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                        Returning 35 results for 'roll stored'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     casterâs spellcasting ability. The stored spell is then lost.Multiattack. The guardian makes two Fist attacks.
Fist. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit
                                                
                                            
                                                
                                                     cause the guardian to store one spell of level 4 or lower. To do so, the wearer must cast the spell on the guardian while within 5 feet of it. The spell has no effect but is stored within the guardian
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    .
After a neh-thalggu kills a victim, it uses its pincers to cut open the victimâs head and remove the brain. It then swallows the brain whole. The collected brain is stored inside one of several
                                                
                                            
                                                
                                                    .
In an encounter with a neh-thalggu, roll a d12;{"diceNotation":"1d12","rollType":"roll","rollAction":"brains already collected"} to determine how many brains it has already collected.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and wonât rest until my
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. A stranger is just an intruder I havenât dealt with yet. (Neutral)
2
Preservation. Most creatures cannot be
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and wonât rest until my hoard contains that conflictâs most
                                                
                                            
                                                
                                                    , I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
                                                
                                            
                                        
                                                    Ioun Stone
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its
                                                
                                            
                                                
                                                     levels worth of spells at a time. When found, it contains 1d4â1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 3rd level into the stone by touching it as
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creaturesâespecially while I can turn
                                                
                                            
                                                
                                                     rather enjoy the company of peopleâas long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     powered by an energy cell stored in a compartment on the thigh plate.
Placing a full energy cell in the armor gives the armor 24 charges. A suit of powered armor functions as a suit of normal plate
                                                
                                            
                                                
                                                     reaction to expend 1 of the armorâs charges to deploy a defensive force field. Roll 3d10 and reduce the damage taken by the total rolled.
Propulsion. As a bonus action, you can expend 1 of the
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the hands of weaker creaturesâespecially while I can turn
                                                
                                            
                                                
                                                     rather enjoy the company of peopleâas long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     lower. To do so, the wearer must cast the spell on the guardian while within 5 feet of it. The spell has no effect but is stored within the guardian. Any previously stored spell is lost when a new spell
                                                
                                            
                                                
                                                     is stored. The guardian can cast the spell stored with any parameters set by the original caster, requiring no spell components and using the casterâs spellcasting ability. The stored spell is then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Scrolls An item in the Scroll category is a roll of paper or parchment, sometimes attached to wooden rods and typically kept safe in a tube of ivory, jade, leather, metal, or wood. The most prevalent
                                                
                                            
                                                
                                                     scroll is the Spell Scroll, a spell stored in written form. However, some scrolls, like the Scroll of Protection, bear an incantation that isnât a spell. Using a Scroll. Scrolls are consumable items
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Forsaken Deep Magic The Forsaken Deep has the following properties: Lightning Archive. A creature touching an archive can use an action to access the stored knowledge. Roll a d10. On a 1 or 2, the
                                                
                                            
                                                
                                                     roll was 3 or higher, the creature can query the archive as by a commune spell. Once a creature uses the archive successfully, that creature canât do so again for 24 hours. Planar Crossing. The trench
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    13. Chamber of Three Chests This treasury holds resources for the construction of the tomb, including precious metals and gemstones stored here for safekeeping. A number of bones from former
                                                
                                            
                                                
                                                     tombâs walls are stored here. Each panel is approximately 2 feet wide and 3 feet long, weighs 20 pounds, and is crafted from various materials of differing value: Twenty gleaming copper panels (worth
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as âfood stored here,â âdanger close
                                                
                                            
                                                
                                                     have a calm temperament and let insults roll off my back.
2
I donât fear the gods and have no patience for superstitions.
3
I am slow to anger, but when I do become enraged I fight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     stored in special scroll cases. If you tackle this chore for me, Iâll pay you a total of twenty gold pieces. Be warned: the scrolls have a will of their own.â
 If the characters agree, Toryn leads them
                                                
                                            
                                                
