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                        Returning 35 results for 'sacred such adventure'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, command, divine favor, shield of faith
2nd level (3 slots): enhance ability, hold
                                                
                                            
                                                
                                                     adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored â actually a creature called the Wandering Crypt â took Auspicia from the
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     innately cast the following spells, requiring no material components:
At will: minor illusion, sacred flame, thaumaturgy
1/day each: command, darkness, darkvision, pass without trace
                                                
                                            
                                                
                                                     complex than merely seeking after adventure. She has long sought for ultimate meaning in the stars, and to seek justification for her belief that her bonds to her expansive family are reflected in the
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
                                                
                                            
                                                
                                                     changed you and forced you from your home.
6
A slighted druid transformed you and bound you to live only so long as a sacred tree bears fruit.
Hexbloods in the Domains of Dread
When
                                                
                                            
                                        
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that
                                                
                                            
                                                
                                                     single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Between Tangled Roots An Adventure for 10th-Level Characters When a legendary dragon known as a bakunawa appears and attacks a town that has long revered its kind, the characters are called upon to
                                                
                                            
                                                
                                                     learn why it has gone on a rampage. They must track down the bakunawa and discover the reason for its ire before dragon hunters slay the sacred creature.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    In the Mists of Manivarsha An Adventure for 9th-Level Characters The final day of the Shankha Trials unfolds in the city of Sagorpur. But the joy of this most auspicious competition turns to terror
                                                
                                            
                                                
                                                     as the cityâs great river swells in a destructive waveâsweeping away both the trialsâ champion and the sacred trophy. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Starting the Adventure  The Storyteller Nimuel reveals the chaos caused by a rampaging bakunawa The adventure begins as the characters approach Kalapang. As they draw near, they witness a calamity
                                                
                                            
                                                
                                                     (see the end of this adventure)âattacks. The attack is swift; the creature strafes the town, vanishes among the buildings for an instant, then soars away to the northwest. No matter what methods the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Adventure Summary The adventure begins with the characters discovering the recently murdered Returned, Varyas, and confronting his killers. Varyasâs gold mask bears a code on it, one that points
                                                
                                            
                                                
                                                     of Orestes, a site sacred to the god Phenax. She also notes that a recent earthquake has uncovered a cave along the Khystonos River that could be the secret siteâs location. If so, then perhaps within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Traveling to the Gate Tonalli or other locals can easily mark a trail on the charactersâ map leading to the Gate of Illumination, a well-known sacred site. The route from the ruins of Twin Gods
                                                
                                            
                                                
                                                     events continue to rock the region. Consult the âVolcanic Threatsâ section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Dissecting the Adventure You can dissect this adventure and use pieces of it rather than the whole thing. Nothing in this adventure is too sacred to tamper with and repurpose to serve your own needs
                                                
                                            
                                                
                                                    . Most of the locations described in this book can be used as stand-alone adventure sites. With a little effort and a few name changes, you can take these adventure locations out of Icewind Dale and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Dancing Waters. A sacred dwarven shrine falls silent, leading the characters to investigate. They learn that a murderous villain has captured the holy site. This adventure is designed for an 8th-level party
                                                
                                            
                                                
                                                     routine task far more challenging. This adventure is designed for 3rd-level characters, although it is equally playable at lower and higher levels. Iceshield Orcs. An orc tribe displaced by the natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Setting the Adventure On the world of Oerth in the Greyhawk campaign setting, the island of Sybarate is located in the mouth of Jeklea Bay, about a mile south of Fairwind Isle. If youâd like to place
                                                
                                            
                                                
                                                     the adventure in another campaign setting, consider the following suggestions: Dragonlance. On the world of Krynn, Juliana and Orlando might be from rival kingdoms that donât typically get along
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     following events in the adventure, employing scrying magic, or methodically searching the Sumber Hills. Some or all of the player characters might begin the adventure already in possession of useful
                                                
                                            
                                                
