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Returning 30 results for 'sacred sing adventures'.
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Volo's Guide to Monsters
those he kills and puts them on spikes in his den, where they utter pleas for mercy and sing paeans to his might. Grankhul watches over Hruggek when he sleeps, but if he must be elsewhere, he whispers
acts for bugbears. Garroting an unsuspecting creature and defeating foes in open battle are seen as acts of worship, in the same way that dwarves consider metalsmithing to be sacred to Moradin.
The
Backgrounds
Sword Coast Adventurer's Guide
access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can
attitude.
5
I quote (or misquote) sacred texts and proverbs in almost every situation.
6
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
Backgrounds
Guildmasters’ Guide to Ravnica
lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
;sacred flame
1st
guiding bolt, heroism
2nd
aid, scorching ray
3rd
beacon of hope, blinding smite
4th
death ward, wall of fire
5th
flame strike
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kind of adventures you undertake. Religious Service d6 Service 1 Smite Evil. You battle evil in your order’s name. 2 Fight for Freedom. You protect the downtrodden from the forces of oppression. 3
Retrieval. Your group seeks sacred relics and holy artifacts on behalf of your church. 4 Root Out Corruption. You are charged with finding corruption within the hierarchy of your own faith. 5
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Sumber Hills, bound for Summit Hall. Earth cultists attacked the group a few miles from Summit Hall. The cultists took prisoners back to the Sacred Stone Monastery, paying water cultists for the
with air cultists, which accounts for the “Shallow Graves” section later in this chapter. After their arrival at the Sacred Stone Monastery, some of the delegation members were put to work in the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Singing Sands Adventures Here are sample adventure hooks to bring characters to the Singing Sands or to give them missions to pursue there. Desert Dreams Goliath giant-kin escort a nervous stone
they can sing to make the sand do what they want, but none of them can carry a tune, so they’re frustrated and ready to smash intruders to pieces. Wanderer’s Hope A cloud giant in an airship seeks the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in or around such a place. Forest Shrine Adventures d10 Adventure Goal
1 Get permission from the shrine’s druids to take part in a sacred hunt with them.
2 Prevent game hunters from
without guardians. Beasts, plants, and nymphs are always on the lookout for intruders. Forest Shrine Adventures A forest shrine is a remote place with inhabitants who are difficult to impress. Simply
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
misplaced) magic item. Work with your DM to detail this inheritance and how it can factor into future adventures.
A knight of the Circle takes up her ancestors’ sacred charge to challenge the dark.
Ravenloft, such as those from a previous Curse of Strahd campaign, make good candidates for being your new character’s mentor or relative. Alternatively, the deed of your characters in past adventures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of cirrhosis we might be facing, or if tumors bloom deep in parts of ourselves we hope never to see. When creating adventures involving body horror, use this lack of awareness. Focus on the
unpredictability of flesh. Pull from the knowledge that even seeming robust health might be an illusion, that we’re not sacred beasts, that we might be incubating fecund, hungry, or malicious parasites right
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
remarkable locations. For example, the Pool of Onatar’s Tears is sacred to the Sovereign of the Forge. The current caretaker is a warforged priest named Smith, who believes that Onatar has plans for
population, and if you’re looking for a particular warforged, it’s the best place to start. Industrial espionage and labor struggles can add drama to adventures in the great foundries, not to mention the possibility of artificers with secret forges hidden in the Cogs.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you’re a bunch of cynics taking advantage of a wealthy congregation. You could be on a mission to retrieve sacred relics lost in ancient ruins, holy objects from war-ravaged temples, or treasures to fill
when confronted with the miraculous. The patronage of a religious order isn’t simply a matter of each member of your group belonging to the same faith. An actual organization—with its own resources, goals, and leaders—sponsors and directs your adventures.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Worldroot Circle Agents of an ancient druidic circle of giants, the Worldroot Circle, tend to Glorium’s hidden gate. Believing the sacred plant to be a seedling of Yggdrasil, they nurture the sapling and use
long wooden tables throughout, imbuing warriors with the strength to fight again. Sacred Well A prophetic hag coven lairs in the Sacred Well, a temple of fate at the edge of Glorium. Respected by the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
anywhere and anytime she can’t. The Nylea’s Quests table suggests a few adventures the god’s champions might involve themselves in. Nylea’s Quests d6 Adventure Goal
1 Free a hydra that has
Find and punish an unknown perpetrator who killed a unicorn, cut off its horn, and left its body to rot, and retrieve the horn.
5 Hunt a dangerous creature for a sacred feast.
6 Defeat a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
punish those who escape the Underworld, spread despair, or thwart the schemes of other gods, particularly Heliod and Phenax. The Erebos’s Quests table suggests a few adventures the god’s champions might
Erebos’s most sacred rules—by allowing a lost soul to escape, for example—Erebos could transform into a campaign villain. The characters might then try to atone for their behavior or seek the protection of another god.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
table suggests a few adventures the god’s champions might involve themselves in. Purphoros’s Quests d6 Adventure Goal
1 Clear out a monster-infested mine and help procure precious iron ore
for a master smith.
2 Protect a traveling theater troupe as they perform a new play that glorifies Purphoros and makes another god look foolish.
