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                        Returning 33 results for 'sacred for umemiyahajime luck from with 20th'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the
                                                
                                            
                                                
                                                     the Cassalanters and the Irlingstars), but the penalties for not paying back Istrid's loans are severe.
Istrid worships Vergadain, the dwarven god of wealth and luck. She likes having others indebted
                                                
                                            
                                        
                                                    Drow Matron Mother
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     Resistance. The drow has advantage on saving throws against spells and other magical effects.
Spellcasting. The drow is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 19, +11
                                                
                                            
                                                
                                                    , resistance, sacred flame, thaumaturgy
1st level (4 slots): bane, command, cure wounds, guiding bolt
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): bestow curse, clairvoyance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Stroke of Luck At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Stroke of Luck At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
  â
  4
  3
  3
  3
  1
 
   18th
  +6
  Aura Improvements
  4
  3
  3
  3
  1
 
   19th
  +6
  Ability Score Improvement
  4
  3
  3
  3
  2
 
   20th
  +6
  Sacred Oath Feature
  4
  3
  3
  3
  2
                                                
                                            
                                                
                                                    
  +2
  Fighting Style, Spellcasting, Divine Smite
  2
  â
  â
  â
  â
 
   3rd
  +2
  Divine Health, Sacred Oath
  3
  â
  â
  â
  â
 
   4th
  +2
  Ability Score Improvement
  3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Sacred Oath When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now
                                                
                                            
                                                
                                                    , 15th, and 20th level. Those features include oath spells and the Channel Divinity feature. Oath Spells Each oath has a list of associated spells. You gain access to these spells at the levels specified
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Blindsense
 15th
 +5
 8d6
 Slippery Mind
 16th
 +5
 8d6
 Ability Score Improvement
 17th
 +6
 9d6
 Roguish Archetype Feature
 18th
 +6
 9d6
 Elusive
 19th
 +6
 10d6
 Ability Score Improvement
 20th
 +6
 10d6
 Stroke of Luck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Sacred Oath When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now
                                                
                                            
                                                
                                                    , 15th, and 20th level. Those features include oath spells and the Channel Divinity feature. Oath Spells Each oath has a list of associated spells. You gain access to these spells at the levels specified
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 3
 1
 18th
 +6
 Aura Improvements
 4
 3
 3
 3
 1
 19th
 +6
 Ability Score Improvement
 4
 3
 3
 3
 2
 20th
 +6
 Sacred Oath Feature
 4
 3
 3
 3
 2
                                                
                                            
                                                
                                                     some terrible event â the destruction of your home, perhaps â drive you to your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
                                                
                                            
                                                
                                                    . In the meantime, your visions suggest that Sister Garaeleâa priest of Tymora, the goddess of luckâcan aid you in the town of Phandalin.
 Alignment: Chaotic Good. The pursuit and acquisition of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Mind
 16th
 +5
 8d6
 Ability Score Improvement
 17th
 +6
 9d6
 Roguish Archetype Feature
 18th
 +6
 9d6
 Elusive
 19th
 +6
 10d6
 Ability Score Improvement
 20th
 +6
 10d6
 Stroke of Luck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     easy task around 50 percent of the time. A moderate task requires a higher score or proficiency for success, whereas a hard task typically requires both. A big dose of luck with the d20 also doesnât
                                                
                                            
                                                
                                                     characters to accomplish, but it becomes more reasonable after 10th level or so. A DC 30 check is nearly impossible for most low-level characters. A 20th-level character with proficiency and a relevant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                       3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror  Oath Spells You gain oath spells at the paladin levels
                                                
                                            
                                                
                                                     listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Conquest Spells  Paladin Level Spells   3rd armor of Agathys, command 5th hold person
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in
                                                
                                            
                                                
                                                    
 +6
 Timeless Body, Beast Spells
 4
 4
 3
 3
 3
 3
 1
 1
 1
 1
 19th
 +6
 Ability Score Improvement
 4
 4
 3
 3
 3
 3
 2
 1
 1
 1
 20th
 +6
 Archdruid
 4
 4
 3
 3
 3
 3
 2
 2
 1
 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     cloverleaf for Sheela Peryroyl. A large silvery squirrel could be Yondalla in disguise. Be on your best behavior and offer a treat when you see her! A spring is a sacred place full of good luck. Take a
                                                
                                            
                                                
                                                     halflings, and particularly halfling adventurers, has likely witnessed the storied âluck of the halflingsâ in action. When a halfling is in mortal danger, it seems as though an unseen force intervenes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     +5 Ability Score Improvement 17th +6 â 18th +6 Sharp Mind 19th +6 Ability Score Improvement 20th +6 Inspiring Help (2d6)   Experts, Left to Right: a Tortle, a Winged Kobold, and a Kenku Bonus
                                                
                                            
                                                
                                                     dealt by the attack. Evasion 7th-level Expert feature Because of extraordinary good luck, the sidekick is skilled at avoiding danger. When the sidekick is subjected to an effect that allows it to make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     the Guardian (30 ft.) 20th Emissary of Redemption  Oath Spells You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath
                                                
                                            
                                                
                                                     your hit points remaining and you arenât incapacitated. Emissary of Redemption At 20th level, you become an avatar of peace, which gives you two benefits: You have resistance to all damage dealt by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    
 â
 17th
 +6
 â
 4
 10
 4
 3
 3
 3
 1
 18th
 +6
 Ability Score Improvement
 4
 10
 4
 3
 3
 3
 1
 19th
 +6
 â
 4
 11
 4
 3
 3
 3
 2
 20th
 +6
 Focused Casting
 4
 11
                                                
                                            
                                                
                                                    , thunderwave Healer: cure wounds, guidance, sacred flame Prodigy: eldritch blast, healing word, light The Cantrips Known and Spells Known columns of the Spellcaster table shows when the sidekick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work.  Oath of Glory Spells   Paladin Level Spells   3rd guiding bolt, heroism 5th enhance
                                                
                                            
                                                
                                                     gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. Peerless Athlete. As a bonus action, you can use your Channel Divinity to augment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of Glory feature You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Glory Spells    Paladin Level
                                                
                                            
                                                
                                                     
   Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     magic 13th freedom of movement, guardian of faith 17th commune, flame strike  Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Sacred Weapon
                                                
                                            
                                                
                                                     this aura increases to 30 feet. Purity of Spirit Beginning at 15th level, you are always under the effects of a protection from evil and good spell. Holy Nimbus At 20th level, as an action, you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with
                                                
                                            
                                                
                                                    , the range of this aura increases to 30 feet. Purity of Spirit Beginning at 15th level, you are always under the effects of a protection from evil and good spell. Holy Nimbus At 20th level, as an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     until the end of its next turn.
 Magic Resistance. The drow has advantage on saving throws against spells and other magical effects.
 Spellcasting. The drow is a 20th-level spellcaster. Her
                                                
                                            
                                                
                                                     spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). The drow has the following cleric spells prepared:
 Cantrips (at will): guidance, mending, resistance, sacred flame
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     2,400 4,900 7,300 10,900 20th 2,800 5,700 8,500 12,700  CHALLENGE RATING
 When putting together an encounter or adventure, especially at lower levels, exercise caution when using monsters whose
                                                
                                            
                                                
                                                    , the Monster Manual can be sorted to present a list of all monsters in the Monster Manual organized by challenge rating. The Adventuring Day Assuming typical adventuring conditions and average luck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     days equal to his or her current renown multiplied by 10, the characterâs renown increases by 1. Performing Sacred Rites A pious character can spend time between adventures performing sacred rites in
                                                
                                            
                                                
                                                     include weddings, funerals, and ordinations. A layperson can offer sacrifices in a temple or assist a priest with a rite. A character who spends at least 10 days performing sacred rites gains inspiration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Lockbury Henge Yon is home to eight clans of korreds. Queen Argantle, elected to rule over all eight clans, protects this sacred site. Lockbury Henge is meant to be a place where korreds can enjoy
                                                
                                            
                                                
                                                     begins to glow faintly. Until it stops glowing 24 hours later, the star sapphire has the properties of a stone of good luck that doesnât require attunement. Distant Racket Any conversation between the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    , lamenting, âMay your luck be better than mine.â 2 A deluxe sedan chair carried by four veterans stops in front of the characters. A gloved Humanoid hand parts its privacy curtain, extending them an
                                                
                                            
                                                
                                                     Michel  Sigil citizens prepare for trial on the steps of the High Courts, where the law is sacred Presented here are some noteworthy sites in the Ladyâs Ward. Armory The Doomguard is headquartered in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     will): guidance, sacred flame (see âActionsâ below), thaumaturgy
 1st level (3 slots): command, detect evil and good, sanctuary
 Actions
 Sacred Flame (Cantrip). Flame-like radiance descends on
                                                
                                            
                                                
                                                     most uncivil fashion â by casting sacred flame at the nearest one. On the same turn, he casts sanctuary on himself as a bonus action and uses his movement to cower behind the bed while the imp defends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     my sacred chapel. For this affront, retribution has already begun, for you are now breathing a toxic gas which will kill you shortly. It is possible your actions were not from malice or greed, but
                                                
                                            
                                                
                                                     center of the dais. A character who attempts to reach the dais another way has no luck: Someone who tries climbing up the shelves takes 2 (1d4) force damage and is pushed back 10 feet. The heads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     as the Cassalanters and the Irlingstars), but the penalties for not paying back Istridâs loans are severe. Istrid worships Vergadain, the dwarven god of wealth and luck. She likes having others
                                                
                                            
                                                
                                                    , +6 to hit with spell attacks). She has the following cleric spells prepared:
 Cantrips (at will): light, mending, sacred flame, spare the dying
 1st level (4 slots): divine favor, guiding bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     have the listed spells prepared.
   Celestial Spells    Warlock Level Spells 
     3  Aid, Cure Wounds, Guiding Bolt, Lesser Restoration, Light, Sacred Flame 
   5  Daylight, Revivify 
   7  Guardian
                                                
                                            
                                                
                                                    : Dark Oneâs Own Luck You can call on your fiendish patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add 1d10 to your roll. You can do so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck. CHAIN LIGHTNING
 Chain
                                                
                                            
                                                
                                                     appendix C) guard the anvil, which has the power to destroy other magic items. The anvil was a source of vexation for Ythrynâs tomb tappers, which believe magic items to be sacred. When Ythryn collapsed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Bridge is a sacred site of pilgrimage for many dwarves. Long ago, the dwarf god Moradin appeared atop the bridge to rally dwarves of the Ironstar clan against a horde of orcs, and the founder of the
                                                
                                            
                                                
                                                     belt. He and his hound have been searching for fragments of the Vonindod (with no luck) and are spoiling for a fight. They charge into battle, the hell hound advancing in front. If their enemies flee
                                                
                                            
                                        