                                                     information because of the adventure hooks in chapter 1. Key clues from these hooks include the following: Best Served Cold: The character hears from tavern patrons in Red Larch that a band of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     order and its monastery. A tomb within the monastery contains Samularâs remains as well as the phylactery of his brother, Renwick Caradoon, who dwells in the Sacred Stone Monastery (see âHaunted Keeps
                                                
                                            
                                                
                                                     delegation never reached Summit Hall. The site where elemental cultists attacked the delegation lies only a few miles away. Later in the adventure, characters affiliated with the Order of the Gauntlet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     outside their walls â or to make sure visitors who learn the truth either join the cult or never return from their visit. Reason to Visit. These four sites are central to the adventure (see chapter 3
                                                
                                            
                                                
                                                     Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This âkeepâ is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Finding the Staircase Entrances to the Infinite Staircase usually appear as nondescript doors in dusty, forlorn places that donât get many visitorsâor wherever is most convenient for adventure. On
                                                
                                            
                                                
                                                     moonlight and entwined in dangling ivy, rises from the selenic hall, which some believe to be the base of the Infinite Staircase. Celestials, followers of Selûne, and lovers of the arts abound near the Gates of the Moon, which they regard as a sacred site.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Bands table offers hooks you can use to build an adventure around a band of giants.
   Bands    d6 Adventure Hook 
     1  A band of giants is spotted near a town, and the adventurers are asked to
                                                
                                            
                                                
                                                      Devout giants live a monastic life at a sacred site with vast magical powerâpower the adventurers require to deal with a cosmic threat. 
   
 From the perspective of smaller people, a roving giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     in or around such a place. Forest Shrine Adventures    d10 Adventure Goal 
     1  Get permission from the shrineâs druids to take part in a sacred hunt with them. 
   2  Prevent game hunters from
                                                
                                            
                                                
                                                     finding and getting permission to enter a shrine can be an adventure in itself, since the druids and nymphs that guard the place are wary of outsiders and ready to put down those who take needlessly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     anywhere and anytime she canât. The Nyleaâs Quests table suggests a few adventures the godâs champions might involve themselves in. Nyleaâs Quests    d6 Adventure Goal 
     1  Free a hydra that has
                                                
                                            
                                                
                                                      Find and punish an unknown perpetrator who killed a unicorn, cut off its horn, and left its body to rot, and retrieve the horn. 
   5  Hunt a dangerous creature for a sacred feast. 
   6  Defeat a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Adventure Hooks This adventure is designed for 3rd-level characters, but see the âStarting the Adventureâ section for more options. When the players create characters, encourage each of them to
                                                
                                            
                                                
                                                     choose adventure-specific hooks from the list below and align with a faction (see âFactionsâ below). Doing so ties the characters more to the fight against Elemental Evil. The following descriptions detail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Adventure Start Red Larch is a little town on the Long Road, a few daysâ travel north of Waterdeep and south of Yartar. Itâs a way station for caravans coming to or from the cities of the North, with
                                                
                                            
                                                
                                                     motivated by their personal calls to action. The mystery of a missing delegation might not seem to be directly connected to whatever personal goal the character brings to the adventure, but then again
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     involve themselves in. Erebosâs Quests    d6 Adventure Goal 
     1  Capture a hero who came back to Theros as a Returned and send them back to the Underworld. 
   2  Find out why those who die in a
                                                
                                            
                                                
                                                     Erebosâs most sacred rulesâby allowing a lost soul to escape, for exampleâErebos could transform into a campaign villain. The characters might then try to atone for their behavior or seek the protection of another god.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Worldroot Circle Agents of an ancient druidic circle of giants, the Worldroot Circle, tend to Gloriumâs hidden gate. Believing the sacred plant to be a seedling of Yggdrasil, they nurture the sapling and use
                                                
                                            
                                                
                                                     long wooden tables throughout, imbuing warriors with the strength to fight again. Sacred Well A prophetic hag coven lairs in the Sacred Well, a temple of fate at the edge of Glorium. Respected by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     table suggests a few adventures the godâs champions might involve themselves in. Purphorosâs Quests    d6 Adventure Goal 
     1  Clear out a monster-infested mine and help procure precious iron ore
                                                