3 Retrieve a sacred weapon of Purphoros that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
treks themselves. Some are directly related to the elemental cults, and others are situations unconnected to the cults that demand immediate attention. These short adventures can provide a good change of
Dancing Waters. A sacred dwarven shrine falls silent, leading the characters to investigate. They learn that a murderous villain has captured the holy site. This adventure is designed for an 8th-level party
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Arbor Watchtower (NOAH BRADLEY) Sites that are sacred to Karametra, from her grand temple in the heart of Setessa to outposts in the wilderness, combine careful construction with natural growth. The
and worship. Watchtower Adventures A watchtower adventure usually hinges on challenging the characters to find a way into or out of the fortress. As a military structure, a watchtower might hold
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
him into conflict with other deities—particularly Erebos and Heliod, but also occasionally Phenax and Pharika. The Athreos’s Quests table suggests a few adventures the god’s champions might involve
that have taken up residence in sacred burial sites. As the story progresses, the Returned and eidolons might feature more prominently, along with situations that force champions to oppose those
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
days equal to his or her current renown multiplied by 10, the character’s renown increases by 1. Performing Sacred Rites A pious character can spend time between adventures performing sacred rites in
More Downtime Activities Chapter 8, "Adventuring" of the Player’s Handbook describes a few downtime activities to fill the void between adventures. Depending on the style of your campaign and the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, where they utter pleas for mercy and sing paeans to his might. Grankhul watches over Hruggek when he sleeps, but if he must be elsewhere, he whispers commands to the severed heads to wake Hruggek if
creature and defeating foes in open battle are seen as acts of worship, in the same way that dwarves consider metalsmithing to be sacred to Moradin. The bugbears recognize two other gods, both of which
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
studies are just preparation. Now it’s your sacred duty to be a revenant of your ancestor: to live your life as they did and allow the champion to walk the world again through you. (This title of revenant
want is to let your ancestors live again, and that means you need to perform deeds worthy of champions. That drives you now: seeking out adventures that will add to the legends of your patron. You and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
White Dragon Adventures The White Dragon Adventure Hooks table offers suggestions for stories and adventures involving white dragons. White Dragon Adventure Hooks d8 Adventure Hook
1 A
griffon treats the wyrmling as her offspring and protects the creature fiercely.
3 A clan of warriors has adopted a white dragon wyrmling as the clan’s sacred guardian and brings the wyrmling
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
timbers that are as strong as steel. As loggers topple sacred trees for their priceless lumber, the treetops’ avian residents criticize their leader, the albatross Parvaz, who merely observes
Razortooth Rock an ideal place for snakes and big cats to ambush their prey. Adventures in Faunel The Faunel Adventures table offers suggestions for encounters and stories in the gate-town. Faunel
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and of those who travel, a peaceful soul whose explorations often turn into exciting adventures. Baervan’s constant companion is Chiktikka Fastpaws, a mischievous giant raccoon who often gets the duo
peeing on Rillifane Rallathil’s shoes. Baervan can sing every bird’s song, knows every type of plant that has ever grown, never gets lost, and can befriend anyone under the sun (as long as Chiktikka
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
inside of Morty’s collar. Personality Trait. “Sometimes I sing to myself when I am distracted. It is an old song of the fey, about a daughter betrayed by her father and given to the unseelie in a bargain
home. If the characters appear particularly capable or dangerous, the hags might also try to trick them into destroying Sylvarie in the sacred pool below the abandoned shrine (area T12), hoping that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
curved table in the great hall, where twin hearths blaze. Thurl Merosska sits at the head of the table.
“Honored guests,” he says. “Tell us of your adventures in the Sumber Hills. Let us aid you in
courses are open for furthering the story. The Party’s Fate. Thurl decides what to do with the characters. If they’ve been polite, Thurl tells the characters the location of the Sacred Stone Monastery
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
successful DC 14 Strength check. Statue of St. Cuthbert. The missionaries of St. Cuthbert planned to stay for months or years in most ports, so they brought along a statue of their sacred deity to display
pieces of furniture. She is timid and knows very little about the ship’s history, though Clergol did teach her the tenets of St. Cuthbert and how to sing a few of the god’s hymns. If the characters
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sacred sites are natural spaces that have intrinsic magical properties. Stories about the Mysteries are preached by many theologians as examples of Corellon’s abiding love for his wayward children. Some
be with. Stories of Hanali’s romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
those whom the harpies lured to destruction. When the harpies spot intruders, they begin to sing. Those who are affected by the harpies’ song are compelled to climb. The nests are 80 feet above the
accompanied by two gargoyles and two Sacred Stone monks wearing gargoyle masks. Vanifer. The fire prophet has a flameskull and two razerblasts under her command. The prophet knows who the characters
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. These changes are permanent. AWAKEN ANYTHING
Legends are filled with natural forces and mundane objects that take on humanoid characteristics to guide or confound heroes: statues that sing, animals
stat block. Perhaps your adventures take a party to a land where plants speak freely or a cursed realm where petrified souls beg for help. Don’t feel restricted by the options in the Monster Manual or






