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                        Returning 35 results for 'rules show'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for
                                                
                                            
                                                
                                                     making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
                                                
                                            
                                                
                                                     interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
                                                
                                            
                                                
                                                     those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
                                                
                                            
                                                
                                                     the dragon keeps the greatest treasures. As with everything in the lair, nothing is truly off-limits to visitors, as long as they show themselves to be peaceful and respectful (or very, very interesting
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
                                                
                                            
                                                
                                                     show themselves to be peaceful and respectful (or very, very interesting). The most favored of the crystal dragonâs acquaintances might even be gifted with a short trip to the very pinnacle of the
                                                
                                            
                                        
                                                    Criminal / Spy
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
                                                
                                            
                                                
                                                     abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
d8
Personality Trait
1
I
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
                                                
                                            
                                                
                                                     whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
 
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
                                                
                                            
                                                
                                                     among thieves, but criminals rarely show any respect for law or authority.
d8
Personality Trait
1
I always have a plan for what to do when things go wrong.
2
I am always calm, no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     she grows so enormous that the gods take notice and show her favor. To her, the biggest giant rules. Guhâs gluttony knows no bounds. She has been feasting for several months and has grown to such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Participating in the Games Characters who wish to participate in the Market Games need only show up at an event tent and ask to compete. The Market Games run several times throughout the evening. The
                                                
                                            
                                                
                                                     rules for the three Market Games appear in the sections that follow. Characters who win a Market Game gain 1 renown with the Dyn Singh Night Marketâs vendors (see the âGaining Renownâ section). As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Parleying with Monsters Why fight if a lively chat is possible? If things get out of hand, just show yourself out with a dimension door.
 Tasha
 Meeting a monster doesnât have to spark a fight. An
                                                
                                            
                                                
                                                     or use the social interaction rules in the Dungeon Masterâs Guide. Consider granting the characters advantage on any ability check they make to communicate with a creature if they offer something it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                      Relationship Encounter If there are students with whom the characters wish to earn Relationship Points, treat the fashion show as a Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
                                                
                                            
                                                
                                                    The Fashion Show When the characters arrive at the Rose Stage the night of the fashion show, read or paraphrase the following text: Shimmering lights and soft music drift across the Rose Stage and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     the DM might have you use the travel pace rules below. If you need to know how fast you can move when every second matters, see the movement rules in âCombatâ later in this chapter. Marching Order
                                                
                                            
                                                
                                                     example, or arrange miniatures to show it.
 Travel Pace While traveling outside combat, a group can move at a Fast, Normal, or Slow pace, as shown on the Travel Pace table. The table states how far
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the DM might have you use the travel pace rules below. If you need to know how fast you can move when every second matters, see the movement rules in âCombatâ later in this chapter. Marching Order
                                                
                                            
                                                
                                                     example, or arrange miniatures to show it.
 Travel Pace While traveling outside combat, a group can move at a Fast, Normal, or Slow pace, as shown on the Travel Pace table. The table states how far
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Drow Chase If the adventurers flee from the drow, use the chase rules in chapter 8 of the Dungeon Masterâs Guide to play out the pursuit. The drow are on foot. If she gets close enough to do so
                                                
                                            
                                                
                                                     next chase participant in initiative order. If the characters escape from the drow, they can exit the Underdark unopposed. Ilvara returns in disgrace with nothing to show for her considerable efforts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     this chapter. Place a copy of the handout for this puzzle on the table, and allow players to use miniatures to show how their characters navigate the room. To safely walk across the room, a character
                                                
                                            
                                                
                                                     disable a trap with a successful DC 15 Dexterity check using thievesâ tools. If a character fails to disable the trap, the tileâs trap can no longer be disabled. Characters can attempt to jump over trapped tiles, using the jump rules in the Playerâs Handbook.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     appendix B. Chapter 2, âThe Lands of Barovia,â provides an overview of the realm and includes special rules for it and its people, including the mysterious Vistani. Chapters 3â15 detail areas that
                                                
                                            
                                                
                                                     appendix D provides stat blocks for Strahd and various NPCs and monsters that can be met in Barovia. Appendix E shows the tarokka cards that the Vistani use for their fortune telling, and appendix F contains handouts for you to show the players.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . Weâve visited Waterdeep before, but not like this. Clever heroes will respect the cityâs rules. Those who get on the cityâs bad side are in for a rough time, as the City of Splendors is home to some of
                                                
                                            
                                                
                                                     before work on the adventure was scheduled to begin. Matthew Mercer, whom you might know from the livestreamed show Critical Role, lent us his boundless imagination and helped flesh out the villains and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     Basic Rules). Sound. The sound of water in the cave muffles noises to any creatures that arenât listening carefully. Creatures can make a DC 15 Wisdom (Perception) check to attempt to hear activity
                                                
                                            
                                                
                                                     in nearby chambers. Stalagmites. These upthrust spires of rock can provide cover (see âCoverâ in the Basic Rules). Stream. The stream that flows through the complex is only 2 feet deep, cold, and slow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
                                                
                                            
                                                
