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                        Returning 35 results for 'ruin score'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    
Key
33–40
47–51
Knight
41–48
52–56
Moon
—
57–60
Puzzle
49–56
61–64
Rogue
57–64
65–68
Ruin
&mdash
                                                
                                            
                                                
                                                     one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
                                                
                                            
                                                
                                                    ): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    *
King of clubs
The Void
Queen of clubs
Flames
Jack of clubs
Skull
Two of clubs
Idiot*
Ace of spades
Donjon*
King of spades
Ruin
Queen of spades
Euryale
                                                
                                            
                                                
                                                     becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.
Fool. You lose 10,000 XP
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    
King of clubs
The Void
Queen of clubs
Flames
Jack of clubs
Skull
Two of clubs
Idiot
Ace of spades
Donjon
King of spades
Ruin
Queen of spades
Euryale
Jack of
                                                
                                            
                                                
                                                     or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Hippogriff Is Traveling to A...   1 Lost ruin hidden by clouds or fog. 2 Low-hanging moon, star, or other solar body. 3 Magical garden on a floating island. 4 Mountaintop with a view of a giant
                                                
                                            
                                                
                                                     60 ft.
    Ability Score Mod Save   Str 17 +3 +3 Dex 13 +1 +1 Con 13 +1 +1     Ability Score Mod Save   Int 2 −4 −4 Wis 12 +1 +1 Cha 8 −1 −1   
 Skills Perception +5
 Senses Passive Perception 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Mud Mephit A combination of earth and water, mud mephits are crude, disgusting creatures. They take every opportunity to ruin objects and pollute food with muck. Mud Mephit Small Elemental, Neutral
                                                
                                            
                                                
                                                     Evil
 AC 11 Initiative +1 (11)
 HP 13 (3d6 + 3)
 Speed 20 ft., Fly 20 ft., Swim 20 ft.
     Ability Score Mod Save 
    Str  8  −1  −1 
  Dex  12  +1  +1 
  Con  12  +1  +1 
      Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     what’s theirs, compelling them to ruin what they can’t take with them. Gnoll Warrior Medium Fiend, Chaotic Evil
 AC 15 Initiative +1 (11)
 HP 27 (6d8)
 Speed 30 ft.
     Ability Score Mod Save
                                                
                                            
                                                
                                                     
    Str  14  +2  +2 
  Dex  12  +1  +1 
  Con  11  +0  +0 
      Ability Score Mod Save 
    Int  6  −2  −2 
  Wis  10  +0  +0 
  Cha  7  −2  −2 
   
 Senses Darkvision 60 ft.; Passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     of anyone else having what’s theirs, compelling them to ruin what they can’t take with them. Gnoll Warrior Medium Fiend, Chaotic Evil
 AC 15 Initiative +1 (11)
 HP 27 (6d8)
 Speed 30 ft
                                                
                                            
                                                
                                                    .
     Ability Score Mod Save 
    Str  14  +2  +2 
  Dex  12  +1  +1 
  Con  11  +0  +0 
      Ability Score Mod Save 
    Int  6  −2  −2 
  Wis  10  +0  +0 
  Cha  7  −2  −2 
   
 Senses Darkvision 60
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Goblin Warrior Wild Trickster and Troublemaker Goblins are embodiments of recklessness and ruin. They delight in wreckage—the louder, the more energetic, and the more convoluted, the better. Goblin
                                                
                                            
                                                
                                                     Initiative +2 (12)
 HP 10 (3d6)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  8  −1  −1 
  Dex  15  +2  +2 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  8  −1  −1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Lamia Accursed Bargainer and Ruin Raider Habitat: Desert; Treasure: Arcana Viko Menezes  Legends say the first lamia was an ambitious ruler who made a sinister bargain with the demon lord Graz’zt for
                                                
                                            
                                                
                                                     Pacts   1d6 The Lamia Compels the Bargainer To...   1 Bring it a possession from a ruler or noble. 2 Create a map of a dungeon or ruin. 3 Escort it through a nearby community’s gate. 4 Place a strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Graveyard Revenant Graveyard revenants possess dozens of bodies that combine to form grotesque masses. They take revenge on those responsible for mass deaths or institutions that callously ruin lives
                                                
                                            
                                                
                                                    . Graveyard Revenant Huge Undead, Neutral
 AC 14 Initiative +2 (12)
 HP 161 (14d12 + 70)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  20  +5  +8 
  Dex  14  +2  +2 
  Con  20  +5  +8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     hill giants from their homes into other people’s lands. Some displaced hill giants might steal what they need or seek revenge for their losses by causing ruin among smaller beings. Others might take up
                                                
                                            
                                                
                                                     lives of raiding or serve other giants in return for protection. Hill Giant Huge Giant, Chaotic Evil
 AC 13 Initiative +2 (12)
 HP 105 (10d12 + 40)
 Speed 40 ft.
     Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     believe these creations have natural origins and territories. Most such gorgons continue to follow age-old commands, guarding sites long fallen to ruin. Gorgon Large Construct, Unaligned
 AC 19
                                                