                                                     departs hurriedly. Coupleofkooks  A Dangerous Magical Scroll Ensorcelled Scrolls When the characters open the chest, the scrolls erupt from it in a flurry of whirling parchment and shimmering ink. Roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     casterâs spellcasting ability. The stored spell is then lost.
 Actions
 Multiattack. The guardian makes two Fist attacks.
 Fist. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage
                                                
                                            
                                                
                                                     sharks within 120 feet of itself, using a special telepathy.
 Actions
 Multiattack. The sahuagin makes two Claw attacks.
 Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You
                                                
                                            
                                                
                                                     levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You
                                                
                                            
                                                
                                                     levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . The armor is powered by an energy cell stored in a compartment on the thigh plate. Placing a full energy cell in the armor gives the armor 24 charges. A suit of powered armor functions as a suit of
                                                
                                            
                                                
                                                     expend 1 of the armorâs charges to deploy a defensive force field. Roll 3d10 and reduce the damage taken by the total rolled. Propulsion. As a bonus action, you can expend 1 of the armorâs charges to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Running the Encounter Have Skalanthas, the characters, and Captain Orso roll Initiative. The crew acts immediately after Captain Orso in the Initiative order. These sailors take the Hide action while
                                                
                                            
                                                
                                                     Orso tries to bribe the dragonâto no avail. Use the Ship map in the Dungeon Masterâs Guide to represent the Wavemount. Stored in the shipâs cargo hold are two Rowboats. See the Playerâs Handbook for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Random Encounters As the characters explore the Wormwrithings, check for a random encounter once per day. Roll a d20 and consult the Wormwrithings Encounters table to determine what, if anything, the
                                                
                                            
                                                
                                                     characters and their expeditionary force encounter. When an encounter occurs, roll a d6 to determine how the area is illuminated. A roll of 1 indicates the area is dimly lit by phosphorescent lichen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     open into areas 22e and 22f, respectively. Dwarves used to fill barrels of ale and roll them down this hall to be stored in the secret chambers. Pit Traps. The Melairkyn dwarves built three 20-foot-deep
                                                
                                            
                                                
                                                     doors are painted with images of two dwarves in profile, facing each other while standing on sideways barrels.
 The Melairkyn dwarves stored ale in these vats. Each vat is a hollow, slightly bulging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     doubled if characters use the secret tunnel and follow the stream to stay hidden. Roll a d6 on the Chapter 1 Encounters table to determine the strength of the raiders that are trying to set fire to the
                                                
                                            
                                                
                                                     wheel, so it still turns noisily. The upper half of the barn is a loft where milled flour is stored. The loft can be reached by wooden stairs along the east wall or by using the ropes and pulleys that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Spaceship Trinkets The Spaceship Trinkets table below offers a selection of trinkets appropriate for adventures with sci-fi themes. The adventure includes encounters that ask you to roll on the table
                                                
                                            
                                                
                                                     stored in it for 1d4 hours 37â38 Tiny disc that emits a high-pitched noise in the presence of smoke or mild cooking fumes 39â40 Aerosolized can of metal polish 41â42 Identification badge of a deceased
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     together, roll on the Potion Miscibility table. If more than two are combined, roll again for each subsequent potion, combining the results. Unless the effects are immediately obvious, reveal them only
                                                
                                            
                                                
                                                     usually made of metal, wood, or bone. A typical rod weighs 2 to 5 pounds. Unless its description notes otherwise, a rod can be used as an Arcane Focus. Scrolls An item in the Scroll category is a roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     collected brain is stored inside one of several pockets in the neh-thalgguâs head. Once it has collected twelve brains in this fashion, it is overcome by an urge to return to the Far Realm and begins
                                                
                                            
                                                
                                                     devoting all its energy to finding a way home. In an encounter with a neh-thalggu, roll a d12 to determine how many brains it has already collected. Neh-thalggu
 Large Aberration, Typically Chaotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     doubled if characters use the secret tunnel and follow the stream to stay hidden. Roll a d6 on the Chapter 1 Encounters table to determine the strength of the raiders that are trying to set fire to the
                                                