                                            
                                                
                                                     for a master smith. 
   2  Protect a traveling theater troupe as they perform a new play that glorifies Purphoros and makes another god look foolish. 
   3  Retrieve a sacred weapon of Purphoros that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     themselves in. Athreosâs Quests    d6 Adventure Goal 
     1  Seal a secret path that the Returned use to escape the Underworld. 
   2  Strike against one of the necropoleis, either Asphodel or Odunos
                                                
                                            
                                                
                                                     that have taken up residence in sacred burial sites. As the story progresses, the Returned and eidolons might feature more prominently, along with situations that force champions to oppose those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     trails around town, dreaming of adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored â actually a creature called the Wandering
                                                
                                            
                                                
                                                     spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:
 Cantrips (at will): guidance, sacred flame, spare the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Adventure Synopsis The adventure begins when the characters arrive in the town of Red Larch, a small settlement on the western side of the Dessarin Valley. Strange rumors and ominous signs have the
                                                
                                            
                                                
                                                     to visit sacred dwarven sites before continuing on to Goldenfields. They were last seen at the west end of the Stone Bridge, turning south to proceed overland through the heart of the Sumber Hills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     more complex than merely seeking after adventure. She has long sought for ultimate meaning in the stars, and to seek justification for her belief that her bonds to her expansive family are reflected in
                                                
                                            
                                                
                                                    . Rosieâs innate spellcasting ability is Wisdom (spell save DC 12). She can innately cast the following spells, requiring no material components:
 At will: minor illusion, sacred flame, thaumaturgy
 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
                                                
                                            
                                                
                                                     refuses to stop moving!â On the flip side, any time a zombie takes radiant damage (such as from the clericâs sacred flame cantrip), you might describe the creature howling in agony. This can help the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Neo-Noir Intrigue While Eberron embraces the swashbuckling action of pulp adventure, it also draws inspiration from neo-noir and hardboiled fiction. Itâs a world where stories donât always end well
                                                
                                            
                                                
                                                     the Dragon Below; but if sheâs stopped, the cult will survive and flourish. A group of orcs are raiding a human settlement; but the settlers have built their village on land sacred to the orcs and may
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    White Dragon Adventures The White Dragon Adventure Hooks table offers suggestions for stories and adventures involving white dragons. White Dragon Adventure Hooks    d8 Adventure Hook 
     1  A
                                                
                                            
                                                
                                                     griffon treats the wyrmling as her offspring and protects the creature fiercely. 
   3  A clan of warriors has adopted a white dragon wyrmling as the clanâs sacred guardian and brings the wyrmling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     outraged that humans would pervert the sacred trials and unleashed a flood to punish the whole city by sinking it into the swamp. Jijibisha Manivarshi survived, though, and declared herself winner of the
                                                
                                            
                                                
                                                     riverine (detailed at the end of this adventure) who looks like a muscular, middle-aged man with white hair and blue skin. He thanks the characters for their service and brings forth treasure to reward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     audacity to come into this sacred place and desecrate it!â
 Though they might not understand the intricacies of the concepts in the book, the Avowed know that the stolen pages contain instructions for
                                                
                                            
                                                
                                                     creating gloves of soul catching (see the itemâs description at the end of the adventure). They want the characters to retrieve the stolen pages so that, in addition to restoring the tome to its original
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
                                                
                                            
                                                
                                                     the clericâs sacred flame cantrip), you might describe the creature howling in agony. This can help the players realize that radiant damage is a way to get around Undead Fortitude. If the players ask
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Arbor Watchtower  (NOAH BRADLEY) Sites that are sacred to Karametra, from her grand temple in the heart of Setessa to outposts in the wilderness, combine careful construction with natural growth. The
                                                
                                            
                                                
                                                     and worship. Watchtower Adventures A watchtower adventure usually hinges on challenging the characters to find a way into or out of the fortress. As a military structure, a watchtower might hold
                                                
                                            
                                        