                                            
                                                
                                                     Initiative +0 (10)
 HP 114 (12d10 + 48)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  20  +5  +5 
  Dex  11  +0  +0 
  Con  18  +4  +4 
      Ability Score Mod Save 
    Int  2  −4  −4 
  Wis
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     elementals effortlessly move through stone and can bring ruin to whole structures with their mighty fists. Earth elementals are typically made of more than dirt. While an elemental’s composition
                                                
                                            
                                                
                                                    
 Earth Elemental Large Elemental, Neutral
 AC 17 Initiative −1 (9)
 HP 147 (14d10 + 70)
 Speed 30 ft., Burrow 30 ft.
    Ability Score Mod Save   Str 20 +5 +5 Dex 8 −1 −1 Con 20 +5 +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     followers, shadowy criminal networks, or cultic enclaves. Endlessly suspicious and wary of rivals, these dragons enact elaborate schemes to ruin their foes, test the loyalty of their servants, and ensure
                                                
                                            
                                                
                                                     their dominance for centuries. Adult Blue Dragon Huge Dragon (Chromatic), Lawful Evil
 AC 19 Initiative +10 (20)
 HP 212 (17d12 + 102)
 Speed 40 ft., Burrow 30 ft., Fly 80 ft.
     Ability Score Mod
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Adult Red Dragon Joshua Raphael An adult red dragon unleashes its fury, reducing a city to ruin Adult red dragons are tyrants that claim vast domains and might command armies of followers or
                                                
                                            
                                                
                                                     liking, whole lands might burn. Adult Red Dragon Huge Dragon (Chromatic), Chaotic Evil
 AC 19 Initiative +12 (22)
 HP 256 (19d12 + 133)
 Speed 40 ft., Climb 40 ft., Fly 80 ft.
     Ability Score Mod
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Goristro Demon of Disaster Habitat: Planar (Abyss); Treasure: Armaments Ben Wootten  Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These
                                                
                                            
                                                
                                                    . Plot and strategize, bait and scheme, but hubris is no armor against ruin incarnate, and greater beings than you have fallen under the onslaught of the Abyss.
 —Mellagorus the pit fiend, Deceptions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Ancient Black Dragon Ancient black dragons plot the ruin of whole realms. They seek magic to corrupt the land, raise undead hordes, bind fiends, and replicate magical disasters. Ancient black dragons
                                                
                                            
                                                
                                                     territory Ancient Black Dragon Gargantuan Dragon (Chromatic), Chaotic Evil
 AC 22 Initiative +16 (26)
 HP 367 (21d20 + 147)
 Speed 40 ft., Fly 80 ft., Swim 40 ft.
     Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     golems originate from near the location the golems protect and often have special significance to their creators, such as clay from a holy site or bricks from a magical ruin. While some clay golems
                                                
                                            
                                                
                                                    )
 Speed 30 ft.
     Ability Score Mod Save 
    Str  20  +5  +5 
  Dex  9  −1  −1 
  Con  18  +4  +4 
      Ability Score Mod Save 
    Int  3  −4  −4 
  Wis  8  −1  −1 
  Cha  1  −5  −5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     rock formation 
   4  The petrified victims of a basilisk or medusa. 
   5  Reliefs on a sculpted gate or wall. 
   6  Rubble in a ruin or junkyard. 
   7  Stalactites or icicles on a cavern
                                                
                                            
                                                
                                                     ceiling. 
   8  Statuary on a castle, mansion, or temple. 
  Gargoyle Medium Elemental, Chaotic Evil
 AC 15 Initiative +2 (12)
 HP 67 (9d8 + 27)
 Speed 30 ft., Fly 60 ft.
     Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     faded. 
   4  An explorer transformed and compelled to defend a cursed ruin. 
   5  A vain noble whose magical attempt to gain eternal beauty backfired. 
   6  The victim of a bite from a magical
                                                
                                            
                                                
                                                     serpent or reptilian god in disguise. 
   
   Aaron J. riley   
 Medusa Medium Monstrosity, Lawful Evil
 AC 15 Initiative +6 (16)
 HP 127 (17d8 + 51)
 Speed 30 ft.
     Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     structure ready to collapse. 2 An ambush by hungry ghouls or vampires. 3 A dreaded ruin that curses those who enter. 4 The lair of a predator, like a bear or wyvern. 5 Patches of brown mold* or green
                                                
                                            
                                                
                                                    )
    Ability Score Mod Save   Str 1 −5 −5 Dex 28 +9 +9 Con 10 +0 +0     Ability Score Mod Save   Int 13 +1 +1 Wis 14 +2 +2 Cha 11 +0 +0   
 Resistances Acid, Bludgeoning, Cold, Fire, Necrotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Battle at Steel Springs The trip from Wheelwatch back to Kalaman is uneventful. On their return to Castle Kalaman, the character with the highest passive Wisdom (Perception) score notices the castle
                                                
                                            
                                                