                                            
                                                
                                                     wheel, so it still turns noisily. The upper half of the barn is a loft where milled flour is stored. The loft can be reached by wooden stairs along the east wall or by using the ropes and pulleys
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     character mixes two potions together, you can roll on the Potion Miscibility table. If more than two are combined, roll again for each subsequent potion, combining the results. Unless the effects are
                                                
                                            
                                                
                                                     made of metal, wood, or bone. Itâs about 2 or 3 feet long, 1 inch thick, and 2 to 5 pounds. Scrolls Most scrolls are spells stored in written form, while a few bear unique incantations that produce
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . The silted souls are stored in tanks attached to the bathysphereâs underbelly, and dials on the tanks track the number of silted souls in each one. Fiends dine on silted souls like ambrosia. Silted
                                                
                                            
                                                
                                                     attack the Stygian dock. Bazelsteen is lured away by the attack, leaving the barge and its crane unattended. When Bazelsteen leaves, have the characters roll initiative. Characters in the bathysphere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     contained chemical substances that, unless recovered quickly and stored properly, could become unstable. Unwilling to frighten the students, the instructor keeps this information quiet for now
                                                
                                            
                                                
                                                     scrolls.
 A number of students equal to the number of characters are serving detention; you can roll on the Students in Detention table (rerolling any repeated results) to identify them, or you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     area 8. Their gear is stored in area 13 until it can be studied and inventoried by the storeroomâs guardian, Azi Mas. If the characters donât escape within 1 hour, they are visited by the yuan-ti
                                                
                                            
                                                
                                                     temple. Roll a d6 to determine its type: 1â2, type 1; 3â4, type 2; 5â6, type 3. 71â75 1 yuan-ti abomination arriving at the temple to challenge Ras Nsiâs leadership. If Fenthaza is alive, she uses her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     all of Zilchâs prepared spells, and 1d4 + 3 stolen trinkets (roll on the Trinkets table in chapter 5 of the Playerâs Handbook). Characters can use Zilchâs maps to get to Menzoberranzan, Gracklstugh, or
                                                
                                            
                                                
                                                     Dungeon Masterâs Guide), and 2d6 vials of carrion crawler mucus (see âPoisonsâ in chapter 8 of the Dungeon Masterâs Guide). Characters also find 1d10 Ă 10 pounds of food and 1d10 Ă 5 gallons of water stored in each building.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     twenty-four cells can hold one or two prisoners. Roll 4d12 to determine the number of prisoners currently incarcerated at Revelâs End, give each one an identification number, and distribute them in the
                                                
                                            
                                                
                                                     newest one is Prisoner 299. Characters who want to speak with Vaelish Gant must arrange a meeting with Prisoner 237 (see âPrisoner 237: Vaelish Gantâ). To add detail to some of the inmates, roll on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     2.1 is a shrunk-down version of this side of the poster map. Whenever the party moves from one named location to another, roll a d20. A roll of 11 or higher indicates an encounter while the
                                                
                                            
                                                
                                                     checks if the characters wander the streets or go off in search of other survivors. If an encounter is indicated, roll on the Encounters in Elturel table or choose an encounter you like. Each encounter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     here. The prison doesnât supply food for animals, however. R6: Mess Hall Prison personnel dine here. Tables and benches fill the room, and dishes and dulled cutlery are stored in cabinets along the
                                                
                                            
                                                
                                                     spell seals the hatch (see the âPrison Featuresâ section for more details). R13: Storeroom Supplies are stored here in crates and other containers. At present, the prison has stockpiled enough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     chronolometer and the dimensional loop. Dran Enterprises also knows that the last unclaimed component, known as the wheel of stars, has been securely stored in the northern holdfast known as Horn Enclave, and is
                                                
                                            
                                                
                                                     on Time If the party arrives at the same time as the Six, roll initiative! Szorrulax prioritizes killing Bracus during the fight, forcing the characters to try to save the Dran Enterprises employee
                                                
                                            
                                        