                                                     those rules to these aquatic dragons.) Dragon Turtle Personality Traits    d8 Trait 
     1  I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     rescued prisoner, pleading for mercy from an orc chieftain, or persuading a talkative magic mirror to show a distant location to the adventurers. The rules in part 2 (especially "Using Ability Scores" and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
                                                
                                            
                                                
                                                     Gorunn These bodybuilders support each other in developing strong muscles and even stronger friendships. Strixhaven Show Band Association Skills: Sleight of Hand, Performance Member: Aurora Luna
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     and why you might want to hide die rolls.) Most DM screens have art on the outward-facing panels and handy rules information on the inside-facing panels. Others might be made of fancy wood or sculpted
                                                
                                            
                                                
                                                     definitions, common actions, and other key rules. Some DMs set up a physical DM screen near their computer screen. A virtual tabletop might have reference information like this built in. Adventures and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     ooze seeps from the supplies with a hideous squelching noise and fights the characters. Roll Initiative! Preparing for Combat. Use the âCombatâ section of the D&D Beyond Basic Rules, along with the
                                                
                                            
                                                
                                                     learn of the oozeâshe or her sons couldâve been seriously harmed. To show her gratitude, Oleira exceeds her original offer, paying each character 5 GP for their heroism.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     and why you might want to hide die rolls.) Most DM screens have art on the outward-facing panels and handy rules information on the inside-facing panels. Others might be made of fancy wood or sculpted
                                                
                                            
                                                
                                                     definitions, common actions, and other key rules. Some DMs set up a physical DM screen near their computer screen. A virtual tabletop might have reference information like this built in. Adventures and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     extend out from the caster and be positioned however the caster likes within the bounds of the rules. Diagrams 2.1 and 2.2 show the template method in action. Token Method The token method is meant to
                                                
                                            
                                                
                                                     effect, then follow the rules for that kind of area as normal (see the âAreas of Effectâ section in chapter 10 of the Playerâs Handbook). If an area of effect is circular and covers at least half a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Masters describe hit point loss in different ways. When your current hit point total is half or more of your hit point maximum, you typically show no signs of injury. When you drop below half your hit point
                                                
                                            
                                                
                                                     maximum, you show signs of wear, such as cuts and bruises. An attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury or other trauma, or it simply knocks you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     leave a vast, yawning chasm. Some of these rifts run to depths of a few hundred feet. Others ascend and descend for miles. Many of the rifts show their age by the presence of carved switchback
                                                
                                            
                                                
                                                     staircases along their walls, or weathered bridges spanning their gaps. Characters in the Labyrinth can easily become lost. Traveling through this area follows the rules under âNavigatingâ in chapter 2, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     this lever nor the pit floor can be raised while the pit walls are closed. 36c. Arch Gate to Level 3 Arch. An arch is embedded in the northwest wall. Its keystone is carved to show a gold dragon
                                                
                                            
                                                
                                                     it, becoming visible as they do so.
 Bunk Beds. Four stone bunk beds are pushed against the long walls of the room.
 The arch is one of Halasterâs magic gates (see âGatesâ). Its rules are as follows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     an example of how the game might play out. Show the players diagram 4.4. Choose a different solution for the actual puzzle. Customizing the Puzzle As long as the basic rules of the game remain the
                                                
                                            
                                                
                                                     riddle, the ghost can explain the rules more clearly: Objective. The characters must guess which cards are in the ghostâs hand and in what order. Rules. To make their first guess, the characters must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     way to learn the basics of D&D is to watch people play it. The Internet offers videos of D&D play that show off the tremendous range of possibilities the game offers. As you watch, pay attention to the
                                                
                                            
                                                
                                                    , either in physical form or on DnDBeyond.com: Playerâs Handbook. This book is your essential reference for the gameâs rules, and it guides you through making an adventurer of your own. Dungeon Masterâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    " later in this chapter) specify which skill applies if you make an ability check for that action, and many other rules note when a skill is relevant. The DM has the ultimate say on whether a skill is
                                                
                                            
                                                
                                                     situations, the DM might allow you to apply your skill proficiency to a different ability check. For example, if a character tries to intimidate someone through a show of physical strength, the DM might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    â later in this chapter) specify which skill applies if you make an ability check for that action, and many other rules note when a skill is relevant. The DM has the ultimate say on whether a skill is
                                                
                                            
                                                
                                                     situations, the DM might allow you to apply your skill proficiency to a different ability check. For example, if a character tries to intimidate someone through a show of physical strength, the DM might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     with the troglodytes on a rudimentary level. Getting a message across in this way requires a successful DC 15 Charisma (Performance) check. If the characters show no interest in aiding them, the
                                                
                                            
                                                
                                                     to the shackles. Any freed troglodyte tears into the drow with a vengeance. If the characters help to liberate the troglodytes and their young from the drow, the troglodytes show the characters the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     Bludgeoning damage.
 Rules for detecting and escaping the trap are as follows:
 Detecting the Trap. The pit is poorly camouflaged. A character who examines the trapped area easily discovers the pit
                                                
                                            
                                                
                                                     in the text, err on the side of leniency and fun. Whenever you think a rule might be necessary, see the D&D Beyond Basic Rules.
 Repeat this process for the other areas in this cave, modifying it
                                                
                                            
                                        






