters you can use in the course of the adventure, including a magical hot spring with mysterious guardians at the site of a brass dragon’s death. Chapter 2, “Seagrow Caves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ? The final piece? I can tell from the spring in your step that you do! How exciting!
 “While you’ve been away, we’ve deduced that Vecna needs to conduct his ritual in a place of great import where he
                                                
                                            
                                                
                                                     colleagues who might help us determine the location. I’ll speak with them today, and hopefully we’ll have our answer.
 “You’ve all been through a lot. You should rest in your quarters. In the meantime, I’ll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world
                                                
                                            
                                                
                                                     together, and restore a number of hit points equal to the total. Your pool regains all expended dice when you finish a long rest. Radiant Soul Starting at 6th level, your link to the Celestial allows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     spring to life from the severed limbs of killers and villains, and sinister magic-users might animate crawling claws as foul servants. Crawling claws appear in a variety of forms, from decaying human
                                                
                                            
                                                
                                                     specific victims. In rare cases, a crawling claw wreaks mayhem while the rest of its body still lives, with the original creature potentially unaware of its severed hand’s crimes.
 
   Brian Valenzuela
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
                                                
                                            
                                                
                                                     is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Each spring, communities observe the festival of the First Hunt, the Protokynion. In ancient times, the festival involved hunting, but in the modern form of observance, it is a day of picnics, outdoor
                                                
                                            
                                                
                                                     games, and frolicking that has little to do with Nylea except that it celebrates the full flowering of spring. Tales tell of Nylea being passingly bitter about the celebration and, annually, visiting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     whether a spring is pure or tainted, creatures might need to drink the water to experience the spring’s effects, simply touch the water, or bathe in it for a minute to trigger an effect. Bottling an
                                                
                                            
                                                
                                                     enchanted spring’s water removes its magical properties, unless the bottle is a specially prepared vial blessed by whatever being enchanted the spring in the first place.  Enchanted Spring  Enchanted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest
                                                
                                            
                                                
                                                     within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn. Spring. When you use your Fey Step, you can touch one willing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     known as the Beast Lord. Malar’s goal is to assume dominance over the forest—particularly the area around the Pool of Eternal Spring—and his agents have been hard at work brutally killing animals of all
                                                
                                            
                                                
                                                     newly claimed domain. It is this effort that the characters must foil if they are to see their role in the story of Lore of Lurue end happily.  Map 10.2: Pool Of Eternal Spring View Player Version Cult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . The four nexuses are each distinct in their own ways.  Spring Nexus. Associated with Karametra, the Spring Nexus is located in a lavish garden just behind her temple in the city of Setessa. A large
                                                
                                            
                                                
                                                     arch of vines and flowers leads into the nexus itself and stays fresh and green all year long. Spring is the most celebratory time for Setessans—a time for planting and hope. Worshipers leave gifts for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     silhouettes of leering clown faces. The box rattles when shaken. A character who spends a short rest fiddling with the box can figure out how to open it with a successful DC 20 Intelligence check. The box is
                                                
                                            
                                                
                                                     puppet. 6 A spring-loaded set of wooden teeth with fangs, all painted white. The teeth gnash and chatter for 1 minute when the spring is wound tight (requiring an action) and released.  Broom of Animated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     through the emotional spectrum each week. Changeable Natures Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided they aren’t
                                                
                                            
                                                
                                                     see the attacker.
 If an autumn eladrin invites you over for dinner, come with an empty stomach. Their goodwill extends to heaping portions.
 Note to self: send some of my spring eladrin friends to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     spacious chamber from the north, forming a shallow pool. A small, winged creature made of hissing steam zips above the water in pursuit of a tiny croaking frog.
 Warm spring water streams into this
                                                
                                            
                                                
                                                     spring into this ruined fountain. It flows south and pools in area B5. Unless it was drawn elsewhere, a Steam Mephit lurks near the fountain, quietly mesmerized by the fountain’s burbling. The mephit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the
                                                
                                            
                                                
                                                    .  Feywild Gifts   d6 Gift   1 Illusory butterflies flutter around you while you take a short or long rest. 2 Fresh, seasonal flowers sprout from your hair each dawn. 3 You faintly smell of cinnamon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by
                                                
                                            
                                                
                                                    , you can’t use it again until you finish a long rest. Additionally, you suffer none of the drawbacks of old age, and you can’t be aged magically. Elder Champion At 20th level, you can assume the form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     skill made her think you would be a good champion? The Nylea’s Favor table offers a handful of suggestions. Nylea’s Favor    d6 Circumstance 
     1  You were born at dawn on the spring equinox, a sign
                                                
                                            
                                                
                                                     finish a long rest. Wisdom is your spellcasting ability for this spell. Nylea’s Votary Piety 10+ Nylea trait You can cast speak with animals with this trait a number of times equal to your Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     mephits, which are hostile toward creatures that aren’t inhabitants of the island. 4 When a creature that isn’t an inhabitant of the island completes a long rest there, it must succeed on a DC 15
                                                
                                            
                                                
                                                     random place on their body. Only a remove curse spell or similar magic removes the scar. 6 When a creature that isn’t an inhabitant of the island completes a long rest there, it must succeed on a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     tops that can be removed. In the rest of the area, a royal complex sprawls across verdant fields, and courtyards and ringed marketplaces dot the miniature countryside. There is a blight on this
                                                
                                            
                                                
                                                     and onto the glyph causes a wall of fire spell to spring up in the doorway, with the damaging side facing away from the character who entered. The wall remains in place for 1 minute. Creature. Within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Zorzula’s Rest Locations The following locations are keyed to map 5.5. Mike Schley  Map 5.5: Zorzula’s Rest View Player Version Z1: Entrance The towering stone double door before you is free of
                                                
                                            
                                                
                                                     commanders (see appendix A) are positioned at the entrance’s arrow slits. The arrow slits are 10 feet above the ground and can be reached from inside Zorzula’s Rest via the spiral staircases in area Z2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     charmed, and magic can’t put her to sleep. She has darkvision out to a range of 60 feet. She speaks Common and Elvish. Instead of the Song of Rest trait, she has the Art Imitates Life action option
                                                
                                            
                                                
                                                    . Art Imitates Life (3/Day). Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    .
 At its narrowest point, the gulf between the shrine and the rest of the city is 60 feet wide. Characters with rope and grappling hooks can throw a line across the gap. The shrine to the trickster
                                                
                                            
                                                
                                                     trunks. If the characters enter the courtyard, the jaculis spring forth and attack. 6B. Trapped Passage The walls of this rubble-strewn corridor are carved with serpents, and arrow slits are spaced
                                                
                                            
                                        