                                                     aide discreetly slips them a sealed note signed by Darrett that reads as follows: Come at once. Bakaris is leading us to ruin at Steel Springs. He’s the commander of this mission, and I can’t disobey
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     looks toward you. As suddenly as she appeared, she vanishes, and the room lies in ruin once more.
 This illusory vision provides a glimpse of Theodora Halvhrest. Characters might recognize her if
                                                
                                            
                                                
                                                     Traps” earlier in this chapter). Any creature in the room with a passive Perception score of 12 or higher notices rusty gardening tools levitating from the tables and floors. Those who notice can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     clubs Flames Jack of clubs Skull Two of clubs Idiot Ace of spades Donjon King of spades Ruin Queen of spades Euryale Jack of spades Rogue Two of spades Balance Joker (with TM) Fool Joker (without TM
                                                
                                            
                                                
                                                     ruin, savoring your suffering before attempting to slay you. If the Grand Master has already been defeated, you gain the enmity of Garret Levistusson’s patron — a similarly powerful devil. Fool. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     dragon’s service, bringing with them undead terrors that answer to the black dragon and aid it in spreading ruin to nearby bastions of beauty and peace. Adult Black Dragon Huge Dragon (Chromatic
                                                
                                            
                                                
                                                    ), Chaotic Evil
 AC 19 Initiative +12 (22)
 HP 195 (17d12 + 85)
 Speed 40 ft., Fly 80 ft., Swim 40 ft.
     Ability Score Mod Save 
    Str  23  +6  +6 
  Dex  14  +2  +7 
  Con  21  +5  +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     or Small Humanoid, Neutral Evil
 AC 14 Initiative +7 (17)
 HP 137 (25d8 + 25)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  10  +0  +0 
  Dex  19  +4  +4 
  Con  12  +1  +1 
      Ability
                                                
                                            
                                                
                                                     Score Mod Save 
    Int  16  +3  +6 
  Wis  18  +4  +7 
  Cha  15  +2  +2 
   
 Skills Arcana +6, Perception +7, Religion +6
 Senses Darkvision 90 ft.; Passive Perception 17
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Underdark. 2 A buried ruin or grave exposed by the tunnel. 3 A cluster of 1d4 fresh ankheg eggs that can be broken and used as vials of Acid. 4 A dead ankheg and evidence of a deadlier subterranean predator
                                                
                                            
                                                
                                                    
 AC 14 Initiative +0 (10)
 HP 45 (6d10 + 12)
 Speed 30 ft., Burrow 10 ft.
    Ability Score Mod Save   Str 17 +3 +3 Dex 11 +0 +0 Con 14 +2 +2     Ability Score Mod Save   Int 1 −5 −5 Wis 13 +1 +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     the freedom to travel. As much as they can, centaurs run — in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them, until
                                                
                                            
                                                
                                                     centaurs of fey origin. These centaurs are smaller than the non-fey centaurs that roam in some realms. Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1. Age
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Fool — 32–36 Gem 17–24 37–41 Jester 25–32 42–46 Key 33–40 47–51 Knight 41–48 52–56 Moon — 57–60 Puzzle 49–56 61–64 Rogue 57–64 65–68 Ruin — 69–73 Sage 65–72 74–77 Skull 73–80 78–82 Star 81–88 83–87 Sun
                                                
                                            
                                                
                                                     another one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Fool — 32–36 Gem 17–24 37–41 Jester 25–32 42–46 Key 33–40 47–51 Knight 41–48 52–56 Moon — 57–60 Puzzle 49–56 61–64 Rogue 57–64 65–68 Ruin — 69–73 Sage 65–72 74–77 Skull 73–80 78–82 Star 81–88 83–87 Sun
                                                
                                            
                                                
                                                     another one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     clubs Flames Jack of clubs Skull Two of clubs Idiot* Ace of spades Donjon* King of spades Ruin Queen of spades Euryale Jack of spades Rogue Two of spades Balance* Joker (with TM) Fool* Joker (without
                                                
                                            
                                                
                                                     enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies. Fool. You lose 10,000 XP, discard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     clubs Flames Jack of clubs Skull Two of clubs Idiot* Ace of spades Donjon* King of spades Ruin Queen of spades Euryale Jack of spades Rogue Two of spades Balance* Joker (with TM) Fool* Joker (without
                                                
                                            
                                                
                                                     you draw the card or at any other time before you die. Flames. A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     shrine, with a smaller ruin standing nearby.
 The shrine to the trickster god Unkh (represented by a flail snail) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. 8A. Shrine
                                                
                                            
                                                
                                                     to solving the shrine’s puzzle. The doors to the shrine are not locked and hang heavy on their hinges. Each door weighs 600 pounds, so one or more characters need a combined Strength score of 20 or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    16. Papazotl’s Shrine Crocodiles wallow in this muddy lake bed, from which rises a walled ruin. Two columns flank the entrance, carved with images of a long-legged bird with a needle-like beak. At
                                                
                                            
                                                
                                                     have a combined Strength score of 20 or higher to force it open. 16C. Chamber of Command An empty pedestal stands in the middle of this chamber. Six statues face it from alcoves on the walls. They
                                                
                                            
                                        





