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Returning 24 results for 'sages grow'.
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Monsters
Acquisitions Incorporated
, echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as
the familiars of evil arcane casters, abandoned in the subterranean depths and left to grow to enormous size. Others claim these creatures were once normal crows transmuted by vile essence and viler
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Exploration and Adventure
Elves take up adventuring out of wanderlust
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hidden Woodland Realms Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
good living by trading crafted items for metals (which they have no interest in mining). Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hidden Woodland Realms Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
good living by trading crafted items for metals (which they have no interest in mining). Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hidden Woodland Realms Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
good living by trading crafted items for metals (which they have no interest in mining). Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hidden Woodland Realms Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
good living by trading crafted items for metals (which they have no interest in mining). Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zuggtmoy The Demon Queen of Fungi has many traits similar to those of Juiblex. Some sages believe she is the originator of all fungi and molds, from the mushrooms that grow in the forest to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zuggtmoy The Demon Queen of Fungi has many traits similar to those of Juiblex. Some sages believe she is the originator of all fungi and molds, from the mushrooms that grow in the forest to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the restoration and subsequent fall of that fabled city. Even where stone is employed in construction, ivy and other living plants grow through, over, or around most structural elements, giving most of
lost or hidden often come to Silverymoon seeking a means to find it, whether by studying in the Vault of the Sages or perusing the Map House for the location of a lost city or grove. These are but two of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the restoration and subsequent fall of that fabled city. Even where stone is employed in construction, ivy and other living plants grow through, over, or around most structural elements, giving most of
lost or hidden often come to Silverymoon seeking a means to find it, whether by studying in the Vault of the Sages or perusing the Map House for the location of a lost city or grove. These are but two of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the features of a settlement that you know you’ll need, along with notes on general features. Then allow the place to grow organically as the adventurers interact with more and more of it, keeping
characters. Detail its leadership, including law enforcement (discussed later in the chapter). Include characters who can provide information, such as sages, soothsayers, librarians, and observant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the features of a settlement that you know you’ll need, along with notes on general features. Then allow the place to grow organically as the adventurers interact with more and more of it, keeping
characters. Detail its leadership, including law enforcement (discussed later in the chapter). Include characters who can provide information, such as sages, soothsayers, librarians, and observant
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
handful of non-dwarf sages have even heard of it. Most people of the Dessarin Valley don’t know Besilmer at all, but they are familiar with two of its works: the engineering marvel known as the Stone
Valley began after 1000 DR, coinciding with Waterdeep’s growth from a warlord’s stronghold into a major city. The first small outposts that would grow into places such as Red Larch and Triboar were
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
handful of non-dwarf sages have even heard of it. Most people of the Dessarin Valley don’t know Besilmer at all, but they are familiar with two of its works: the engineering marvel known as the Stone
Valley began after 1000 DR, coinciding with Waterdeep’s growth from a warlord’s stronghold into a major city. The first small outposts that would grow into places such as Red Larch and Triboar were
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
begs for clemency, claiming to have been under the control of a green dragon while on a killing spree.
5 The misty forest at the border of a coastal realm is beginning to grow alarmingly, and
sages suspect it might be the work of a green dragon.
6 A green dragon stirs from a long underground slumber to discover that a city has been built where the dragon’s forest lair once stood
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
begs for clemency, claiming to have been under the control of a green dragon while on a killing spree.
5 The misty forest at the border of a coastal realm is beginning to grow alarmingly, and
sages suspect it might be the work of a green dragon.
6 A green dragon stirs from a long underground slumber to discover that a city has been built where the dragon’s forest lair once stood
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a death knell. For by the time those glowing red eyes fix on you, it’s far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as the familiars of evil arcane
casters, abandoned in the subterranean depths and left to grow to enormous size. Others claim these creatures were once normal crows transmuted by vile essence and viler powers. But one thing all agree
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, treacherous ravines, featuring stretches of rough, ridged land surrounding tall mesas. Only scrub can manage to grow here, tenaciously clinging to the dry clay. Beneath this perilous territory — filled with
forest is infested with a great many serpents of both normal and monstrous varieties. Sages who have studied the serpent-life of the forest claim that some force seems to draw ophidian creatures here and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, treacherous ravines, featuring stretches of rough, ridged land surrounding tall mesas. Only scrub can manage to grow here, tenaciously clinging to the dry clay. Beneath this perilous territory — filled with
forest is infested with a great many serpents of both normal and monstrous varieties. Sages who have studied the serpent-life of the forest claim that some force seems to draw ophidian creatures here and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a death knell. For by the time those glowing red eyes fix on you, it’s far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as the familiars of evil arcane
casters, abandoned in the subterranean depths and left to grow to enormous size. Others claim these creatures were once normal crows transmuted by vile essence and viler powers. But one thing all agree
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Otherwise, describe the rest of the room: The floor of the room is covered in scorch marks that grow darker and more intense closer to the center. Two sections of wall have crumbled, one on the staircase
area B1), Stonky is here. The intrepid gnome master sage (see "Sages and Master Sages" for his stat block) is currently crawling underneath the console, looking for his ring of telekinesis. (The ring is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Otherwise, describe the rest of the room: The floor of the room is covered in scorch marks that grow darker and more intense closer to the center. Two sections of wall have crumbled, one on the staircase
area B1), Stonky is here. The intrepid gnome master sage (see "Sages and Master Sages" for his stat block) is currently crawling underneath the console, looking for his ring of telekinesis. (The ring is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Chromatic Dragons The black, blue, green, red, and white dragons represent the evil side of dragonkind. Aggressive, gluttonous, and vain, chromatic dragons are dark sages and powerful tyrants feared
magic, which creates one or more of the following effects: The land within 6 miles of the lair takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Chromatic Dragons The black, blue, green, red, and white dragons represent the evil side of dragonkind. Aggressive, gluttonous, and vain, chromatic dragons are dark sages and powerful tyrants feared
magic, which creates one or more of the following effects: The land within 6 miles of the lair takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick